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Thread: Tom Clancy's XDefiant

  1. #21 SP
    Senior Member sexbobomb91's Avatar
    Probabil au vrut si sa evite calendarul asta incarcat de release-uri din Octombrie, si COD:MW3 din 10 Noiembrie.

  2. #22 SP
    Manager paul's Avatar
    Nu, e in urma feedbackul. Explica mai in detaliu un executive producer:

  3. #23 SP
    Manager paul's Avatar
    Lansare in 21 mai:
    Quote Originally Posted by Ubisoft
    XDefiant will be live on May 21st

    Soon is getting...sooner. Thank you to everyone who participated in the Server Test Session! It was exciting to see all the love for the game and the great feedback that was shared. Coming out of the test, we are excited to say that we will launch our Preseason on May 21st on PC, PS5, and Xbox Series X|S. Preseason will last 6 weeks before going into our seasonal cadence.
    XDefiant Launch Date
    Attached Images Attached Images xdef-news-launch-date-thumbnail.jpg xd_fwd_asset_1.jpeg xd-year1-roadmap.jpg

  4. #24 SP
    Member morphine's Avatar
    L-am butonat si e okeysh pentru mine. Hartile mi se par interesante. Poate o fi elementul de noutate dar ma face curios sa iau o pauza de Cod.

  5. #25 SP
    Manager paul's Avatar
    L-am jucat si eu. E un arena shooter dragut cu elemente din universurile Ubisoft si cam atat. Nu stiu cum poate concura cu ce e deja popular pe piata, nu observ nimic deosebit.

  6. #26 SP
    Vires Intus eagle-eye's Avatar
    Mie mi se pare un mariaj bun intre call of duty si overwatch. Clasele nu sunt chiar atat de impactful cat sa existe un meta ca la OW si sa faci setup, dar in acelasi timp conteaza si sunt fun. Gunplay-ul e rapid si responsive, iar hartile mi se par masterclass, cu MULT peste tot ce a avut call of duty in ultimele 5-6 editii. Ce nu-mi place in schimb e tot ce e progresie, atat pe arme cat si pe character - e slow, de impact mic, reward-urile nu justifica timpul petrecut si nu ma motiveaza sub nicio forma.

    Also lipsa SBMM-ul e binevenita, dar din pacate daca vrei sa joci "moshpit" de mod-uri atunci te obliga sa joci intro playlist-ul ala care e cu SBMM si e doar pentru incepatori, peste level 25 sau ceva de genul ii da disable, obligandu-te sa joci un singur mod at a time, ceea ce mi se pare o greseala masiva.

    Dar oricum, ma bucur ca a iesit si pare bunicel, sper sa invete si Activision cum sa faca niste harti ca lumea acum...

  7. #27 SP
    Senior Member Xander RO's Avatar
    Si pentru mine este o surpriza placuta, am jucat destul de mult Call of Duty insa n-am fost niciodata mare fan Overwatch, iar XDefiant pare chiar o combinatie reusita intre cele doua. Give me those 200G ca sa ies de 3 ori MVP, motiveaza-ma cu inca 100G ca sa fac niste killstreaks, adauga si faptul ca este gratis intr-o perioada in care oricum nu suntem asaltati de alte titluri 'grele' si as spune ca reprezinta o reteta a succesului.

    L-am incercat pe un cont secundar de frica sa nu-mi ramana porcarii gen 50/1000G in caz ca nu rezonam, dar pentru moment ma tine acolo, cred ca-l incep pe contul principal si ii fac engage dupa ce termin cu Hellblade! Pentru cine sta in cumpana, give it a try, este gratis si arata cool!

  8. #28 SP
    Manager paul's Avatar
    Season 1, 2 iulie:

  9. #29 SP
    Manager paul's Avatar
    Se inceteaza dezvoltarea jocului, serverele se inchid in 3 iunie 2025, Ubisoft San Francisco si Ubisoft Osaka se inchid, dar o parte din angajati sunt pastrati si transferati in alte proiecte, Ubisoft Sydney se reduce in personal:
    Quote Originally Posted by Ubisoft
    Today, I wanted to share with you that we’ve made the difficult decision to discontinue development on XDefiant.

    Despite an encouraging start, the team’s passionate work, and a committed fan base, we’ve not been able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market. As a result, the game is too far away from reaching the results required to enable further significant investment, and we are announcing that we will be sunsetting it.

    Concretely, that means that as of today, new downloads, player registrations and purchases will no longer be available. Season 3 will still launch, and the servers will remain active until June 3, 2025, out of appreciation for both our dev teams who worked on it and for XDefiant’s active players.

    Unfortunately, the discontinuation of XDefiant brings difficult consequences for the teams working on this game. Even if almost half of the XDefiant team worldwide will be transitioning to other roles within Ubisoft, this decision also leads to the closing of our San Francisco and Osaka production studios and to the ramp down of our Sydney production site, with 143 people departing in San Francisco and 134 people likely to depart in Osaka and Sydney. To those team members leaving Ubisoft, I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition.
    Ubisoft Discontinues Development on XDefiant

  10. #30 SP
    Senior Member Xander RO's Avatar
    Pacat, nu a fost o mizerie de joc precum Concord, cat a fost a fost fun...

  11. #31 SP
    Vires Intus eagle-eye's Avatar
    Yep, dovada ca degeaba ai un joc bun daca nu ti-l joaca lumea. Sper ca toti level designerii aia care au facut hartile sa fie angajati la Activision la CoD - asa castiga si ei salarii decente + vedem in sfarsit harti bune si in call of duty

  12. #32 SP
    Manager paul's Avatar
    XDefiant Reportedly Began as a New Splinter Cell Game by the Dispatch Developers:
    Quote Originally Posted by IGN
    This comes from a Bloomberg story about AdHoc Studio, the developers of workplace superhero comedy game Dispatch, which describes their journey from Telltale Games to Ubisoft to their own independent studio. The leadership of AdHoc began working together at Telltale Games, working on Tales from the Borderlands, before Nick Herma, Dennis Lenart, and Pierre Shorette departed for Ubisoft in 2017. There, the trio worked on a new entry in the Splinter Cell franchise.

    “I was so excited to be a part of this and help revitalize it, because it’s been dormant for a while,” Herman told Bloomberg. “And we thought we could tell a great story and do something the fans would love.”

    However, they explain that Ubisoft was beginning to push games as a service hard across its portfolio, and Splinter Cell didn't quite fit that mould.

    The trio eventually reunited with Michael Choung, another former colleague from Telltale, to start AdHoc Studio in 2018. While working on a version of what would eventually become Dispatch, they also took on a scriptwriting co-dev gig on The Wolf Among Us 2, only to pull out of the project after writing an 800-page script due to frustrations with a lack of creative control. That project, last we heard of it, seemed similarly ill-fated.

    Eventually, though, the group was able to pull together the final version of Dispatch with the support of both a publisher and a number of well-known actors thanks to casting director Linda Lamontagne. A last-minute deal with Critical Role for another game helped get them across the finish line.

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