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Thread: Arcania: A Gothic Tale

  1. #41 SP
    Senior Member erik95's Avatar
    Deci e bine. Sper doar sa nu fie un port prost cum a fost Risen...

  2. #42 SP
    Junior Member Raptor360's Avatar

  3. #43 SP
    Senior Member Nash's Avatar
    new ss
    Attached Images Attached Images 275305.jpg 275306.jpg 275307.jpg 275308.jpg 275309.jpg 275310.jpg 275311.jpg

  4. #44 SP
    Senior Member GeOKeR's Avatar
    O sinteza a preview-ului din revista GameStar + screens & artworks(SPOILERS ALERT!)
    The German GameStar magazine edition 06/2010 contains a detailed preview of Arcania. Under the supervision of two Jowood representatives, the editors were allowed to test the game a little and examine at least the beginning of the story on the island Feshyr, which serves as a tutorial, and the main island Argaan.

    On a total of nine pages, the impressions gained by the editors are bundled in an extensive preview article. Types of enemies known from the previous Gothic games are listed, and there are questions asked about the role of the Orcs. Also the planned copy protection is mentioned. However, the decision about which copy protection will be used still has to be made. According to Jowood, no permanent online-connection will be required, as was recently the case for Ubisoft games, but a one-time online activation may be necessary. The creation of a binding account as is necessary for example Steam, is also not planned.

    On a separate page the three editors, Christian Schmidt, Michael Trier and Daniel Matschijewsky assess the various major innovations from their perspective: such as the elimination of the fixed fraction binding, the absence of the teacher, or the feature functions for more comfort, which can be switched on or off.

    Some information from the article in summary:

    * The island Argaan: The swamp Toshoo in the South harbours a giant tree and a Mage Quarter; in the southeast there is a monastery; in the east (Setarrif) a hot jungle and desert landscape; in the middle a snowy mountain range is situated, which is not accessible; in the north Thorniara, where Rhobar III resides.
    * Once unlocked, landscapes are accessible at any time.
    * The impression of the level design is of varying quality: The city Stewark in the west of the island seems coherent and alive. Outside the city are partially generic-looking Speedtree-forests, abandoned fields, just a few small groups of monsters, and caves which are partly distinctive and partly boring.
    * A number of quests can be solved in different ways, the different solutions having no effect on the game world.
    * All comfort features can be disabled, only quest-related NPCs and items are constantly high-lighted by a green aura.
    * There are no teachers in the game. After a level rise the player can freely distribute talent points. The talents Alchemy, Smithing and Thieving are no longer available. Lockpicking has become a mini game, pickpocketing does not exist anymore. Forging is possible with a recipe and the materials needed to forge.
    * Mana rises automatically with the increase in magic skills in the talent tree. When you reach certain key points in the talent tree, new skills are unlocked. In total there are 25 talents. The talent tree is still being developed.
    * The combat system is based on stamina with blocking, attacking, dodging, and special attacks. At the moment the balance is still being worked upon. Influencing the weather by using magic has been removed.
    * The game ran smoothly and crash-free, but for the moment still contains many bugs, which, according to GameStar, will be removed by autumn.

    These are just some of the many things in the article. The text itself of course contains much more, and in much more detail. In addition, there are plenty of screenshots and a video as an additional highlight on the DVD included with the magazine, which documents the trip to Argaan in just about eight minutes.
    In conclusion Christian Schmidt summarizes his impressions:

    The landscape, the diversity and credibility of the world are some of the key elements that distinguish the Gothic series. Piranha Bytes has produced three master pieces in this segment. As a result the bar lies high for Spellbound. No wonder that in the first two years of development of Arcania especially landscapes were shown. These are, without question, designed beautifully and varied.

    The Inn �The Cleaved Maiden� is the first stop on Argaan, in the background Stewark stands out. As we seek our path along the west coast of Argaan, we run through overgrown fields and through fruit plantations, along quaint farmhouses into lush green forests, over rolling countryside, high on mountain slopes, where ancient towers sit on projections and tunnels run deep into the ground. The walled city Stewark situated on an island cliff, squeezes in alleyways and is closely interwoven with many stairs. Around it the sea surges at the steep walls. The massive walls are built into the ruins of an older civilization - great architecture!

