Game Informer se inchide:
Si o analiza DF:
00:00 Introduction - The Challenge of NUTS.WAD
01:16 Overview
02:18 Current-Gen Consoles vs NUTS.WAD
05:55 Software Rendering!
07:28 Key Improvements
08:04 What About The PC Version?
11:07 Movement Interpolation Issues?
11:36 Decent Menu Options
12:02 Soundtrack Improvements
17:10 Mod System Issues
17:40 Legacy of Rust (Machine Games)
18:17 A Game Of Doom Worth Playing
343 Industries devine Halo Studios, trec pe Unreal Engine si au mai multe jocuri in development:
With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games.
Join members of the Halo Studios Team and go behind the scenes with “Project Foundry” – a multi-discipline research project designed to explore the creative potential of Unreal for the next generation of Halo games.
Dintr-un listing de pe LinkedIn, intre timp sters, se intelege ca WB Games lucreaza la un nou joc:
WB Games Montréal, a division of Warner Bros. Interactive Entertainment (WBIE) is looking for a Senior Producer to join its Game Development team, working on AAA titles set in the DC Comics Universe.
As a Senior Producer, you will oversee all phases and teams of development of a single project, from the concept phase through its release.
Pai normal! Ma mir cum n-au avut stipulat in disclaimer pana acum. Dreptul de a folosi licenta, soft-ul nu e al tau. Smecheri toti, clientul nu prea conteaza. Japonezii ce scot unele jocuri orientate spre "satisfactia clientului" in rest e ruleta. Tranzitia catre store online si lipsa retailului ofera beneficii mai mari lor (costuri reduse prin lipsa produsului retail, marketing minim in magazine, control al pretului) pe cand utilizatorul are doar un beneficiu - faptul ca nu mai depinde de unitate optica si de generatia respectiva de console / pc (aici ma refer la jocurile mai vechi de 15 ani care numai pot fi jucate pe sistemul actual de operare). Future is now zicea bine SNK. Vrei sau nu vrei te forteaza sa dai "accept" altfel nu poti beneficia de serviciu.
Nu-i asa ?
P.S. O alta problema pentru ei este ca multi vand jocul dupa ce s-au saturat de el, d-asta majoritatea jocurilor GOTY vin cu cupon de download pentru DLC-uri. Bineinteles nu a fost indeajuns, companiile stiu asta si incearca sa-si maximizeze profiturile. Licenta online se vinde mult mai greu decat aceeasi licenta pe suport fizic.
^Clientul nu vrea sa conteze. Migreaza toti spre digital pentru ca le e lene sa bage un disk in consola. Pentru alea 5 secunde cat dureaza sa schimbe diskul, clientul renunta benevol la toate avantajele de a detine jocul cumparat, ba chiar mai mult saboteaza indirect toata industria, deoarece companiile isi vor permite in curand sa nu mai lanseze deloc jocuri fizice, atat de multi lenesi exista. O sa ajungem sa ne vindem si mamele pentru confort, atat de mult ne obsedeaza.![]()
Take-Two a vandut Private Division:
Zelnick on Private Division sale: "Those projects were smaller, we're in the business of big hits" | GamesIndustry.bizTake-Two Interactive has confirmed the sale of Private Division for an undisclosed sum, as it drops the indie-focused publishing label to focus on larger projects.
Sony pierde procesul intentat Datel:
European Court of Justice rules against Sony in lawsuit over Action Replay cheats | GamesIndustry.bizIn a case that dates back to 2012, Sony sued Datel in German courts of its Action Replay for PlayStation Portable, using examples of the cheats this product provides for titles such as MotorStorm: Arctic Edge (for instance, infinite boosts).
The platform holder claimed Action Replay was infringing on its rights to authorise any alterations to its game software, and sought protection under the European Parliament's 2009 directive of the legal protection of computer programs.
According to a release by the European Court of Justice, the German Federal Court of Justice observed that Action Replay "does not change or reproduce either the object code, the source code, or the internal structure and organisation of Sony's software."
Instead, it "merely changes the content of the variables temporarily transferred by Sony’s games to the console’s RAM, which are used during the running of the game."
The German courts called on the European Court of Justice to weigh in on this interpretation of the 2009 directive, and the latter agreed.
"The Court finds that the content of the variable data transferred by a computer program to the RAM of a computer and used by that program in its running does not fall within the protection specifically conferred by that directive, in so far as that content does not enable such a program to be reproduced or subsequently created," the statement reads.
PlayStation 1994 | PlayStation history timeline (US)Originally Posted by PlayStation
- PlayStation – 102 million (from 1994 to 2006)
- PlayStation 2 – 160 million (since 2000)
- PlayStation 3 – 87 million (since 2006)
- PlayStation 4 – 117 million (since 2013)
Mai multe (PSP, PS Move, PS Vita, PS TV, PS VR, PS5, PS VR2), pe site.
