Lol .............. cum arata
auzi la el Metal Gear Solid 5: The Phantom Pain's E3 presentation was "more tuned to current generation," Kojima said, in terms of the game's models and textures. Once we start going into development for next-generation we're definitely looking for something better than [what] we have shown today," he said. Kojima added that adica ce ne-a aratat la E3 nu a fost cine stie ce, mai mult grafica de PS3 si X360.. pai atunci ce inseamna next-gen pentru el? de abia astept sa aflu, sincer a fost jocul care m-a impresionant cel mai mult la E3.
Cred ca isi face si el outele mai mari decat le are de fapt. N-avea cum sa fie software de PS3/360 ce-am vazut acolo, imposibil.
la asta ma gandeam si eu, oricum daca afirmi asa ceva ridici automat asteptarile pentru nou MGS si nu inteleg de ce ar face asta daca nu ar putea sa le indeplineascaarticolul complet http://www.polygon.com/2013/6/13/442...-tablet-kojima
cred ca s-a referit la faptul ca jocul a fost conceput pentru ps3/x360 si portat pe next gen, nu a fost dezvoltat de la 0 pentru next gen, caz in care el zice ca ar fi aratat mai bine decat o face acum MGS V
https://twitter.com/HIDEO_KOJIMA_EN/...84339307700226
With Troy Baker, the actor for Ocelot.
un interviu foarte interesant, il recomand !!Interview: E3 Interview: Kojima on MGS 5 - ComputerAndVideoGames.com
Specifically for the next-gen and Metal Gear Solid V, it's not necessarily about breaking the fourth wall, but we do have a big surprise for the players in this game. We have challenged and pushed ourselves with something that movies can't do but only games can do. It hasn't been done before.
That's something that the player gets to decide. Whether you want to go in gun-ho or go in stealthily that's really up to the user. There's a goal, and you have to go in and out, but whether the player uses stealth or goes straight into it - that's up to the player. So it depends on the player's play style.
This time round we didn't include any explosions or destruction really because I expected that a lot of the other shooters might include a lot of collisions and damage in their trailers. It was planned to have this as more of a slow trailer - it was planned that way.The other reason for the game going open-world is that we wanted to use multiple devices for this game. So using tablets and smart phones you can also enjoy MGSV and create user-generated missions within the world. That's another reason we had to go open-world - if it was linear we wouldn't be able to do that.
Yes, we plan on creating Metal Gear Online. Multiplayer right now is being created at our LA studio as well as us. We're working closely to create a vast multiplayer for all the fans.
Acum ca s-au linistit apele si s-au inchis portile la E3. Mi se pare mie sau Red Band a fost de departe cel mai tare trailer?
Astia-s tampiti cu PC-urile lor last gen wtf... Long story short: cei de la GT au fost invitati la un eveniment Metal Gear si li s-a prezentat un demo pe un PC cu specs apropiate de PS3 si Xbox 360...
Jocurile multiplatforma nu folosesc beneficiile unice ale fiecarei console, rezulta sunt inferioare tehnic, rezulta pot fi rulate de un pc. Ce e ciudat?
Pai asa a fost si la E3toate jocurile prezentate, pt. XBOX ONE, au rulat de pe PC
(am pus si poze).
Ce ma enerveaza. Asa au facut si cu MGS IV. Prin 2006 deja vazusem primul nivel din joc. Ii cred pe cuvant ca o sa fie bun jocul, nu mai imi trebuie nici trailere si nici gameplay. Mai ales gameplay.
Daca Ground Zeroes se prefigureaza a fi o dezamagire, Phantom Pain suna interesant. Cateva informatii despre joc de la un user de pe NeoGAF care a citit articolul din GameInformer:
Now MGSV, it takes place 9 years after GZ while Boss was in a coma. It starts with the trailer we saw at the hospital when its attacked by “Those who dont exist” which includes a fire version of Volgin, Psycho Mantis and more. Ocelot saves him and the game takes off from there. Boss ditches the name Snake and finally likes to be called Big Boss. Kojima altered his look to signify Boss’ new attitude so he has a robotic arm and the shrapnel which becomes a horn sticking out of head.
For those wondering how Les Enfants Terribles fits in with the timeline he says it will all make sense at the end of the game. The game area is 200 times larger than the GZ base. Gigantic open areas to explore which with many small bases, houses, farms, etc to check out. Some spots are guarded some are not. You can choose to get into fights or avoid them. It wont be one giant open world but many different large maps because you travel around the world.
Kojima says the games will play alike but in TPP its not constant danger like in GZ, you can choose to escape a base if you are seen in TPP for instance. The base building from PW is back, now there is a new base (probably Outer Heaven) and you rescue people with the fulton recovery just like in PW.
The bases will be more interactive, everyone will have their own and you will be able to hop online and visit a friends base if you want. If you rescue more hostages in GZ they will be transferred to TPP. Says players who play TPP will be at a clear advantage for TPP than those who don’t.
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