    In Stewark people bring color on the street, even if there can be no question of a real daily routine, it all feels comfortably alive. Outside the city walls, it looks different. Because the open regions give of the impression of being mostly empty. Not once did we encounter another person, even the fields are deserted. Here and there are little groups of mosters, which are placed rather sparingly in the world. While in Gothic 3 or Risen, scum lurks all ten steps and the next quest is just twenty steps away, the land of Arcania appears desolate to us - at least the small part we have seen.

    Spellbound captures the mood of the series well, they built a detailed world, and we are probably not threatened by a bug debacle. This is good news. It still remains unclear however, how motivating the game-play will be, how big the variation, and how strong the urge to explore and discover. For these are the core elements that have distinguished Gothic. I have the quiet fear that Spellbound has taken to much work on itself with the size of the game world. This is indicated by the cuts and the minimalist staging. We are not standing before a milestone in the genre. But probably quite a solid Gothic - and that's the most important thing.
    Attached Images Attached Images arcania-gothic-4-2010-04-15-30.jpg arcania-gothic-4-2010-04-15-31.jpg arcania-gothic-4-2010-04-15-32.jpg arcania-gothic-4-2010-04-15-34.jpg arcania_creatures_1.jpg arcania_creatures_2.jpg arcania_creatures_3.jpg arcania_creatures_4.jpg arcania_gothic_4_11.jpg arcania-gothic.jpg arcania_screens_06.jpg arcania-gothic2.jpg

  5. #45 SP
    Senior Member GeOKeR's Avatar
    Artworks 1
    Attached Images Attached Images sets1.jpg sets2.jpg sets3.jpg sets4.jpg wizzard.jpg hunter.jpg sets5.jpg house4.jpg houses.jpg house5.jpg house3.jpg house1.jpg

  6. #46 SP
    Senior Member GeOKeR's Avatar
    Artworks 2
    Attached Images Attached Images creature1.jpg agt_extras_12.jpg agt_extras_09.jpg scavanger.jpg troll.jpg agt_extras_05.jpg weapons1.jpg weapons2.jpg weapons4.jpg weapons5.jpg weapons6.jpg helmet1.jpg

  7. #47 SP
    Senior Member GeOKeR's Avatar
    Artworks 3
    Attached Images Attached Images rhobar3.jpg thorus.jpg shields1.jpg agt_extras_37.jpg arcania-artwork_tushoo.jpg

  8. #48 SP
    Member taz@'s Avatar
    Se pare ca versiunea de ps3 a fost amanata pana in prima jumatate a anului 2011(niste carnati).

    News: PS3 version of Gothic 4 delayed until 2011 - Strategy Informer

  9. #49 SP
    Senior Member GeOKeR's Avatar
    Versiunea de ps3 cred ca va fi cam slabuta din pacate fiind un port de pe x360... asa ca nu-mi ramane decat sa il joc pe pc(daca o sa ma tina placa video )

  10. #50 SP
    Senior Member GeOKeR's Avatar





  11. #51 SP
    Senior Member Nash's Avatar

  12. #52 SP
    Senior Member Tudoran's Avatar
    Quote Originally Posted by GeOKeR View Post
    Versiunea de ps3 cred ca va fi cam slabuta din pacate fiind un port de pe x360... asa ca nu-mi ramane decat sa il joc pe pc(daca o sa ma tina placa video )
    ar face bine sa o faca la aceeasi calitatea ca si celelate versiuni , ca daca nu , atunci nici nu o sa piarda un mare fan de-al lor (Big Gothic over here ) . Daca o sa fie cu multe bug-uri , frame rate instabil sau alte chestii de genu atunci nu o sa cumpar nici macar jocul (si eu as avea de gand sa cumpar collectors-ul ...daca o sa fie asa ceva )

  13. #53 SP
    Senior Member istrategie's Avatar
    Gothic 3 a avut un framerate oribil. Daca si asta o sa fie la fel, nici nu se pune problema sa il iau.

