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Thread: Mass Effect: Andromeda

  1. #221 SP
    Member Darthstone's Avatar
    Tare mi-e frica sa nu urmeze modelul Dragon Age Inquisition. Un fel de open world frumos cu multe questuri de umplutura, ca sa ai motiv sa traversezi toate hartile.

  2. #222 SP
    CG Editor Dant3's Avatar
    Doamne, ferește! Am DAI versiunea GotY, l-am inceput de 3 ori și de fiecare data l-am abandonat după cel mult 6 ore.

  3. #223 SP
    Member Darthstone's Avatar
    Am patit-o si eu. Abia la un an de la lansare am reusit sa il termin. Si asta in conditia in care am sarit peste questurile secundare si ale companionilor din lipsa de rabdare si repetitivitate ambulanta. DA Origins l-as juca oricand insa nu ma mai vad jucand DA2 si DAI. Sper ca ME Andromeda sa nu urmeze aceeasi reteta si sa ai totusi chestii interesante de facut, ca doar cica ar avea un numar impresionant de planete, si ar fi pacat sa faci aceleasi chestii repetitive pe toate.
    Oricum, nu ma avant sa-l cumpar si astept review-uri.

  4. #224 SP
    Senior Member AndRewqp's Avatar
    ce tot vorbiti mai acolo, mie mi-a placut enorm DAI, cred ca am avut peste 100 de ore in el . poate sunt eu mai dar chiar m-a prins si mi-au placut si sidequesturile, dap erau obositoare dar nu stiu poate aveam eu chef de un rpg de genul.

    cat despre ME:A, eu nu stiu nimic despre el, nu am vazut decat un video, cel cu armele, habar n-am de ce se numeste andromeda so asteptarile mele sunt mari by default si nici nu prea am citit ce s-a scris pe thread decat asa prinre randuri. singura mea problema e ca nu o sa am timp sa-l joc, da sa-l mai termin. de asta nici nu am luat inca horizon. offf

    ps: si teaserul l-am mai vazut si tot ce am postat ca info despre joc a fost un copy paste fara sa citesc ce scria efectiv in stire

  5. #225 SP
    Vires Intus eagle-eye's Avatar
    Eu am terminat DAI si nici nu mai tin minte ce se intampla in el. Sa mor daca am ramas cu ceva din el , atat de sec a fost. Stiu doar ca toate femeile erau urate.

  6. #226 SP
    Member Mishy's Avatar
    MASS EFFECT: ANDROMEDA – Official Launch Trailer


  7. #227 SP
    Vires Intus eagle-eye's Avatar
    My fears are confirming. Scenariul tampit se vede si din videourile de mai sus, aparent e o problema constanta. RIP mass effect?

    https://www.rockpapershotgun.com/201...opening-hours/

  8. #228 SP
    CG Editor Dant3's Avatar
    Depinde de persoana, shinobi e un fan la fel de mare, poate chiar mai mare decât sunt eu, gândurile lui m-au liniștit un pic. Recenziile apar pe 20, am timp sa îmi fac o părere.
    I played 3 hours of Mass Effect: Andromeda - Thoughts so far
    Potential spoilers
    So some background: I'm playing a copy of the game on my PS4 Pro and have the latest patch update (1.03). Played for a little less than 3 hours last night before I realized it was 3 AM and I had to be at work by 8 😂.

    First off the performance is great. I'm no Digital Foundry but it seems to hold a steady 30FPS 99% of the time. There was some slowdown during the very first planet I landed on (Habitat 7) because of some effects going on, but quickly went right back up. There were no slowdowns during firefights, biotics, shooting, or anything else like that which is great.

    I only noticed two instances of weirdness. One was during a conversation I was in and Liam's left arm was held up in a position as if he was using his omnitool and his head was tilted towards me the whole time. It was actually more funny than anything lol. The other was when I was walking around the first area on the Nexus and a Turian popped in out of nowhere, however I think that was just because I was panning the camera really fast. These things come off as forgiveable to me because of the size and scope of the game. They never hindered my feelings about what I was playing. I absolutely adored something like The Witcher 3 even with all of its hiccups so I don't really focus on these things as much as others might.

