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Thread: Clubul Xbox Series X

  1. #361 SP
    Manager paul's Avatar
    Jocurile first-party sunt day-one in Game Pass. Doar de acolo scoti banii de pe abonament.

  2. #362 SP
    Admin MonkY's Avatar
    Hai la vot!

  3. #363 SP
    Manager paul's Avatar

    Quote Originally Posted by Xbox Wire
    Xbox Series X: Buy A Game Once and Play the Best Version Across Generations with Smart Delivery

    One of the most exciting of the technologies we’re introducing with Xbox Series X is Smart Delivery, which will ensure that you always play the best version of the games you own for your console, across generations. This technology is available for all developers, and all Xbox Game Studios titles that are Optimized for Xbox Series X, including Halo Infinite, will support Smart Delivery.

    But what does that mean for you, the player? Well, it means that if you purchase the Xbox One version of a supported title, we will deliver the best version of it to your Xbox One, as usual. If you decide to jump into the next generation with Xbox Series X, we will automatically provide the Xbox Series X version of the game at no additional cost when it becomes available. You won’t need to do anything in terms of choosing a version to download. We’ll take care of all of that. And it’s not just limited to games that you purchase digitally; physical discs of Xbox games can also support Smart Delivery if the developer or publisher decides to implement it.

    Below are a few different scenarios in which Smart Delivery will work across generations with the games and consoles you own now and those you may own in the future. Smart Delivery will ensure that only the best version of the game will be installed on your hard drive, so you don’t have to manage your storage space:

    - If you own Gears 5 or are loving it via Xbox Game Pass now, you can play it today on Xbox One. Then, if you pick up an Xbox Series X this holiday, all it takes is a push of a button to download it and you’ll have the Optimized version of Gears 5 – available on day 1 at launch with the console – at your fingertips.

    - When Halo Infinite launches alongside Xbox Series X and Xbox One this holiday, you only have to buy the game once and you’ll get the best version for whichever console you own, or both. If you pick up Xbox Series X for your living room, Smart Delivery will recognize that and deliver you the Optimized version there. If you decide to move your existing Xbox One to a bedroom or the office, Smart Delivery will recognize that too and deliver that version when you’re playing on Xbox One.

    - Lastly, some new and existing Xbox One titles will be Optimizing their games after the Xbox Series X launches. For example, if you buy Cyberpunk 2077 when it launches on September 17, you’ll be set to explore Night City on Xbox One. If you pick up Xbox Series X at launch this holiday, you can play it there too in compatibility mode picking up exactly where you left off. Then, when CD PROJEKT RED delivers an Xbox Series X Optimized version of Cyberpunk 2077, you’ll automatically get upgraded once it’s available at no additional cost.

    We’re also happy to confirm that Smart Delivery will be enabled for Xbox Game Pass titles that leverage it. Outside of our Xbox Game Studios titles, it will be up to the individual developer to determine whether they take advantage of Smart Delivery.

    As was the case with our current backwards compatible titles, you won’t have to worry about losing any progress either. Thanks to our commitment to compatibility across generations, you can be assured that when you purchase a game on Xbox One today, your game library, progression and entire gaming legacy moves forward with you if you jump into the next generation with Xbox Series X.

    But what about the games? Below you’ll find the initial list of new and existing titles that will be Optimized for Xbox Series X and confirmed to support Smart Delivery. Please note: this is in addition to the thousands of games you’ll be able to bring with you to Xbox Series X via back compatibility on day one. As this list grows in the weeks and months leading up to the Xbox Series X launch, we’ll keep it updated to reflect any additions.

    Halo Infinite
    Cyberpunk 2077
    Assassin’s Creed Valhalla
    Destiny 2
    DiRT 5
    Scarlet Nexus
    Chorus
    Vampire: The Masquerade – Bloodlines 2
    Yakuza: Like a Dragon
    The Ascent
    Call of the Sea
    Gears 5
    Second Extinction
    Metal: Hellslinger
    Xbox Series X: Buy A Game Once and Play the Best Version Across Generations with Smart Delivery - Xbox Wire

  4. #364 SP
    Member lukecelmare's Avatar
    Nu stiu ce info are dar ar fi frumos

    https://twitter.com/BenjiSales/statu...659954688?s=20



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  5. #365 SP
    Senior Member Xander RO's Avatar
    Un content extrem de pertinent si explicativ, voi lasa postul pe ambele threaduri:


  6. #366 SP
    Member lukecelmare's Avatar
    Xbox Series X Director of Program Management Jason Ronald recently appeared on the latest episode of IGN's Podcast Unlocked, and gave a hint as to how many Xbox Series X consoles might be available at launch.

