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Thread: Clair Obscur: Expedition 33

  1. #41 SP
    Vires Intus eagle-eye's Avatar
    Incredibil cum jocul asta devine din ce in ce mai bun, cred ca am peste 40 de ore in el si tot ce vreau e sa-l joc in continuare, nici nu-mi aduc aminte ultima oara cand am jucat cu atata dorinta un joc, posibil sa fi fost Witcher 3 sau nici ala. Povestea devine din ce in ce mai buna, inamicii cu tot felul de crazy attack patterns de ma obliga sa-mi optimizez cat de bine pot buildurile (deja am vreo 20 de pictos pe mine, cand dau un counterattack se activeaza vreo 10, zici ca joc Balatro, popeaza numere in stanga si in dreapta) ca sunt multi bossi care dau one shot in stadiul asta. Exploratul e rewarding (combinatia de Elden Ring si God of War e sublima, foarte satsifacatoare), personajele sunt in continuare jucate majestic, momente funny, momente triste, lore-ul e bogat si dezvoltat

    Sustin cu tarie ca e unul din cele mai bune jocuri pe care le-am jucat vreodata, top 10 daca nu chiar top 5.

  2. #42 SP
    Member Papillon_'s Avatar
    Posibil sa fie GOTY anul asta mai ales ca GTA a fost amanat.

    Expedition 33 Is Increasing in Popularity with Each Successive Week https://www.pushsquare.com/news/2025...%2Fplaystation

    Pe steam in momentul de fata e pe locul 2 la vanzari peste Oblivion Remastered.

  3. #43 SP
    Senior Member Xander RO's Avatar
    Quote Originally Posted by eagle-eye View Post
    Sustin cu tarie ca e unul din cele mai bune jocuri pe care le-am jucat vreodata, top 10 daca nu chiar top 5.
    Subscriu, cred ca sunt aproape de finalul povestii si in continuare totul este a state of art.
    Ok, poate povesti mai bune au mai fost, poate grafica mai buna a mai fost, poate (desi nu cred) character development la acest nivel am mai intalnit, dar niciodata toate impreuna intr-un singur pachet! E foarte greu sa te mai apropii de orice altceva dupa jocul asta!

  4. #44 SP
    Manager paul's Avatar
    Clair Obscur: Expedition 33: How the 'Game of the Year' was made:
    Quote Originally Posted by BBC
    "Bored in their job and wanting to do something different." Working for French gaming giant Ubisoft at the time, he had an idea for his own project - a role-playing game inspired by one of his childhood favourites, the classic Japanese series Final Fantasy. [...]

    So, five years ago, he started to recruit people for his passion project, firing out messages on Reddit and online forums to potential colleagues. [...]

    One of those who responded was Jennifer Svedberg-Yen, who was under lockdown in Australia at the time. "I saw a post on Reddit by Guillaume asking for voice actors to record something for free for a demo," she says. "I was like: 'I've never done that, it sounds kinda cool', so I sent him an audition." Jennifer was originally cast as a major character in an early version of the game, but eventually switched roles to become the team's lead writer. [...]

    After securing funding from publisher Kepler Interactive, the core team grew to about 30 people. [...]

    Composer Lorien Testard - who had never worked on a video game before - was discovered via posts on music-sharing website Soundcloud. [...]

    "I call this the Guillaume effect. He's very good at finding really cool people," says Jennifer. Guillaume more modestly attributes his success rate to Covid - people looking for a creative outlet - and also "massive luck". "It's always the same story," he says. "I have a list of 15 people to contact and I'm like: 'Okay I'm probably going to get maybe no one at all'. "And every time the first one is like: 'Yeah, let's do it'."[...]

    Having the backing of Kepler allowed the studio to attract actors including Daredevil's Charlie Cox, Lord of the Rings star Andy Serkis, and video game actors Jennifer English and Ben Starr. [...]

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