    So, to continue, as a *huge* Mass Effect fan that's been following the series since the very first trailer went public in 2005, it*feels*like Mass Effect to me. I hold the series dear, so I was slightly worried if the game could reignite that feeling I had with the first game. So far, it does. Since I was playing really late at night and had work early this morning, I didn't mess around with the character creator so I went with default Scott Ryder. I usually always use defaults first and then custom characters in later playthroughs.

    I felt the game started off on a strong "THIS IS A NEW MASS EFFECT" note. What I mean is that it felt similar to the original Mass Effect where you start aboard the Normandy, talk with a few people, meet Anderson, **** goes sideways you're down to Eden Prime. I was awakened on the Hyperion, conversations happen, **** goes down, and I met up with my dad to see what happened. The golden world we were supposed to colonize, Habitat 7 (let's call it H7 for short) looks like nothing we thought it would in scans, so we head down. Before that though, I got a chance to put on my armor with other bloaks in a sort of locker room, chat them up to see what's on their mind, and make a stop to see dad's "lucky rock" before heading down to H7. The whole time, Scott Ryder was actually fairly expressive in his face during most conversations. Not as good as something like Horizon's Aloy, but then again you have to remember they have to account for tons of variation in custom characters vs one singular character like Aloy. Facial animation isn't the best by any means, sometimes robotic, but for a game of this size and scope I found them fine. If you're used to things like creepy Shepard smile and all the weirdness in the trilogy, you'll be fine with this. What I liked so much was that conversations amongst the crew, Ryder, Cora, etc felt *natural* and flowed nicely instead of feeling like recited lines.

    So I took a shuttle down to H7, and I was in gameplay camera the whole time inside the shuttle. I actually loved that it wasn't a cutscene but rather in-game. It drew me into the scene much more. Of course something happens on the way down and I was thrown in a little gameplay sequence of falling down to the planet's surface. It was an awesome little moment.

    Once on the surface, H7 felt really alien and otherworldly. There were large rock formations floating in the air with forms of electric current flowing through them, strange looking plants and fauna, lightning strikes. The lightning almost killed me at one point. You can tell where lightning was about to strike by seeing small amounts of rocks on the ground start to float in a specific spot, followed by electricity building up. I immediately got Eden Prime vibes, though H7 feels much more alien. I was cut off from the rest of my crew, and I had to explore the environment to find them and find where my father is.

    Scanning is actually fun and feels worthwhile to me because I enjoy learning more about the world. I scanned weird plants, little containters or pieces of tech, alien structures and Ryder and Liam would comment on each, giving narration and backstory that I felt was rewarding. I was surprised by how large the prologue area was (H7). It was fairly intricate in design, with lots of little nooks and crannies, so I felt compelled to explore more. This is when you first meet the Kett. The Andromeda Initiative established that first contact protocol dictates peace unless fired upon or attacked first. These two Kett were surrounding a fellow crewmate that had crashed, and I was given the option to approach with my hands up in peace or take no chances and attack them. I decided to approach peacefully, they took notice of me and started shouting in their language which sounds really neat and alien. One decided to attack the other crewmate so I said the hell with that and shot 'em up lol. It was another cool moment that made me feel like I'm actually in a whole new galaxy and I don't know what the hell's going on, are these aliens friendly or hostile, etc.

    So I continued to explore the area and there's loot! Glorious loot. It didn't feel like redundant like ME1 (here's a 30th Stiletto pistol!), rather they were things like weapon mods, resources (that you can trade in with merchants later), etc. Mainly, not junk. I was immediately hit with optional side tasks to do on top of the main quest of finding my dad and my team. These ranged from investigating a cave, a crashed alien ship, a building/structure, etc. They were off the beaten path, and I was immediately thinking "please don't be like DAI, please don't be like DAI". So I approached the crashed ship and there were little things scattered around that told their own little back stories and when I investigated the ship, Liam and Ryder again both commented on it and what it might be. I continued and found that cave, again completely optional, wondering what could be inside. Turned out that among all the death and destruction of the planet, there was life inside. An old tree endured, green, surrounded by vegetation and plant life. I scanned it and the surrounding and again Ryder and Liam had a conversation together about it.

    The next stop was that old building/structure I mentioned. I was thinking it would probably be a room or two but no, it was fully rendered inside with hallways, multiple rooms, a locked door and alien technology scattered around. There was a lot of narration in here and some discoveries made. These things put a smile on my face because they genuinely didn't feel like throwaways. I'm really big on story in my games and I loved that I got a lot of narration and conversation out of each. I feel like BioWare stepped up their game in terms of environmental storytelling. Felt rewarding.

