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Thread: Uncharted 4: A Thief's End

  1. #401 SP
    Member kkkotto07's Avatar

  2. #402 SP
    Member flames95's Avatar
    During the newest episode of “Conversations with Creators” released by Sony, Naughty Dog shared quite a few details about the current state of development of Nathan Drake’s last adventure, Uncharted 4: A Thief’s End.
    Game Director Bruce Straley mentioned that now levels are starting to get together with the story, art is coming in as well, and everything is starting to come together with the audio. It’s starting to be the game that he wants to play. They can now see moments in which they can say “ah, that’s gonna be a really special moment.”
    According to Co-Lead Game Designer Anthony Newman, there’s a lot of stuff that feels fresh and new, but it still feels like a logical continuation of the Uncharted formula, and Straley added that it “feels like home, but better.”
    Newman continued by mentioning that there are a lot of things coming back from The Last of Us, like people gesturing while walking around, or things developers can do to make things more seamless, like gunwork, climbing, and the way animations chain together. It indeed feels like Uncharted but stepped up another notch.
    Creative Director Neil Druckmann also explained that he really feels that they’re finally “earning” telling the closing chapter of Nathan Drake’s story, and seeing the pieces coming together is really important for Naughty Dog.
    According to Newman. working on the closing chapter of Nathan Drake’s adventures is really meaningful for the studio, and they want to do right by him and by the franchise. Druckmann added that after all they’re fans as well, while Straley mentioned that they feel they have to “earn” it. They want to be proud. and the team to be proud, this kind of attitude is imbued in their perfectionism.
    Newmann also explained that one thing that the studio wanted to do with the PS3 was a more open environments, but it proved really challenging, because the studio pushed the memory to its limits. In Uncharted 4, thanks to the memory of the PS4, they’re opening it up a lot more.
    The fidelity of characters, Newman continued, has “gone crazy,” and that’s what allows the studio to do real-time cutscenes. There are no black bars, and that allows developers to be “so much more expressive” with seamless transition between story and gameplay. The character used for gameplay is the same for cutscenes, while the lighting model is “nearly identical.”

  3. #403 SP
    CG Editor Dant3's Avatar
    Era bine să punem și

  4. #404 SP
    Senior Member Zero's Avatar

  5. #405 SP
    Member flames95's Avatar

    Tech ND guys .....

  6. #406 SP
    Member flames95's Avatar
    We are just about ready to launch the latest issue of our magazine, and as a special bonus, here is the full interview for the highly-awaited Uncharted 4: A Thief’s End that we did with Community Strategist Arne Meyer at Naughty Dog.

    What is the background and setting for the game?

    During the three years since Uncharted 3, Nathan Drake has left fortune hunting game and gotten into a more stable, legitimate (and less dangerous) lifestyle. He suddenly finds himself pulled back into the world of fortune hunting when his long lost brother, Sam, needs his help, and it’s an adventure he can’t resist. Uncharted 4 will take Nathan Drake around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Libertalia and Henry Avery’s pirate fortune.


    What has the PS4 allowed you to bring to the franchise that was not possible in previous games?

    There are far too many things to list! Not to mention many things we can’t talk about right now, either. We saw a glimpse of what was possible with games on the PS4 when we developed The Last of Us Remastered and we were excited with what we could do when fully focused on developing a game from the ground up for the system. We’ve been able to do all the expected things – an increase in resolution to 1080p from the previous generation, increased polygon count for our models, more advanced shader techniques, new and expanded gameplay mechanics, and so on. Our cinematic scenes are now rendered in real-time. We could go on and on…

    I think one of the most fun advancements that our community has noticed was the dynamic chest hair shown in the gameplay demo from the PlayStation Experience in 2014.


    What are some of the locales players will encounter?

    So far we’ve only talked about Madagascar and, if all goes well for Nathan and Sam, wherever Libertalia is located. But there will be various locations you’ll encounter throughout the game.


    What can you tell us about the enemies in game and has the PS4 enabled you to up the AI and difficulty of the enemies?


    No specific updates we can talk about at this time, but rest assured enemies and NPC AI is one of the areas that we’re applying everything we’ve learned from working on the previous Uncharted games and The Last of Us.