    In response to a question about what his typical day is like, and how he's working to get Xbox Series X ready for this holiday, Ronald explained that the company is aiming to have "a large number of consoles" on the market:

    "It's really [about] making sure that we're ready to go - we're going to have a large number of consoles available worldwide for players to purchase. It's really about making sure that the software is highly optimised, refining the user experience. And then it's also partnering really closely with all of our launch partners, to make sure that the games that are actively in development right now are fully ready for day one to have a great experience for all the players that will be new to our ecosystem when Series X launches this holiday."

    https://www.purexbox.com/news/2020/0...microsoft_exec

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  7. #367 SP
    Manager paul's Avatar
    Quote Originally Posted by Xbox Wire
    For us at Xbox, the player is at the center of the gaming experience, always. It’s our responsibility to make sure great games and related experiences go to meet players wherever they are. Our priority and focus is on the world-class content being made by our 15 Xbox Game Studios, the evolution of Xbox Game Pass, the launch of Xbox Series X, and the global opportunity to play anywhere with Project xCloud.

    Bringing that vision to life, for as many people as possible, will see us working with different partners, platforms, and communities for years to come. It will also see us adjusting our strategy to best serve players wherever they gather daily, which includes the category of livestreaming. We’re grateful for the collective work from the Mixer community in creating a welcoming, supportive, and positive place from day one.

    Ultimately, the success of Partners and streamers on Mixer is dependent on our ability to scale the service for them as quickly and broadly as possible. It became clear that the time needed to grow our own livestreaming community to scale was out of measure with the vision and experiences we want to deliver to gamers now, so we’ve decided to close the operations side of Mixer and help the community transition to a new platform. To better serve our community’s needs, we’re teaming up with Facebook to enable the Mixer community to transition to Facebook Gaming.

    Beginning today, Facebook Gaming will make it easy for anyone in the Mixer community to join, if they choose to do so. We will work to transition the Mixer community over the next few weeks. Starting on July 22, all Mixer sites and apps will redirect users to Facebook Gaming. For Mixer Partners, streamers, and viewers, we expect you’ll have many questions – you can find more details on how we will support the transition to Facebook Gaming on the Mixer blog here.

    Transitioning the Mixer community is a key part of a broader effort that Xbox and Facebook Gaming are embarking on, bringing new experiences and opportunities to Facebook, where every month more than 700 million people play a game, watch a gaming video, or interact in a gaming Group.

    Continued Focus on the Future of Xbox

    Everything we’ve done to date at Xbox has been to meet players where they are and reduce the friction between curiosity and play as much as possible. Making it easy for players to discover and play games wherever they are creates new, viable pathways for developers to reach new players and to be rewarded for new ideas. This is where our work can make the widest impact.

    Key to this vision is our Project xCloud technology, which we see delivering games to all kinds of screens and windows in your life, including those on Facebook. Gaming is already part of our social fabric, and Project xCloud can take you from discussing a new game – whether it’s a funny in-game moment posted by a friend, an ad, or an ongoing stream – directly to playing it. In the future, through the power of Xbox Live and Project xCloud, we see there being just one click between “I’m watching” and “I’m playing.”

    In the meantime, we will continue to invest time, energy, and resources to bring Project xCloud to global scale through Azure. We’re always testing new features and learning, and we’re excited to explore further as we look to debut click-to-play scenarios within the Facebook Gaming and Instagram communities.

    Mixer Technology Across Microsoft

    Gaming has always pushed technology forward. Livestreaming services, like Mixer, have pioneered a new level of interactive experiences at scale, born from the simple fact that players drive the action in a game. Although the Mixer community will be able to transition to Facebook Gaming, the innovative technology that powered the platform will stay with and live on across Microsoft.

