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Thread: Molyneux Compara Fable II cu Oblivion

  1. #1 SP
    Senior Member Mika's Avatar

    Molyneux Compara Fable II cu Oblivion

    Molyneaux, impreuna cu echipa de la Lionhead Studios tocmai au terminat de lucru la jocul Fable II, un RPG care a fost foarte bine primit de public, primind note ce variaza intre 9 si 10 pe majoritatea site-urilor mari de afara. Intr-un interviu pentru T3, Molyneaux a fost intrebat ce parere are despre jocul celor de la Bethesda, The Elder Scrolld IV: Oblivion. Acesta a spus despre joc ca este unul excelent, dar ca este mult prea lung. Si multe multe altele pe care le puteti cititi

    Peter Molyneux: Well, Oblivion was a fantastic achievement. But for me, that was a true 'blood and guts' RPG. There was an initial dungeon that you went through that was fantastic - but then you came out into that open world, and I just thought: "What the hell do you do now? Where do you go? Who am I? What do I stand for? Who am I against?" And there was this huge, vast rolling story. And to finish Oblivion would take sixty or seventy hours.
    Now for me, as a designer, if I hear 'sixty or seventy hours', then in my mind that is the equivalent of giving me a book that is twenty thousand pages long. And if I said to you, here's a fantastic book, go and read that... Are you likely to finish a twenty thousand page book? No.
    So in Fable 2, the story lasts thirteen to fourteen hours and by the end of that story what you are like, what you look like and how the world treats you is completely up to you. If you want to be evil or good or kind or cruel, then that's totally up to you. With Oblivion it was basically all about me killing things.
    Pentru articolul complet : http://www.t3.com/feature/interview-...eux-on-fable-2
    Attached Images Attached Images oblivion_fable.jpg

  2. #2 SP
    Member obidan's Avatar
    T3: What about the combat in the game? How is that different to traditional RPGs?
    Peter Molyneux: Have you ever sat and watched someone play an arcade fighting game? If so, you know how fantastic they look. They do all the moves and you watch them and think: "God, I wish I could do that!" And they look like they are having a lot of fun. But then you pick up the joystick and you start playing it and you look stupid and you end up doing the same move over and over and over again. So my dream as a game designer is simply this: To make. You. Feel. F***ing. Cool.
    Go molyneux!

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