    Will vehicles factor into the game as well?

    We’ve always managed to include vehicles one way or another into all the Uncharted games, as they add another dimension and challenge to the game. Uncharted 4 will be no different.



    Multiplayer was a big part of Uncharted 3, how do you plan to use it this time around?

    We can say that multiplayer will be in Uncharted 4, however you’ll have to wait a bit longer before we are ready to reveal more.



    Will there be any new movements with the game compared to past games in terms of what actions players can take?

    Going back to the gameplay demo at PlayStation Experience from six months ago, it was pretty clear that Drake’s climbing mechanics and animation got a substantial upgrade. Climbing with Drake now has free flowing movement to it as Drake reaches out towards potential handholds, moves towards and onto them, and then looks for the next handhold. It looks really smooth and reduces the need to hit the jump button often, unless you are really impatient.



    Are there new weapons that will be in the game and if so what will they be?

    The arsenal for Drake, his allies, and their antagonists will be pretty varied. There will be some new weapons, along with some returning weapons that will be familiar to fans of the Uncharted series.


    Music is a big part of the series so what can fans look forward to with this release?

    We’re working with a new composer, Henry Jackman, for Uncharted 4. You may know him from his work as a composer on Captain America: The Winter Solider, Big Hero 6, and Wreck-It Ralph, among many, many other credits. Look him up; he’s done a great deal of awesome work in film. We’re all extremely excited to be working together – the music I’ve heard so far has sounded great!



    To what do you attribute the success of the series upon?

    While I’m sure we could break it down to a lot of individual factors, I feel it comes down to the basic combination of us creating a game that we ourselves would play, and pouring our heart and soul into every aspect of development.



    As a follow up, how much pressure is there with this release compared to past releases?

    There’s always pressure as we move from game to game within a series. We always want to learn from each game and push ourselves to advance technology, performance, gameplay – basically everything – to do things even better than we’ve done them in pervious iterations. Of course, we’re feeling the pressure we put on ourselves to outdo our previous efforts, but that’s what motivates us too.

  7. #407 SP
    Member flames95's Avatar

    Living in LA !

  8. #408 SP
    Senior Member Zero's Avatar

  9. #409 SP
    CG Editor Dant3's Avatar

  10. #410 SP
    CG Editor Dant3's Avatar

  11. #411 SP
    Senior Member raduadelin's Avatar
    Superba editia cu statueta, insa par a fi si aici probleme cu fata personajului, la fel ca la Tomb Raider...

  12. #412 SP
    \ tudyniuz's Avatar
    Precum si cea din U3 unde Drake numai cu Drake nu semana

  13. #413 SP
    CG Editor Dant3's Avatar
    Mie nu îmi place ce văd, singurul lucru care mă încântă, data de lansare. Mă așteptam la ceva mai drăguț. Poate găsesc un Press Kit

  14. #414 SP
    Member vladthegamer's Avatar
    Poate cineva să mă lămurească, care este treaba cu acel DLC pentru singleplayer? Va fi rupt din poveste, sau va fi un fel de Left Behind ca la The Last of Us?

  15. #415 SP
    Senior Member JeNeI's Avatar
    Prea scump pentru ce ofera. U3 CE avea si belt buckle si inel. Eu o sa raman cu jocul standard care era 43$ pe Amazon.com la un sale.

  16. #416 SP
    Member BlackSnake's Avatar
    Editia speciala imi place mai ales acel steelbook personalizat. Cea collectors ai dreptate ca e cam slaba fata de ca au dat la Uncharted 3.

  17. #417 SP
    OEE
    VIP Member OEE's Avatar
    Special Edition și pt mine, nu mă impresionează CE-ul.

  18. #418 SP
    Member flames95's Avatar
    Aproape de ziua mea macar acum stiu ce cadou o sa imi fac !

  19. #419 SP
    Senior Member raducucosmin's Avatar
    is it March yet????????

  20. #420 SP
    ACT
    Member ACT's Avatar
    Figurina seamana la fata in comparatie cu cea de la Uncharted 3. Deci statueta aia mi se pare ridicola, daca nu scria pe piatra aia "Uncharted 3" si il imbracau altfel eu nu-mi dadeam seama ca e drake.

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