    Microsoft Teams will leverage Mixer’s deep investments in ultra-low latency video streaming, real-time interactivity, and video distribution technology to accelerate our ability to support a variety of video-first, virtual experiences from meetings to live events to other broadcast scenarios. Applying these fan-centric capabilities to new productivity experiences will create immersive ways for Teams to empower people, teams, and organizations to better engage in virtual gatherings at work and school.

    At Xbox, as we focus on bringing great games and experiences to more people around the world, we look forward to meeting new and even bigger communities as they gather around their favorite games.
    Bringing More Players Into Our Gaming Vision - Xbox Wire

  8. #368 SP
    Manager paul's Avatar


  9. #369 SP
    Member lukecelmare's Avatar
    “ We want you to hear the games first , not our console “


  10. #370 SP
    Senior Member darkpaul13's Avatar



    Sent from my iPhone using Tapatalk

  11. #371 SP
    Member lukecelmare's Avatar
    Incerc sa nu ma over hype pentru Iulie dar devine tot mai greu . Presimt ca vom avea parte de o surpriza placuta . Este o diferenta enorma in abordare fata de lansarea Xbox One .

  12. #372 SP
    Member KurtKnispel's Avatar
    Suna promitator.

    "Games that have been Optimized for Xbox Series X use the power of the new console to deliver higher, steadier framerates, with a performance target of 60 frames per second at 4K resolution. Some games will even be able to support framerates up to 120 fps or variable refresh rates, allowing developers to offer players heightened realism and more precise controls for fast-paced action."

  13. #373 SP
    One Man Army Cristy's Avatar
    Desi nu am sa cumpar consola, sper din tot sufletul sa fie cot la cot sau chiar sa o duca mai bine ca PS5 generatia asta. Din ce am vazut/citit suna promitator.

  14. #374 SP
    Manager paul's Avatar
    Mai multe detalii:
    Quote Originally Posted by The Verge
    The leaked document also mentions a Lockhart profiling mode. Sources familiar with Microsoft’s Xbox plans tell The Verge that this special Lockhart mode is part of the Xbox Series X developer kit. The devkit, codenamed Dante, allows game developers to enable a special Lockhart mode that has a profile of the performance that Microsoft wants to hit with this second console. We understand that includes 7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance. The Xbox Series X includes 13.5GB of usable RAM, and targets 12 teraflops of GPU performance.

    Developers will be able to use this Lockhart mode to test their games against this performance profile and do validation checks. Microsoft is expected to position its Lockhart console for 1080p or 1440p gaming, two of the most popular resolutions used by PC gaming monitors currently.
    Leaked Microsoft document hints at second next-gen Xbox - The Verge

  15. #375 SP
    Why so serious ? razvanrazy's Avatar
    Foarte ciudat. Chiar sa fie mai slaba decat Xbox One X, dar sa aibe RTX si SSD? Ma asteptam sa fie la fel dar cu alea in plus, iar asta pentru 1080p 60fps.

  16. #376 SP
    Member lukecelmare's Avatar
    Nu inteleg ce e ciudat . Pare a fi o consola next gen care va rula in 1080p . Jocuri ca The Medium de ex vor rula pe ea dar nu pe One X . Daca pretul va fi $200-$250 va fi un super deal . Nu toti au tvuri sau monitoare 4k .

  17. #377 SP
    Manager paul's Avatar


    Quote Originally Posted by Xbox Wire
    Inside Xbox Series X Optimized: Call of the Sea

    When it launches this holiday, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X, both for new titles built natively using the Xbox Series X development environment as well as previously released titles that have been rebuilt specifically for the console.

    In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X and what that means for the future of gaming.

    Today, we’ll be chatting with Manuel Fernández, Cofounder & Programmer at Out of the Blue about optimizing Call of the Sea for Xbox Series X.

    Q: What excites you most about developing and bringing Call of the Sea to life on next-generation hardware?

    A: It is always exciting to see how old limitations are overcome and try to find new ones. The feeling of adventure when exploring something new is what we like best.

    Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of Call of the Sea?

    A: Without a doubt, benefiting from the power and performance of the new generation is something that everyone is looking for, but it is not the only thing that calls our attention. We believe that some features like Smart Delivery are building the future of gaming by putting the players first and we are happy to be a part of this.

