Primele 5 screenshot-uri din joc (da stiu ca nu prea dati importanta threadului...dar continui sa ma chinui cu fiecare noutate adusa la adresa lui):
Primele 5 screenshot-uri din joc (da stiu ca nu prea dati importanta threadului...dar continui sa ma chinui cu fiecare noutate adusa la adresa lui):
uitandu-ma la umbre si personajele detaliatedecolteul tipei din prima pozaimi dau seama ca grafica e foarte buna
Da...sursa: gamespot. Asa se presupune, ca ar fi in-game.
PS: au aparut screenshot-uri pe site-ul oficial.
http://become.thewitcher.com/
Man I'm sure it will be a cool year...sa ma gandesc putin: The Witcher: Rise of the Wolf, Bioshock 2, Killzone 2, Resident Evil 5, Uncharted 2, probabil Jack & Daxter ce isi va face aparitia pe PS3, God of War 3 si probabil Bayonetta, ce pare a fi DMC style (dohdoar e facut de parintele seriei DMC). Rezulta ca va fi un an superb
Astea fiind spuse, scuzati va rog off-topicul
da dar dupa mine anul 2008 a fost cel mai bestial an Left 4 Dead ,Call of Duty World at War,Gears of War 2,Spore,Crysis Warhead,GTA IV,WoW :Wrath,Far cry 2,NFS UNDERCOVER,Resistance 2,Little Big Planet, si multe altele foarte multe
superb...deci e povestea intacta
Wow...schimba exact ce nu-mi placea in varianta de PC bestial, n-am ce zice:
IGN: The first trailer released for Rise of the White Wolf showed Geralt practicing his swordsmanship around a campfire. It's an impressive video and highlights the importance of swordplay in the game. Will melee combat be handled the same way in Rise of the White Wolf as it was in The Witcher, or are you using a different approach?
Badowski: The changes we've made to the combat system make for some of the most significant differences between Rise of the White Wolf and the PC game. Combat has been totally redesigned for the console audience; of course, the focus is still on Geralt's finely honed sword-fighting skills. When you have a controller, you expect every button press to do something immediately; the PC's timing-based system just wouldn't be as responsive as you'd expect it to be for a console game. Fights in Rise of the White Wolf are a lot more action-oriented, with everything at your fingertips – switching fighting styles, magic, blocks, parries, counter-attacks, potions and more.
Players will be able to quickly grasp the fundamentals – hit a button and attack, hit another button to block, etc. – but people who commit to mastering the system will see a lot of tactical depth. We've also gone back and re-captured all of the combat animations to make it more fluid… yes, The Witcher's combat was already motion-captured, and yes, we're doing it again. It's a big project, as I said. Of course there will also be a lot of blood, violence and heads getting chopped off… we're going for very visceral action combat to help drive players forward through the story.
*De asemenea ma bucur enorm sa aud ca nu este doar portat de pe PC pe console...
Multumim ca tii thread-ul in viata. Sper sa nu o dea in bara cu acest joc desi nu vad cum ar putea.
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