  14. #54 SP
    Senior Member Tudoran's Avatar
    Quote Originally Posted by istrategie View Post
    Gothic 3 a avut un framerate oribil. Daca si asta o sa fie la fel, nici nu se pune problema sa il iau.
    am vrut sa zic si de framerate-ul dezastruos de la Gothic 3 , el fiind cel mai slab din trilogie dupa parerea mea , da am zis sa il scuz din cauza atmosferei create , a peisajelor superbe si a soundtrack-ului incredibil . Daca Arcania o sa aibe aceste elemente + combat bine facut si poveste memorabila , dupa cum ne-am obisnuit de la cei de la Piranha Bytes/Jowood atunci o sa fie un instant win . Desi nu stiu ce sa zic ... dupa ce m-am uitat la trailer-ul postat de killswitch , parca nu il mai astept cu sufletul la gura

  15. #55 SP
    Senior Member GeOKeR's Avatar
    Quote Originally Posted by istrategie View Post
    Gothic 3 a avut un framerate oribil. Daca si asta o sa fie la fel, nici nu se pune problema sa il iau.
    Ai incercat ultimul community patch de G3? Eu l-am jucat cu un patch mai vechi decat asta si pot sa spun ca se simtea o diferenta destul de mare.
    World of Gothic

  16. #56 SP
    Senior Member istrategie's Avatar
    Nu, dar eu nu vreau sa astept dupa comunitate sa rezolve incompetenta developerilor. Eu vreau jocul perfect, jucabil din secunda 1, ca doar de aia le dau bani pe el.

  17. #57 SP
    Senior Member Tudoran's Avatar
    Quote Originally Posted by istrategie View Post
    Nu, dar eu nu vreau sa astept dupa comunitate sa rezolve incompetenta developerilor. Eu vreau jocul perfect, jucabil din secunda 1, ca doar de aia le dau bani pe el.
    exact . eu am jucat cu acel comunity patch . Scotea zeci si sute de bug-uri da cum a spus si istrategie: eu vreau ca jocu sa fie perfect din prima . Nici macar patch-ul cu "Forsaken Gods" nu a ajutat sa functioneze jocul mai bine . Sa speram ca nu o sa se repete situatia .
    BTW stiati ca la gothic 3 si la forsaken gods cei mai multi testeri au fost romani ? cred ca peste 90% . Se vede ce bine sunt depistate bug-urile de catre testerii romani

  18. #58 SP
    Junior Member Raptor360's Avatar

  19. #59 SP
    Senior Member Tudoran's Avatar
    VG247 Blog Archive Arcania ? Gothic 4 gives up direct-feed 360 gameplay videos
    The latest in JoWood’s longstanding RPG series, Arcania – Gothic 4, will release on PS3 and 360 as well as PC. Want to see what it looks like on consoles? You, son, are in luck.

    IGN’s posted up four direct-feed movies from the 360 version, as seen below.
    One is the game’s first mission, which apparently involves hitting giant beavers with a shepherd’s crook.
    There’s some story stuff there, a bit fighting a winged demon and a troll battle. The troll loses.
    The PC and 360 versions are releasing on October 12, while the PS3 version has been pushed packed into the second quarter of 2011. Hard lines.
    IGN Video: Arcania: Gothic IV PlayStation 3 Gameplay - First Quest (360 Footage)
    IGN Video: Arcania: Gothic IV PlayStation 3 Gameplay - Battle of Nightmares (360 Footage)
    IGN Video: Arcania: Gothic IV PlayStation 3 Gameplay - Troll Slaying (360 Footage)
    si asta ultimu ii cel mai tare
    IGN Video: Arcania: Gothic IV PlayStation 3 Gameplay - Opening (360 Footage)

  20. #60 SP
    Senior Member ReNeGaDe124's Avatar
    Gothic 4 demo now available on Xbox Live

    Microsoft has confirmed that the demo for Arcania: Gothic 4 is now available on Xbox Live.

    Gothic 4 takes place ten years after the events of the third game, when the Southern Islands have become the arena for conflict.

    As the unnamed hero you return home to find your village has been destroyed, your journey for revenge leads you down a much darker path to face a greater evil

    A Gothic 4 demo is also available for PC.

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