Din declaratiile dintr-un proces ies niste sume despre costurile de productie pentru trei jocuri Call of Duty:
- Black Ops III
- Modern Warfare (2019)“Treyarch developed the game over three years with a creative team of hundreds of people, and invested over $450 million in development costs over the game’s lifecycle.” (Kelly also discloses that it has sold 43 million copies.)
- Black Ops Cold War“Infinity Ward developed the game over several years and has spent over $640 million in development costs throughout the game’s lifecycle.” (41 million copies sold)
Call of Duty's development budgets revealed: $700 million for Black Ops Cold War - GameFile.news“Treyarch and Raven Software took years to create the game with a team of hundreds of creatives. They ultimately spent over $700 million in development costs over the game’s lifecycle.” (30 million copies sold)
Dupa 30 ani, Ted Price se retrage din industrie:
Insomniac Games' Ted Price Announces Retirement After Three Decades - Sony Interactive Entertainment[...] Therefore, last week, I felt comfortable announcing to the Insomniac team that after having been incredibly fortunate to enjoy such a fulfilling career in games, I’ll be retiring from the industry at the end of March. Today, I’m sharing this news more broadly.
I actually made this decision last year. For me, after over 30 years of leading Insomniac, I felt it was simply time to step aside and let others pave the way for our team.
During the past year, I had the opportunity to work with the senior leadership team at Insomniac to create a succession plan that I know will provide the continuity, stability and strong leadership necessary to deliver more of what our fans cherish over the next several decades.
So also today, I’m extremely happy to announce that Chad Dezern, Ryan Schneider and Jen Huang will become Insomniac Games’ new Co-Studio Heads. [...]
To conclude this blog, Insomniac has been my life, my home away from home, for three decades.
I want to thank every Insomniac for having a positive and lasting impact on my life. Working side by side with Insomniacs for so many years has been a gift that I’ll cherish for the rest of my days.
I also want to thank our fans who, for three decades, have shared their enthusiasm, their encouragement and their support – inspiring us to take every game farther than the last. We do what we do for you. And I can assure you that we won’t be slowing down.
As for me, I’m very excited to officially join the ranks of Insomniac fans. I can’t wait to experience our future games purely as a player. Plus, I can’t remember the last time I played any game and wasn’t unconsciously scanning for bugs. I’m ready to break that habit! [...]
Thank you to Insomniacs, to our players and to videogames for 30 wonderful years.
– Ted
Al treilea proiect:
- ABSURDAVERSE
A very first look at just a few characters from the ABSURDAVERSE. Prepare to meet some new kinds of heroes (and watch them suffer).
More information to come this year about the first animation projects and about our original story-driven action-comedy adventure game set in the Absurdaverse, now in development at Absurd Ventures.
Stay tuned as well for more updates in 2025 about our other two storytelling universes, A BETTER PARADISE and AMERICAN CAPER.
Rocksteady va scoate inca un joc Batman, dar e la ani distanta:
Warner Bros. Video-Game Division Faces Thin Slate, Wonder Woman Issues - BloombergOriginally Posted by Bloomberg
Conform Nintendo IR Information : Sales Data - Dedicated Video Game Sales Units Switch s-a vandut in 150.86 milioane unitati.
Conform Take-Two Q3 2025 earnings (.pdf) aflam ca Generatia 9 (PS5 + XS) a avut vanzari de 94+ milioane unitati.
Balatro si Luck Be a Landlord au primit rating 18 din partea PEGI la lansare. Au facut apel si au fost reclasificate la 12:
PEGI Complaints Board Amends Classifications of ‘Balatro’ and ‘Luck Be A Landlord’ to PEGI 12 | Pegi Public SiteOriginally Posted by Pan European Game Information
Annapurna Interactive Showcase 2025:
- Wheel World
- Wanderstop
- Skin Deep
- Cocoon
- Lushfoil Photography Sim
- Faraway
- To a T
- Morsels
- Sayonara Wild Hearts
Warner Bros.:
- Wonder Woman anulat
- Monolith Productions inchis
- Player First Games inchis
- Warner Bros. Games San Diego inchis
We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises—Harry Potter, Mortal Kombat, DC, and Game of Thrones. After careful consideration, we are closing three of our development studios—-Monolith Productions, Player First Games, and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.
The development of Monolith’s Wonder Woman video game will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games.
We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our games business back to profitability and growth in 2025 and beyond.
Poate suna un pic conspirationist, dar nu m-ar mira ca multe din anularile proiectelor acestea single-player cu buget mare sa fie o tactica jegoasa a investitorilor si CEOs ca sa forteze industria sa mearga doar spre live-services. Probabil se uita la cati bani pot scoate cu un Marvel Rivals, care se zvoneste ca a fost produs in mai putin de un an, si vor sa renunte la proiectele single-player care le vad mult mai riscante si putin profitabile.
Nu cred ca vad ei SP-urile mult mai riscante ca live-services, avand in vedere cate jocuri live-service au failat in ultima vreme, cu Concord in capul listei si cati bani s-au dus impreuna cu ele.
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