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Thread: Ghost of Tsushima / Director's Cut

  1. #461 SP
    Manager paul's Avatar
    Quote Originally Posted by PlayStation.Blog
    First, today we’re excited to reveal Rivals, an all-new mode coming to Ghost of Tsushima: Legends on September 3 (including new Trophies and cosmetics!). In Rivals, two teams of two will compete to defeat waves of enemies. With each defeated foe, you’ll collect Magatama that you can use to harm the other team. For example, you can spend Magatama on Shades to block your opponents’ purchases, Curses (health drain, exploding bodies, etc), Hwacha fire, and more. Once you’ve spent enough Magatama, you’ll unlock Final Stand waves. Complete these before the opposing team to win!

    Second, at the same time Rivals launches, we’ll be releasing the Gear Mastery system. This is a new expansion of the progression systems and rewards for Legends. Players who’ve earned 110-level gear will now be able to bind it to a class and activate “Mastery Challenges.” This will allow a piece of gear’s Ki level to be upgraded to 120 and eventually unlock a second perk slot! As you activate Mastery Challenges, you can also unlock a new Ability and new Techniques for each class.

    This new standalone version of Legends will be available on PlayStation Store for $19.99 / €19.99 / £15.99 on PS4 or PS5 consoles.

    With the exception of some cosmetics that can only be unlocked via the single-player campaign, this is the same Legends content accessible by owners of Ghost of Tsushima, so you’ll have access to the content released in 2020 in addition to everything new described above. (And of course, you’ll be able to play cooperatively with players who own the full version).
    ​​​Ghost of Tsushima: Legends gets standalone release, adds new “Rivals” mode on September 3 – PlayStation.Blog
    Attached Images Attached Images 51355499484_95d501812b_o-scaled.jpg e79ja8oxsagy0ot.jpg 51354019977_7fa9d354b9_o.jpg 51355780980_49bc82c19d_o.jpg

  2. #462 SP
    Manager paul's Avatar
    Director's Cut - Launch Trailer:

  3. #463 SP
    Senior Member dronology's Avatar
    Ghost of Tsushima Iki Island Expansion Review



    Ghost of Tsushima Director's Cut Review - The Final Verdict


  4. #464 SP
    Manager paul's Avatar
    Metacritic:
    - xx - PS4
    - 88 - PS5
    OpenCritic:
    - 88
    Recenzii video:
    IGN:

    ACG:

    Skill Up:

    Eurogamer:

    Tech review:

  5. #465 SP
    Why so serious ? razvanrazy's Avatar
    Nu inteleg ce rost mai are FPS mode, daca atat pe PS4 Pro cat si pe PS5, Resolution si FPS mode au acelasi fps (30 pe PS4 Pro si 60 pe PS5).


    Sau poate nu stiu ei ca la Resolution mode ar trebui sa adaugi extra details, dar nah, la cat de putine poligoane sunt pe ecran in fiecare cadru, nu ma mir ca nu au ce adauga mai mult ca sa fie mai mare consumator.

    Basically, FPS mode nu merita nici macar pornit de test.

  6. #466 SP
    Senior Member GabiCutlac's Avatar
    Din ce înțeleg cine plătește pt upgrade-ul la versiunea de PS5 e cam fraier si a luat țeapă. Ca nu vad sa fie vreo diferență notabilă.

  7. #467 SP
    Why so serious ? razvanrazy's Avatar
    Pai de ce credeai ca au bagat lip sync pe JPN doar pt PS5? E singura diferenta notabila.
    In rest, e doar 4K 60fps (nush daca rezolutie dinamica) si DS5 features (cred ca asta e cel mai important), dar jocul arata la fel ca pe base PS4 dpdv detalii, polygon count, draw distance, foliage, particles, samd deci era normal sa duca fara probleme in 4K 60fps.

    Nah, e joc de old gen din care au vrut sa mai stoarca si ei un ban.

  8. #468 SP
    Senior Member GabiCutlac's Avatar
    Pai 60fps avea oricum pe PS5 si fara upgrade. Parca asa știam ca ii făcuseră un update. Și rezoluția era ok, nu deranja ca nu era poate la fel de mare ca pe versiunea anume pt PS5. Deci dai bani doar pt lipsync, nasol.

  9. #469 SP
    Why so serious ? razvanrazy's Avatar
    Pai da, dar era 1800p vs 2160p in 60fps. Nu e mare diferenta, dar este ceva acolo.

  10. #470 SP
    Member Syni's Avatar
    Quote Originally Posted by GabiCutlac View Post
    ……Deci dai bani doar pt lipsync, nasol.
    Nu uita și de insula aia noua, cu ceva quest-uri prin ea


    Sent from my iPhone using Tapatalk Pro

  11. #471 SP
    Senior Member GabiCutlac's Avatar
    Quote Originally Posted by Syni View Post
    Nu uita și de insula aia noua, cu ceva quest-uri prin ea


    Sent from my iPhone using Tapatalk Pro
    Pai aia o ai si pe PS4, noi vorbim strict de upgrade-ul pt PS5 care e inca 10 euro si nu prea are nimic in plus.

  12. #472 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by Syni View Post
    Nu uita și de insula aia noua, cu ceva quest-uri prin ea


    Sent from my iPhone using Tapatalk Pro
    ala e DLC-ul separat, de 20$.

