Cred ca cifrele sunt influentate de cei cu mobile, teoretic daca ai downloadat un joc pe telefon si il butonezi in metrou, figurezi in statisticile lor.
Sunt de acord a nu este 100% accurate, doar orientativ.
Cred ca cifrele sunt influentate de cei cu mobile, teoretic daca ai downloadat un joc pe telefon si il butonezi in metrou, figurezi in statisticile lor.
Sunt de acord a nu este 100% accurate, doar orientativ.
Pai e gamer aici oricine pune mana pe un joc indiferent de platforma. Ma uitam pe o statistica autohtona si pe langa PC si consola, erau si telefon, tableta si browser.
Totusi 14 milioane mi se pare mult si in aceste conditii. Or fi luat o persoana de 2 ori? Gen joaca pe PC dar mai baga si un Fortnite pe telefon. Plus, in tara nu mai suntem de mult 20 milioane.
Liquid Swords - AVALANCHE STUDIOS FOUNDER AND FORMER CHIEF... | FacebookAVALANCHE STUDIOS FOUNDER AND FORMER CHIEF CREATIVE OFFICER ANNOUNCES NEW SUPER STUDIO
STOCKHOLM, 2nd December 2020 − Christofer Sundberg, founder of Avalanche Studios, former Chief Creative Officer, creator of the Just Cause franchise and industry veteran, announced today the formation of a brand new studio − LIQUID SWORDS.
Headquartered in Stockholm, Sweden, Liquid Swords AB is a game development studio focused on open world action, explosions, shareable experiences and memorable game moments for next-generation consoles, streaming platforms and PC.
“I’ve taken a one year break from the games business and it was a very much needed break indeed. It has given me time to think about what I really want to create with a new studio. What remains identical to my way of building and running Avalanche Studios over the last 17 years is a no-nonsense, game development-focused approach,” said Sundberg.
“The games we create at Liquid Swords are focused on high action and giant spectacle. After living and breathing the Just Cause franchise from the day I started Avalanche Studios to the eventual sale of the company, I am excited to come back and create spectacular experiences for players to explore, share and enjoy. We have no intention of reshaping the world of storytelling as we know it. Our road to leaving our mark and making a difference in the industry is built first and foremost on games that are immediately accessible and consistently rewarding. I have loved player freedom and creativity ever since I first started making games and with Liquid Swords, I am confident we’ll provide the go-to games for fun entertainment for decades to come.”
“The ultimate goal of Liquid Swords is to bring back game development to where it should be: intensely creative and fun while at the same time bringing game development forward with a strong focus on building innovative action experiences rather than business plans and spreadsheets. That said, Liquid Swords is a business, not a playground for aimless ideas. Our swords are sharpened, our mission is set and we could not be more excited about what the future holds,” Sundberg continued.
Liquid Swords’ Stockholm HQ will provide the management and technological foundation for the evolution of multiple studios around the world in Liquid Swords’ semi-distributed development approach. Liquid Swords’ founding partners, studio locations and technology will be announced in early 2021.
Please visit Liquid Swords Game Studio for future updates.
About Liquid Swords AB:
Established in 2020, Liquid Swords AB is a global game development studio focused on the creation of AAA open world action games for consoles, streaming platforms and PC. Liquid Swords’ founding partner, Christofer Sundberg, previously founded Avalanche Studios in 2003, growing the studio from his kitchen to a company that encompasses four studios on two continents with over 400 staff. Sundberg’s creation of the Just Cause franchise inspired and innovated the genre of open world sandbox games. In May 2018, Avalanche Studios was wholly acquired by Nordisk Film for $114 million.
smash.gg | Empowering esports communitiesSmash.gg has been acquired by Microsoft!
Since we started in 2015, our goal has been to build active esports scenes around the games people love to play. Today we’re excited to take the next step in that journey by joining Microsoft to help strengthen our existing relationships and explore new opportunities. Smash.gg will continue as a self-service esports platform available to tournament organizers from all game communities. If you have any questions about existing tournaments please reach out to [email protected].
