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Thread: Clubul Retro - Arcade

  1. #521 SP
    Manager paul's Avatar
    DF Retro Marathon: The Gran Turismo Saga - The Classic PS1/PS2 Era Revisited:
    In a marathon 113 minute video, combining two DF Retro episodes, 'remastered' at 4K, John Linneman goes back in time to the original PlayStation era, revisiting the origins of Polyphony Digital, the debut of the first Gran Turismo on PS1, the evolution of the game and its technology onto PS2 - plus how industry rivals scrambled to compete with The Real Driving Simulator.

    00:00:00 - Introduction
    00:01:48 - Chapter 1 - The Birth of Sim Racing
    00:08:57 - Chapter 2 - The Real Driving Simulator
    00:21:40 - Chapter 3 - Of Mecha and Men
    00:28:38 - Chapter 4 - The Perfect Sequel
    00:43:08 - Chapter 5 - PlayStation 2
    00:55:37 - Chapter 6 - Polyphony Unleashed
    01:16:15 - Chapter 7 - Driving the Next Generation
    01:34:44 - Chapter 8 - Fourth Gear

  2. #522 SP
    Turbo Killer RonanN1's Avatar

  3. #523 SP
    Manager paul's Avatar
    Analogue Pocket’s Aluminum Edition – The Ultimate Luxury Retro Handheld:

  4. #524 SP
    Manager paul's Avatar
    Analogue 3D - $250:
    Quote Originally Posted by Analogue
    Introducing Analogue3D.

    The future is here.

    A reimagining of the N64. In 4K resolution. 10x the resolution of the original N64.* The first and perhaps greatest multiplayer system of all time. Analogue3D is 100% compatible with every original N64 game ever made. Region Free. Bluetooth LE. Dualband Wifi. Four original-style controller ports. Entirely new, next generation Analogue hardware featuring 3DOS. Engineered entirely in FPGA. No Emulation.

    100% Compatibility. For the first time ever.

    Analogue3D represents a milestone in video game preservation: its not only the world's first reimagining of an N64 - but the worlds first 100% compatible recreation of an N64. Analogue spent nearly 4 years engineering it in FPGA. No more incompatibilities found in software emulation like input lag, graphic/audio inaccuracies, timing/frame rate issues and more. For the first time, you can re-experience the N64 exactly as it was meant to be, without compromise.
    3D - Analogue
    Attached Images Attached Images analogue_3d.jpg analogue_3d_white.jpg analogue_3d_black.jpg

  5. #525 SP
    Manager paul's Avatar
    DF Retro: Sega Saturn vs Sony PlayStation - The Driving/Racing Game Face-Off:
    This has been one of the ambitious DF Retro projects we've ever undertaken.

    What if Digital Foundry - with all of the modern tools at its disposal - could have covered the mid-90s Sega Saturn vs Sony PlayStation cross-platform releases?

    We have a general idea of how the systems compared, but does the modern DF methodology make the case or bust the myths?

    It took time for our digital-based workflow to adapt to the analogue days of yesteryear - particularly on Saturn where no HDMI mods exist - but here we are, and we think you're going to enjoy it.

    John Linneman kicks off proceedings with a look at the fifth generation consoles' line-up of driving and racing games.

  6. #526 SP
    Manager paul's Avatar
    Quote Originally Posted by Atari
    Show your love of retro gaming, right on your wrist. This interactive smartwatch was custom created for Atari 2600 fans. Play classic games, track your fitness, and of course, tell time on the vibrant, full-color display. Includes a durable, metal bezel face with three interchangeable bands, all inspired by the look and feel of the 2600.

    Available for pre-order. Ships by June 10th.
    Atari 2600 My Play Watch – Smartwatch + 3 Bands – Atari®
    Attached Images Attached Images mpw-atari-promo-watch-centipede.jpg mpw-atari-promo-watch-breakout.jpg mpw-pdp-atari-2000-g.jpg

  7. #527 SP
    Manager paul's Avatar
    Mario Kart 64 Decompilation Project - "Spaghetti Kart" - A Classic Modernised For PC/Mac!:
    00:00:00 Introduction
    00:01:12 What is Spaghetti Kart?
    00:02:56 What does Spaghetti Kart bring to the table?
    00:08:27 Recompilation Textures!
    00:09:54 Enhancing Spaghetti Kart's Aesthetics
    00:12:40 Performance
    00:14:39 Issues and Conclusion

  8. #528 SP
    Turbo Killer RonanN1's Avatar

  9. #529 SP
    Manager paul's Avatar
    DF Retro: Nvidia GeForce 7800 GTX - 20th Anniversary Retrospective - A Generational Leap:
    00:00:00 Introduction
    00:02:19 The 7800 GTX Legacy
    00:05:01 What did the 7800 GTX bring to the table in 2005?
    00:09:23 Battlefield 2 vs 7800 GTX
    00:11:53 F.E.A.R. vs 7800 GTX
    00:15:39 Age of Empires 3 vs 7800 GTX
    00:17:44 Splinter Cell: Chaos Theory vs 7800 GTX
    00:19:51 SLI and Conclusion

