Lol. Cica Uncharted 4 a aparut la un an dupa Unity.
Daca tot afirmi ca DF sunt penibili, ar fi bine sa te uiti mai atent si-n ograda proprie.
Lol. Cica Uncharted 4 a aparut la un an dupa Unity.
Daca tot afirmi ca DF sunt penibili, ar fi bine sa te uiti mai atent si-n ograda proprie.
Lol. 1 an si jumatate. Cum mi-am permis sa omit asta si sa rotunjesc in jos, in conditiile in care durata de dezvoltare a unui joc precum Unity sau Uncharted e de vreo 5 ani. Tot argumentul meu este invalid acum.![]()
Series X: Red Dead Redemption 2, ARK: Survival Evolved, Just Cause 3, Assetto Corsa Competizione:
Making Backward Compatible Games Even Better with FPS Boost - Xbox WireOriginally Posted by Xbox Wire
Nu am vazut video, dar sunt curios sa aflu cum anume s-a facut. Pentru ca eu imi imaginez ca este incredibil de usor de facut asta si nu inteleg de ce nu au facut dintr-o data, acum pe new gen, atat Microsoft cat si Sony, acelasi lucru pentru jocurile vechi - de ce nu este un system wide settings.
Eu banuiesc ca aceasta limita de fps a fost setata fie printr-un flag recunocut de OS, fie printr-un sistem proprietar al dev-ului. Majoritatea jocurilor functioneaza dupa un config file, un text file foarte mic unde sunt setarile puse si de regula acolo setezi din 30 la 60 cap si aia e tot.
Dar ce fac ei tot de regula cand publica un joc pe console in store e ca elimina aceste fisiere. Si nu trebuie ca Sony sau Microsoft, cat developerii sa acorde 30 de secunde sa republice jocul.
Momentan inteleg ca este un PR move, acest marketing, ca sa iasa ei in evidenta.
Dar astept cu interes sa deblocheze pentru absolut toate jocurile old gen - teoretic le ia 5s per joc ca sa deblocheze asta si stim sigur ca new gen are cel putin 2x puterea old gen (Xbox Series X nou e aprox xbox one x +100%, ce era randat real 4k30 se poate face simplu 4k60).
Teoretic problema apare la ce era dynamic resolution, acolo e foarte complicat pentru ca daca il randeaza acum real 4k s-ar putea sa nu ajunga nici la 30 pe asta nou si aici e si problema unde intervin devii, pt ca ei si-au ales cat sa fie cap. Pentru ca si la jocurile cu 30 fps cap sunt momente si zone unde fps-ul poate sari chiar de 100, doar ca ei au limitarea aia pusa pe intreg jocul. Dar nah, probabil ar fi mai greu sa puna fps cap per zona - mult prea mult de munca.
Poate ma/ne poate lamuri cineva care lucreaza in industrie. Poate ma insel si nu este atat de usor de facut![]()
Daca-l vizionai, aflai:
Xbox Series FPS Boost: five Xbox One games now run at 2x frame-rate • Eurogamer.netThe difference with FPS Boost is that Microsoft's Xbox compatibility team is working its magic this time around to adjust frame-rate caps at the Direct3D level, increasing performance within the system, without any changes at all to the original code. As far as the games are concerned, they're still running at their original frame-rates.
E greu cu timpul liber pentru orice, din pacate. Cel mai probabil voi apuca maine sa-l vizionez.
Oricum, am vazut ce scrie in articol, dar zice ca doar 5 jocuri merg, deci nu pricep de ce nu merg toate cele 500 sau cate mii sunt, de jocuri asa.
Iar asta inseamna ca este destul de clar - s-a modificat ceva la jocuri, intr-un fel sau altul si nu este ceva modificat automat de un sistem care poate face asta la 1 milion de jocuri, ci doar la ce modifica ei.
La fel ca la BC/BC enhanced, care era automat dar de fapt nu era. Si d-aia inca nu sunt toate jocurile BC/BC enhanced, asa cum vor fi cu acest "nou" boost. Eu tot asteptam/speram sa joc Max Payne 3 spre exemplu, care cumva nu s-a putut face.
https://www.gamespot.com/articles/sk.../1100-6488718/Skyrim, Fallout 4 Among The Bethesda Games Adding Xbox FPS Boost Support
The FPS Boost feature covers Dishonored: Definitive Edition, Fallout 4, Skyrim: Special Edition, Fallout 76, Prey.