Siren and Gravity Rush creator Keiichiro Toyama leaves Sony Interactive Entertainment Japan Studio, establishes Bokeh Game Studio - GematsuOriginally Posted by Gematsu
Arrowhead Game Studios is working on a Next-Generation 3rd Person Cooperative Shooter | ArrowheadArrowhead Game Studios is working on a Next-Generation 3rd Person Cooperative Shooter
STOCKHOLM – December 03, 2020 – Arrowhead Game Studios today announced that they are working on a next generation 3rd person cooperative game.
The Stockholm-based studio, known for their uncompromising game mechanics and intense cooperative gameplay, are well underway on their next project: a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of the studio’s previous games know and love.
This is Arrowhead Game Studios’ fifth game and the studio is looking to expand beyond the team of 65 developers that are currently working on the project.
“We are incredibly excited to create a new, next-gen, co-op experience for our fans and community. We are looking for talented developers to join us on this journey and are looking forward to sharing more details about the project at a later date.” said Johan Pilestedt, Game Director and CEO
Arrowhead Game Studios has previously launched the co-op games Magicka, Gauntlet and Helldivers, as well as the multiplayer game The Showdown Effect. Last year the studio released the fifth free expansion for Helldivers, Helldivers: Dive Harder.
JJ Abrams' Bad Robot launches internal game studio headed with Left 4 Dead creator | VentureBeatJJ Abrams’ film company Bad Robot has launched its own game development studio, Bad Robot Games Studio. The entertainment company run by the Star Wars filmmaker has hired Michael Booth, a veteran game creator behind titles such as Valve’s Left 4 Dead.
Booth will be the general manager of the internal studio, and he will report to former Valve and Oculus leader Anna Sweet, who was recently hired as the CEO of Bad Robot Games.
Santa Monica, California-based Bad Robot Games will now have two different businesses that Sweet will manage. It will work on co-development deals with external game partners, and it will also make its own games under the studio headed by Booth, who previously worked at Valve, Blizzard Entertainment, Facebook, and Electronic Arts.
Sweet said that Booth, who was most recently director of social VR at Facebook, is leading a team that will produce an original game for Bad Robot. That game will be a triple-A title for the PC and consoles, Sweet said. It will immerse both players and streaming audiences into a co-op cinematic experience.
Sweet said she met the Bad Robot team when she worked for Valve a while ago, as they were at the beginning of their process of understanding and exploring games as a storytelling medium.
CD Projekt Changes Developer Bonus Structure After Buggy Release - BloombergOriginally Posted by Bloomberg
Tencent cumpara Leyou Technologies Holdings pentru $1.5 miliarde, adica:
- Digital Extremes - Warframe - https://en.wikipedia.org/wiki/Digita...ames_developed
- Splash Damage - https://en.wikipedia.org/wiki/Splash...ames_developed
- Athlon Games - publisher
- 20% Certain Affinity - https://en.wikipedia.org/wiki/Certain_Affinity#Games
- Kingmaker
- Radiance Games
Subsidiaries - Leyou Technologies Holdings Limited
Uhhhh îmi pare rău pentru Splash damage, sper să nu se aleagă praful de ei, sunt printre puținele companii care mai sunt PC oriented.
EA is buying Codemasters for $1.2 billion to take lead in racing game market.
Need for Speed, F1, Grid, Project Cars, and Dirt all under the same roof.
https://www.theverge.com/2020/12/14/...for-speed-dirt
https://www.theverge.com/platform/am...for-speed-dirt
Dep Rip Codemasters, să curgă microtranzactiile si după 5 ani închidem prăvălia.
Our Shared Commitment to Safer Gaming
by Dave McCarthy, Corporate Vice President, Xbox Operations
At Xbox, we are aligned with both Nintendo, on behalf of the community of Nintendo Switch players, and PlayStation in our belief that protecting players online requires a multidisciplinary approach – one that combines the benefits of advanced technology, a supportive community, and skilled human oversight. We can accomplish more when we work toward the same goal, and so we will each continue investing in, evolving, and amplifying our approaches to user safety. As we continue this work, we will prioritize protecting the safety of our players, especially those most vulnerable.
