Harta aia parca este moarta pe 360 fata de xbone... intradevar armele si titani arata cam lafel.
Harta aia parca este moarta pe 360 fata de xbone... intradevar armele si titani arata cam lafel.
Nu stiu cum e pe 360 dar la One nu am intampinat probleme mari. Se misca exemplar si solo si cu party. Cateva crashuri ocazionale, dar posibil sa fie de la serverele EA.
Unde mai exact ti-a dat crash ? Eu inafara de putin screen tearing care este doar o problema de optimizare , totul este ok.
Asa-i nea Ronan ,este diferenta mare(on topic)
Eu cand am comparat bf4 xbox 360 cu cel de pe ps4 ..pff, chiar si in MP pe unele harti din Naval Strike sau Second Assault stau sa admir peisajele..(off topic)
Eu nu pot sa cred ca arata asa pe Xbox 360. Inteleg sa se vada diferenta de rezolutie, de texturi, aliasing... dar nu sa se vada "in ceaţa"! Cred ca s-a jucat cineva cu "blur" cam mult pe imaginea aceea![]()
LOL@TITANFALL pe PC
---------- Post added 07-04-2014 at 23:47 ----------
---------- Post added 09-04-2014 at 00:51 ----------
Let's begin with rendering resolution. The Xbox One version ships at 1408x792 with 2x multi-sampling anti-aliasing - a sub-native presentation for a console aimed at the era of the 1080p display. There are few surprises with the Xbox 360 version, which adopts a strategy similar to the Call of Duty titles on older Microsoft hardware. There's a 1040x600 native resolution here, backed up by 2x MSAA. It's a set-up that allows Bluepoint to cram the framebuffer into the 360's 10MB of eDRAM, effectively allowing it to use the hardware anti-aliasing for free with no performance penalty.
Curiously, there's no hard drive install option available on Titanfall 360, and the game appears to use both DVD and hard drive bandwidth in concert to drive a texture streaming solution (all art is held in RAM on Xbox One on PC, with no streaming at all). From our initial tests, textures do exhibit occasional pop-in, but by and large it's mostly unnoticeable during play.
By default, the game ships with an unlocked frame-rate - but capped at 60fps. In effect, the game is constantly tearing unless not much is going on, whereupon it locks at 60fps - this occurs for pretty much the entirety of the extended initial training, but sees considerable variation in-game. This is clearly the preferred default from the development team, and offers the fastest-possible controller response at the expense of consistency - both in terms of input lag and frame-rate.
If the screen-tear, inconsistent frame-rate and varying controller response is too much for you, Bluepoint has offered up an alternative - the ability to lock frame-rate at 30fps. This all but eliminates screen-tear and introduces more consistency to the controller feedback but does so to the detriment of overall frame-rate. Each mode has its advantages and disadvantages and it's good that gamers can choose what suits them.
There are times when the game feels uncannily close to the Xbox One version (especially during the less taxing training session) and across the entirety of the clips measured above, we end up with a 46.5fps average - not bad at all. However, different levels exert varying degrees of stress upon the engine, and as you can see from the analysis, performance is variable, perhaps explaining the "above 30fps" marketing. That said, frame-rate does creep below on rare occasions (similar to Xbox One, we can see the odd freeze - a small clutch of duplicate frames) but there's nothing game-breaking.
In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations.
Au facut o treaba excelenta cei de la Bluepoint. Nu m-am asteptat sa functioneze asa bine pe 360.
Are si optiune de cap la 30 fps pentru a reduce tearing.
---------- Post added 09-04-2014 at 13:21 ----------
Joc Titanfall Collector's Edition pentru PC - eMAG.ro
Collectors pentru PC
Din filmulete varianta de X360 arata si se misca mult mai bine decat ma asteptam.. Sa vedem si live, I'll buy.
Toata lumea lauda si zice ca-i excelenta varianta X360 si asa e!singura problema e ca...lumea a uitat, cel putin asa cred, ca LIVE-ul pe X360 e pe cale de disparitie. Desigur in 3 ani dar dupa...?
Acum poate ca exagerez si poate ca pana atunci apare TITANFALL 2 dar eu unu' ma vad inca jucand TITANFALL si peste 3 anisi de aia zic...nu mi-ar pica bine sa iau totul de la 0 pe o alta platforma
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