Five Legendary Bethesda Titles Get the FPS Boost Treatment on Xbox Series X|S Today - Xbox WireOriginally Posted by Xbox Wire
Prey si Dishonored, via backward compatibility, cu FPS Boost:
Prey:
- Series S - varianta de One S, 900p, dar in 60fps
- XSX - varianta de One X, 1440p, dar in 60fps
- better input latency
Dishonored:
- 1080p/60fps - mici scaderi de cateva fps
Better loading times.
Articolul: Prey and Dishonored on Series X|S: FPS Boost isn't just about 60fps • Eurogamer.net.
Skyrim, Fallout 4 si 76, via backward compatibility, cu FPS Boost:
The Elder Scrolls V: Skyrim:
- Series S: varianta de One S, 1080p, dar la 60fps
- XSX: varianta de One X, 4K, dar la 60fps, cu mici scaderi
Fallout 4:
- Series S & XSX: 1080p/60fps
- XSX: daca dai off la FPS Boost si activezi user mod "720p60", ajungi la 4K/60fps, dar nu e consistent frame-rate-ul
Fallout 76:
- Series S & XSX: 1080p/60fps
Alta metoda pentru jocurile Fallout: dai disable la FPS Boost, deschizi jocul, deschizi alt joc, dai enable la FPS Boost, quick resume jocul Fallout si obtii 4K/60fps, dar sunt scaderi de frame-rate.
Articolul: FPS Boost for Skyrim, Fallout 4 and Fallout 76: performance is great - but there is a catch • Eurogamer.net.
Jocuri noi in lista, de la EA: Games Featuring FPS Boost - Xbox's Major Nelson.
FPS Boost at 120fps:
- Battlefield 1/4/5
- Titanfall 1/2
- Mirror's Edge Catalyst
FPS Boost at 120fps: Battlefield, Titanfall and Mirror's Edge Catalyst tested • Eurogamer.net
S-a ajuns la 97 jocuri ce beneficiaza de FPS Boost:
Games Featuring FPS Boost - Xbox's Major NelsonUpdate: (May 03, 2021) Today, we released our largest drop of games featuring FPS Boost to date, bringing the total titles boosted to 97, many of which are included in Xbox Game Pass and EA Play (included with an Xbox Game Pass Ultimate subscription).
FPS Boost Marathon: 15 Games Tested - Far Cry 5/Dying Light/Tomb Raider/Gears 4 + Many More!:
Dark Souls 3 beneficiaza acum de FPS Boost si merge la 60fps:
Dark Souls 3 now runs at 60fps on Xbox Series X/S thanks to FPS Boost • Eurogamer.netThe result? From playing the opening hours of the game, it performs near-perfectly on both Xbox Series X and S. Practically every major locale, including the fire-spewing dragon on the High Walls of Lothric, is delivered at a smooth 60fps. And yes, that applies to both consoles as by and large, Xbox Series S runs identically to Series X for the vast majority of play. The only exception I could find was a single, brief drop to 53fps during an early fight with a mutating creature on the Lothric roof. Heavy alpha effects buckle Series S only momentarily, while this spot's not an issue at all on Series X. The results are excellent all round, but Series X has a very slight edge in consistency with the fringe cases.
There is a catch though, and it's a big one. Both Xbox Series S and X continue to run at a lowly 900p resolution. On a full 4K display, an upscaled 900p image doesn't quite cut the mustard. Basic anti-aliasing is used to cover elements like grass, which flicker with movement due to its heavy sub-pixel detail and lack of temporal anti-aliasing. Just like prior FPS Boost titles, this is because the game inherits the settings from the base Xbox One, including the original 900p native resolution. It's especially disappointing that Xbox Series X still can't push past this 900p limit - we know the hardware can do much better, given that the same game runs just fine at 1080p60 on PlayStation 5.
FPS Boost isn't enough to fix all of Dark Souls 3's problems on Xbox, but it's a still a massive improvement to the game as the 60fps upgrade works handsomely. Also, there's a tangible benefit to playing on Series X and S due to the faster loading times afforded by its faster SSD media. Fast-travelling from the initial Firelink Shrine to the High Wall of Lothric gets chopped almost in half, down to 6.7 seconds on Xbox Series X, versus the 12.3 seconds on the older Xbox One X. Not bad.
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