https://news.xbox.com/en-us/2020/12/...ty-principles/
KFC | Cooler MasterOriginally Posted by Cooler Master
KFC unveils KFConsole powered by Intel CPU, features 'Chicken Chamber', supports ray tracing - VideoCardz.comOriginally Posted by Videocardz
Update:
Silent Hill and Gravity Rush Creator's New Project Will Be a Horror Action-Adventure Game, Aiming for 2023 - IGNOriginally Posted by IGN
Bully 2 Was Apparently Canceled in 2017 to Focus on Grand Theft Auto 6Tez2 and Yan2295 are two former Rockstar Games insiders that tend to leak some details about the company’s future or previous plans every now and then. In a recent comment by Tez2, he claimed that the pre-production phase for Grand Theft Auto VI started in 2015, and then slowed down in 2017 due to the big load of work that was required for Red Dead Redemption 2 and Bully 2. However, the team somehow decides to cancel Bully 2 and share the focus on Grand Theft Auto VI and Red Dead Redemption 2 one year prior to its launch in 2018. It’s worth noting that Yan2295 confirmed Tez2’s claim in a comment on Reddit.
If it turns out to be true, it’s sad that Bully 2 has been sacrificed for working on two giant projects. Apparently, the game had been canceled in 2009 and 2013 as well, due to similar problems.
Nintendo cumpara micul studio canadian Next Level Games, cei care au facut Luigi's Mansion 3: https://www.nintendo.co.jp/ir/pdf/2021/210105e.pdf.
Ninja Gaiden’s Itagaki has a new studio and would be ‘honoured’ to work with Xbox | VGCOriginally Posted by Video Games Chronicle
Cancelled BioWare project Revolver shown in concept art • Eurogamer.netOriginally Posted by Eurogamer
Toate pozele, pe ArtStation - Matt Rhodes sau Matt Rhodes (@mattrhodesart) - Instagram.
Plex Arcade announced: Plex gets into the game subscription business
Plex has announced a move into the game subscription arena with its Plex Arcade service. The company has teamed up with streaming app provider Parsec to let users stream retro titles from a host Windows or Mac computer to a variety of platforms. These supported platforms include Amazon Fire TV, Android, Android TV, Apple TV, iOS, MacOS, Chrome/Chromium browsers, and Windows.
As for the actual games, Plex has teamed up with Atari to offer 27 titles at launch. You can check out the full list below.
- 3D Tic-Tac-Toe
- Adventure
- Aquaventure
- Avalanche
- Basketbrawl
- Centipede
- Combat
- Dark Chambers
- Desert Falcon
- Fatal Run
- Food Fight
- Gravitar
- Haunted House
- Human Canonball
Fortunately, Plex Arcade also allows you to stream your own collection of retro games from your computer’s library. It currently supports showing metadata for arcade, Atari, Sega (Genesis, Game Gear, Master System, 32X), and Nintendo (GB/GBC/GBA, NES, SNES, N64) platforms. Thankfully, Plex confirmed that it’s working to support more platforms.
- Lunar Lander
- Major Havoc
- Milipede
- Missile Command
- Motor Psycho
- Ninja Golf
- Outlaw Gunslinger
- Planet Smashers
- Radar Lock
- Sky Diver
- Sky Raider
- Solaris
- Super Breakout
Plex Arcade is available for $4.99 a month, or $2.99 a month if you’re a Plex Pass subscriber already. It certainly sounds like an interesting proposition, especially on TV streaming devices where storage space for ROMs can be an issue.
https://www.androidauthority.com/plex-arcade-1196039/
DONTNOD ENTERTAINMENT - DONTNOD ANNOUNCES A BUSINESS COOPERATION AGREEMENT WITH TENCENT AND THE SIMULTANEOUS LAUNCH OF APPROXIMATELY EUR 40 MILLION CAPITAL INCREASE TO FINANCE ITS EXPANSION INTO MORE SELF-PUBLISHED GAMES - 27/01/2021 - 17H50 - Actusnews Wire- Launch of approximately €40 million capital increase through an accelerated bookbuilding process, including the acquisition of a minority stake by Tencent through an investment of €30 million
- Business cooperation agreement signed between Tencent and DONTNOD
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