  10. #530 SP
    Manager paul's Avatar
    DF Retro: Tony Hawk's Pro Skater 3+4 - The Original Games, The Ports, The Modern Version, The Legacy:
    00:00 - Introduction
    02:55 - The Impact of Tony Hawk
    04:28 - Introducing Pro Skater 3 at E3 2001
    05:21 - This Game Still Rules
    06:14 - Upgrades from PS1
    08:08 - Activision O2
    10:52 - THPS3 Console Ports
    15:39 - Yes, THPS3 was on PS1 and N64
    21:03 - THPS3 Returns in 2025!
    26:14 - 2002 and the Road of Pro Skater 4
    28:30 - Wait, Pro BMX 2 is also an FPS?!
    29:37 - Pro Skater 4 Arrives!
    33:29 - Original Xbox at 720p! HD in 2002!
    35:47 - THPS4 also released on PS1!
    37:33 - Big Changes to THPS4 in 2025
    42:20 - The End of Activision O2
    46:16 - Credits

  11. #531 SP
    Manager paul's Avatar
    DF Retro Super Show #2: Retro Graphics/Visual Effects That Still Impress Today:
    01:28 - News 1: New Retro Releases & Updates
    10:26 - News 2: Sword of Sodan...2?
    13:08 - News 3: Interview with ZSNES Creator
    14:49 - News 4: Macho Nacho Builds the Xbox Prototype
    17:38 - News 5: Sonic on the Amstrad GX4000
    20:31 - News 6: Splatterhouse RPG Prototype Discovered
    24:15 - Main Segment: Impressive Effects in Classic Games (8/16/32-bit)
    1:12:33 - Main Segment: Impressive Effects in Classic Games (Beyond 32-bit)

  12. #532 SP
    Manager paul's Avatar
    Analogue 3D review:


  13. #533 SP
    Manager paul's Avatar
    DF Retro: Xbox 360 20th Anniversary - Unboxing An Untouched Launch Console!:
    November 22nd marks the 20th anniversary of Xbox 360 - the console that enjoyed unprecedented success for Microsoft, and is closely associated with the origins of Digital Foundry itself.

    To celebrate the occasion, Rich sourced an untouched Xbox 360 Core System, left in storage for 20 years.

    John is on unboxing duty, discovering the wonders that lie within that signature Xbox-green box, then hooking up the console to a CRT to re-live the 2005 launch "Blades" dashboard experience.

  14. #534 SP
    Manager paul's Avatar
    Viewpoint 2064 - FINAL VERSION preserved (N64):
    We have preserved the master version of the lost and unreleased Nintendo 64 title: Viewpoint 2064.

    This game was shown off at Space World 1999 before being cancelled.

    A prototype/beta version was discovered and dumped in 2020, but this build seems to be complete and final.

  15. #535 SP
    Manager paul's Avatar
    The Original 1998 Unreal - Past, Present And A Path-Traced Future!:
    00:00 - Introduction
    02:23 - The Road to Unreal - 1995
    05:30 - Unreal Prototypes
    07:28 - Amazing Visuals on 3DFX
    11:56 - PowerVR vs Unreal
    13:57 - Software Rendering
    17:06 - Unreal RTX
    25:07 - Unreal's Soundtrack
    27:50 - Reflecting on Unreal as a Game

  16. #536 SP
    Manager paul's Avatar
    The Ape Escape Saga - Ft. Tim Rogers!:
    00:00 - Introduction
    02:25 - Controller Wars
    19:35 - Ape Escape 1
    43:36 - Piposaru 2001
    1:04:44 - Ape Escape 2
    1:23:20 - Spin-Offs Part 1
    01:59:15 - Ape Escape 3
    2:14:56 - Spin-Offs Part 2
    2:44:20 - Ape Escape on PS3 Move + The Series Future
    2:55:59 - Wrap Up

  17. #537 SP
    Turbo Killer RonanN1's Avatar

  18. #538 SP
    Turbo Killer RonanN1's Avatar
    ...in anul 2026 am o caseta (ii zic asa, lasati) ce foloseste persistent register state (pe scurt) bank switching-ul se face exclusiv pe chipul casetei si cand dai reset din consola jocul selectat ramane (doar se resteaza) si e nevoie de power off ca sa poti face selectia din nou. O restaurez imediat doar ca sunt putin socat e prima data cand am intalnit asta pe o castea galbena din 1994
    Attached Images Attached Images img_6761.jpg img_6764.jpg 661715344_10233883373012649_4002063637084688329_n.jpg 661017354_10233883373412659_2919640586254880115_n.jpg screenshot_2026-04-04_14-49-29.png screenshot_2026-04-04_14-48-51.png

  19. #539 SP
    Senior Member Cristache07's Avatar
    Ronane am jucat in prin 1997 de la o cunostinta Twin Cobra facut de TOAPLAN pe pirateria de terminator. Caseta de fapt nu exista ci avea doar placa in sine. Nu-ti exagerez ca era dubla fata de ce ai pus tu in poza (de fapt fata de orice altceva) si era plina de circuite integrate si alte minunatii. L-am butonat vreo 2 zile si pe urma l-am restituit n-am putut s-o am. Era fara dar si poate cel mai tare joc de pe Terminator, nu stiu cum a pus mana pe ea individul in cauza.
    E disponibil pe PSN insa nu-mi vine sa dau 140 lei pe el, astept reducere. Mai jos gameplay, poate il stii, este identic cu fix ce era pe Terminator:


  20. #540 SP
    Manager paul's Avatar
    Duke Nukem 3D Gets Path Tracing + Voxel Sprite Mods - So How Do They Look?:
    00:00 - Introduction
    02:15 - Comparisons
    03:32 - Debug Visualizations
    06:04 - Voxels
    07:28 - Options Stuff
    09:08 - Wrap-up

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