  13. #473 SP
    Member Papillon_'s Avatar
    Eu tot nu gasesc ugrade-ul de PS5 in magazin imi apare doar cel de PS4 la 95 de lei. Voua va apare?
    Attached Images Attached Images capture11.jpg

  14. #474 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by Eurogamer
    Ghost of Tsushima has been given a proper PlayStation 5 upgrade, increasing resolution, decreasing loading times and removing pre-rendered cinematics for full real-time alternatives. It's a decent - though not exactly game-changing - upgrade, but what did catch our eye beyond this is how the new PS5 version imports any existing PlayStation 4 game saves you may have on your system. It's not a completely seamless experience, but the fact is that cross-save now works, allowing you to easily pick up on PS5 where you left off on PS4.

    The technical explanation for PlayStation 5's cross-save issues is fairly straightforward. Up until recently, the PS5 system software has no visibility or access to any PlayStation 4 data on your console, meaning that highly convoluted means were required to move progress from one generation to the next. Essentially, the PS4 version of the game had to be patched to allow game saves to be uploaded to the cloud. Moving over to PS5, the cloud data would then be downloaded and progress could continue. Final Fantasy 7 Remake and Marvel's Spider-Man Remastered are two good examples of this workaround in action. However, more recent titles including Star Wars Jedi: Fallen Order and now Ghost of Tsushima have allowed for native import of PS4 games.

    We had a look at Sony's SDK roadmap a while back and the concept of allowing PlayStation 5 titles to access PlayStation 4 user data was promised for a future update, which now appears to have rolled out. The first time I loaded Ghost of Tsushima, I disconnected my PS5 from the internet to rule out any potential cloud transfers, accessed the PS4 save game transfer option and discovered that all of my PS4 saves were available - the same saves I generated when I looked at the PS5 60fps patch for the game back in January. In turn, those saves were transferred across from my PS4 Pro using USB storage.

    There are some extra flourishes to the system too - as you would hope, existing trophies from PS4 transition seamlessly onto PlayStation 5 and I noticed them start to pop in sequence as soon as I entered gameplay (with that said, this Tweet thread explains how some trophies need to be re-earned). The import system is also careful to warn you that imported data will overwrite any existing save games you may have, and it offers you the chance to opt out of erasing standard single-player and Legends mode progress. In terms of limitations with the system, users still need to import PS4 data into the PS5 save area - it looks like PS5 titles can read PS4 data, but can't write it. A more seamless solution - to automatically import from cloud storage - also seems to have been a 'no brainer' function that has not been implemented. In this sense, Microsoft's smart delivery system, offering seamless interchange of data between generations, does still seem to be the more robust solution.

    So going forward with other games, we should expect to see a smoother transition of save data between the generations, and there's also the hope that older cross-gen titles might be updated to include this functionality. Just to sound a note of caution here though: as far as we are aware, this ability to access PS4 save data is a function of the system software meaning that games would need to be updated to the new SDK and patched. With that in mind, there's the sense that this functionality is a somewhat late to the party, but on the flip side, it's great to see actual progress here in making what is likely to be an extended cross-gen period more easy for users and developers to handle.
    Ghost of Tsushima: how Sony tackled PS5's cross-gen save problem. No cloud transfers required - it just works.
    Attached Images Attached Images tsushima1.jpg tsushima2.jpg

  15. #475 SP
    Senior Member dronology's Avatar
    Ghost of Tsushima: Iki Island - 5 BIGGEST Ways it Expands Upon the Base Game

    Ghost Of Tsushima Director’s Cut - Is it Worth The Upgrade?

    Ghost of Tsushima Director's Cut | Japanese Lip Sync Comparison

    Ghost of Tsushima: How to Unlock Iki Island's PlayStation Easter Eggs

  16. #476 SP
    Manager paul's Avatar
    Prove Yourself in Rivals:

    Legends e disponibil acum si ca standalone la $19.99 / €19.99 / £15.99.

  17. #477 SP
    Senior Member GabiCutlac's Avatar
    Întrebare pt cine a luat upgrade-ul la versiunea de PS5: merită? E vreo diferență notabilă in afara de loading mai rapid? Nu ma interesează lipsync-ul pt japoneză.

  18. #478 SP
    Junior Member spiderman1313's Avatar
    Merita pentru haptic feedback la maneta daca vrei sa il simti mai next gen. Are resistive triggers cand tragi cu arcul, sunete din maneta. Mie personal imi place. De exemplu cand mergi cu calul maneta vibreaza diferit in functie de suprafata... lemn, pamant, pietre...
    De grafica nu pot sa iti spun ca TV-ul meu e numa HD.. pentru moment.

  19. #479 SP
    Junior Member Cyberpunk77's Avatar
    trofeul Transcendence din Legends e foarte greu de obținut... daca nu ai squad bun te chinui de-ți sar capacele

  20. #480 SP
    Member iliedobre's Avatar
    Din motivul asta niciun joc serios nu are matchmaking ptr raiduri. Trebuie comunicare, trebuie builduri ptr fiecare situatie in parte, daca arunci 6 chestii cu ki 110 pe tine nu inseamna ca esti pregatit.

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