Si pe PC sunt tone de jocuri exclusive ( si mult mai ieftine btw chiar si cele AAA day one ) , cel mai bun "combo" ar fi sa joci jocurile multiplatform pe PC si ti consolele doar pentru jocurile exclusive.
Si pe PC sunt tone de jocuri exclusive ( si mult mai ieftine btw chiar si cele AAA day one ) , cel mai bun "combo" ar fi sa joci jocurile multiplatform pe PC si ti consolele doar pentru jocurile exclusive.
Report: Assassin's Creed Unity Targeting 1080p/60fps on PS4 and Xbox One
Ubisoft's upcoming stealth-action game Assassin's Creed Unity is targeting 1080p/60fps for both the PlayStation 4 and Xbox One versions, level designer Bruno St-André revealed in an interview with GamingBolt conducted at E3 but published today. According to the report, St-André initially said he was unsure about the game's resolution and frame rate, before eventually confirming the details.
Last year's Assassin's Creed IV: Black Flag ran in native 1080p (after a day-one patch) on PS4, while the Xbox One version outputted in something below that level. A notable difference between Assassin's Creed IV: Black Flag and Assassin's Creed Unity, however, is that this year's game is not in development for last-generation consoles like the Xbox 360 or PlayStation 3.
Assassin's Creed Unity launches October 28 for PS4, Xbox One, and PC. Ubisoft has strongly suggested that a new Assassin's Creed game is coming to Xbox 360 and PS3 this year, but Ubisoft has yet to formally announce a 2014 title for those platforms.
Currently, many multiplatform games--including heavy-hitters like Battlefield 4 and Call of Duty: Ghosts--run in a higher resolution on the PS4 than the Xbox One. But, thanks to an Xbox One developer update released this month, it now appears that Sony may not hold a resolution advantage forever.
eu sunt dezamgit ca incep cu prostiile, ma asteptam la un AC nemaivazut , macar peste ac4 , dar se pare ca nu o sa se ridice nici macar la nivelul ac4..
cel putin din declaratii s-ar parea ca ac4 este mai next gen decat asta ce va fi dedicat next gen..cumva mind****
sa speram ca nu o sa ma distrez mai tare cu AC Rogue de pe 360
Daca AC Unity ar avea macar jumatate din atmosfera AC2 eu m-as declara multumit. Pana la urma eu zic ca cel mai mult conteaza "feeling-ul" general al unui joc si nu cate fps are are. Oricum nu cred ca ma poate dezamagi mai tare decat Watch Dogs care m-a plictisit intr-un asemenea hal incat am zis sa-i mai dau o sansa la AC3. Surprinzator la al doilea playthrogh AC3 imi pare mult mai interesant decat WD. Asa ca nu am alta solutie decat sa "lower my expectations" si sa ma gandesc ca pe viitor jocurile Ubisoft ar putea fi tot mai banale si repetitive in ciuda upgrade-ului vizual.
Cat despre Rogue...va fi un AC3-2 (cum a fost brotherhood-ul sau revelations pt AC2)...deci nu am high expectations nici pt el...dar daca va avea un story cat de cat decent eu voi fi multumit...
Da, amanarea nu e publicata...dar problema referitoare la ''CPU bottleneck-ului" din PS4 si Xbox One a fost publicata ieri.
Assassin’s Creed: Unity will run at 30FPS at 900p on both PS4 and Xbox One.
“We decided to lock them at the same specs to avoid all the debates and stuff,” producer Vincent Pontbriand told Videogamer.
That’s not to say that Ubisoft could just bump up the resolution on either or both consoles willy-nilly if it chose to ignore the potential for “debates”. According to Pontbriand, Ubisoft Montreal was “quickly bottlenecked” by both systems’ CPU. That’s not a typo; it’s not the pretty graphics causing the problem.
“It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second,” he said.
So a game with lesser AI might perhaps have been able to hit higher resolution and frame rate on either or both consoles. That’s interesting, isn’t it? One for the “gameplay over graphics” camp there.
If it had just been a graphics thing we might have expected a patch unlocking a bit of extra performance from the PS4 version, as we saw with Assassin’s Creed: Black Flag last year. That said, in the interim Microsoft has upped the Xbox One’s GPU power by lifting mandatory Kinect support, so perhaps the consoles are on the same level now.
PS4 fans seem to be a bit miffed by the news, as Pontbriand’s first quote makes it sound a bit like Ubisoft is deliberately making a crappier version of the game to avoid controversy. I suspect it’s just a throwaway comment about a decision made early in development as to what standards to aim for, with resources devoted to solving the problems presented by the project’s ambitious AI. But that’s just my interpretation.
Meanwhile, the Wii U isn’t getting an Assassin’s Creed game at all this year, with even the last-gen Rogue skipping Nintendo’s console. Speaking to Red Bull, Pontbriand said there’s no way Unity could come to Wii U.
“It couldn’t, it really couldn’t,” he said.
“From the beginning, this was going to be a new-gen-only title, because the crowds aren’t aesthetic, they actually have impact. If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn’t be the same experience.”
The producer then went on to make a comment which I find particularly interesting in conjunction with the decision to ensure parity across PS4 and Xbox One:
“I don’t think that would be fair to fans, to sell the same game but with different levels of experience. Even the seamless nature of the series and the scale of the game right, we couldn’t do that. We never load Paris. It wouldn’t be possible, in our minds we’d be cheating fans by providing a lesser version of the same game.”
Huh.
Assassin’s Creed: Unity is coming in November. It’s also releasing on PC, where any talk of parity is met by hoots of laughter.
UPDATE: Ubisoft has provided Kotaku with a statement on the matter.
We understand how Senior Producer Vincent Pontbriand’s quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.
Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.
At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.
Hai sa nu mai fim avocatul diavolului, daca erau serioși se putea mult mai bine. Doar daca ne uitam ce au făcut unii cu jocurile de PS3...Astia de la Ubisoft ajung încet pe lista mea, aia neagra, unde deocamdată conduc detașat cei da la EA si Activision
Pai nu sunt avocatul nimanui (atat timp cat nu ma platesc ), nici al Microsoft, nici al Sony si in nici un caz al Ubisoft. Dar poate trag un semnal de alarma: ca APU-urile din ambele console sunt destul de slabe ca si performanta...
Bookmarks