    Q: How will these enhancements impact a player’s experience with Call of the Sea?

    A: With the Smart Delivery feature you’ll always have access to the best version of the game. Sharing settings and games between different systems. That makes you design the game thinking as a whole and not as something that is tied to a single platform. On the other hand the power and performance of Xbox Series X will allow us to offer the game at beautiful 4K at 60fps, leveraging the rich game environments and making the art really shine.

    Q: Why did your development team choose to focus on 4K Resolution, 60FPS and DirectX Raytracing as enhancement areas for Call of the Sea?

    A: We are focusing on delivering the most beautiful game possible. Although we have a stylized art style, we are giving it a next-gen look, full of visual effects and movement in the scene. With DirectX Raytracing, we will have the chance to make the island even more present, almost come to life. Players will have the opportunity to enjoy the island’s stunning environments in beautiful 4K, allowing for a greater immersion and an overall better experience.

    The power of this new hardware allows us to not have to make compromises between frame rate and resolution. We can finally offer the best of the two worlds to Xbox Series X players!

    Q: How do you expect fans of Call of the Sea will respond to playing it on Xbox Series X with these enhancements?

    A: We hope fans are delighted by the visuals, spend more time in the game and enjoy exploring every corner of the island.

    These enhancements will also allow us to tune the environments, weather, and make the environments evolve as the story does. We consider the island a character in Call of the Sea and enhancing all the visual effects helps us convey the player’s emotions in a fantastic way.

    Q: What is it like developing on Xbox Series X?

    A: We are still in the first stages of experimenting with the new hardware and we are exploring how far we can go. We are working in line with the advances in Unreal Engine, the engine in which we are developing the game, towards implementing them in the Xbox Series X version of the game. Both Microsoft and Epic Games are doing an excellent job of giving developers tools to make it as smooth as possible to develop on their platform.

    Q: Which enhancement were you most excited about to explore leveraging for Call of the Sea on Xbox Series X?

    A: The graphic power that allows us to show our scenarios in 4k at 60fps is something we are really excited about. Sometimes it allows us to take our visuals to where our only limit is creativity.

    Q: What does Smart Delivery mean for your game and how you’re bringing Call of the Sea to fans?

    A: We want our players to enjoy the game at its best, so we love the idea that those who have the game on Xbox One, can continue playing it on Series X when they will be ready to jump into the next generation. We love how easy it will be for players to do this transition without having to worry about their save game and game progression, as they will carry over between the two platforms. We love being part of this new norm as the generation shifts.

    Q: What does Xbox Series X/next-generation development enable in current or future projects that you could not have achieved with the current generation of consoles?

    A: We want to explore in future projects the opportunity to cross the barriers of the game itself, not as something that starts when you press play and ends when you go out, but as something that is alive inside the console and uses the new user interface to extend the game experience.
    Inside Xbox Series X Optimized: Call of the Sea - Xbox Wire

  18. #378 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by lukecelmare View Post
    Nu inteleg ce e ciudat .
    Faptul ca puteau pastra componentele de la One X pe care ei si la 250$ le vand in profit.
    Problema e alta acum. Daca vor lansa 2 console, din care 1 e clar inferioara (o treime la TF, jumatate de RAM si ce o mai fi), devii vor fi obligati sa faca jocurile sa mearga si pentru asta. Ok, RTX si SSD, dar asta inseamna ca jocurile vor fi trase in jos de acelasi lucru, ca si cum ar face cu totii jocurile pentru actuala generatie si doar un update, gen High in loc de low-medium pentru Series X.

    Dar noi de fapt vrem diferente mai mari...

    Daca vor arata toate jocurile cel putin cum arata TLOU2, atunci nu ma deranjeaza ca ruleaza 1080p cu 60fps pe aia lite si 4k cu 60fps pe Series X, dar sigur nu va fi cazul.

  19. #379 SP
    Member lukecelmare's Avatar


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  20. #380 SP
    Manager paul's Avatar
    Update:
    Quote Originally Posted by Tom Warren
    I’ve been reporting on Xbox Lockhart having a slightly underclocked CPU, but I now believe it’s the same speed as Series X. Just different GPU frequencies and CU counts
    Tom Warren on Twitter

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