    Gameplay animations when exploring and in combat are a big step up over previous games. My Ryder's body would tilt and his gait would change naturally whenever I'd switch direction while jogging or going up and down steeper inclines.

    There was also a little moment where I was being a little wreckless, jetpacking boosting everywhere, and almost fell off a cliff. Liam saw that and said "Whoa! Watch your step there!" out of nowhere. I could have never done that and heard that line. Really cool.

    So to continue on, I found my downed crew and we were then attached by a Kett dropship. Things get dicey if you try to attack them rambo style out in the open. They can quickly focus on you and take you out, so I tried to play strategically, using cover. Cover is dynamic now and I had zero problems running, getting up close to cover and seeing Ryder automatically duck down. Good stuff. Mobility is the biggest difference in combat. The jetpack is a ton of fun to use, especially combining it with a downward nova strike. Love seeing enemies go flying with that. Combat just feels a lot more satisfying, and has that "umph" so to speak.

    I won't get into spoilers about what happens later in the mission, but I also want to note that during a conversation with his dad, Ryder would naturally bring up those discoveries I made (that were completely optional) and dad Ryder would comment on that like "Huh, nice job" etc and it flowed well. It was a neat moment that made me feel good about exploring off the beaten path.

    There was a bunch of combat in another structure that felt well designed with lots of spaces for cover and pathways to flank enemies. Also good stuff.

    I probably took longer than most in this whole area because I loved taking in *everything* there is to see and exploring every damn nook and cranny lol. With that mission over, I found myself back on Hyperion chatting with Cora and Liam. I will say these two are immediately much more likeable to me than Ashley and Kaidan, and I didn't mind the latter two really. Liam is charismatic, willing to take risks and kind of just goes with the flow. Cora is more rigid and wants to get things done, but I was pleasantly surprised by how soft she would be in some situations. The dialogue all flowed well.

    I got to the Nexus after all that (basically this game's Citadel) and had to call it a night. And speaking of the Nexus, I'm a little disappointed that there's no ambient music while walking around. Bioware's said that was a conscious decision by design. The themes from the trilogy like the Presidium, the wards, C-Sec etc becamse iconic for me and I remember them fondly. They really helped set the tone and atmosphere of the Citadel so it's sad there's nothing like that here.

    All in all, I can't wait to continue on later today. It was pretty addictive, and as a Mass Effect fan that loved the trilogy and was hoping this would turn out well, I'm so relieved. It's Mass Effect. 100%.

    Also side note, the music in general is ****ing awesome. Lots of synth, some bass. Oozes a bit of ME1

  9. #229 SP
    CG Editor Dant3's Avatar
    Mda...va las o doza de pastile, doză luată și de mine după ce am văzut porcăria asta.
    il_fullxfull.442391877_tcp0.jpg

  10. #230 SP
    OEE
    VIP Member OEE's Avatar
    live: https://www.twitch.tv/bioware - MP Gameplay

  11. #231 SP
    Cons. Mercedes-Benz djleo666's Avatar
    Quote Originally Posted by OEE View Post
    live: https://www.twitch.tv/bioware - MP Gameplay
    Pai si tu poti juca free 10 ore pe Origin Access sau EA Access. Origin Access are trial de 7 zile free dupa care poti anula continuarea..

  12. #232 SP
    manfurismojive kobayashi's Avatar
    Holy sh*t!...deci nu mai pot de ras SPOILER WARNING! : https://webmshare.com/Dm0Nz...."my face is tired"
    Este un thread pe Gaf plin de memes si gifs, nu are rost sa le mai postez si pe aici, uitativa daca vreti: A Compilation of Hilarious Animations in Mass Effect Andromeda - Page 5 - NeoGAF
    My God, ce e cu jocul asta....how the mighty have fallen, damn!...am zis eu ca Bioware nu mai e ce a fost

  13. #233 SP
    Senior Member poiuyt's Avatar
    Deci da, eram sigur ca n-are rost sa ma agit cu acest joc .. mai bine imi iau sniper elite..

  14. #234 SP
    Member AngelOfPain's Avatar
    De parca trilogia nu a avut bug-uri dar tot au fost niste jocuri fantastice. A Compilation of Hilarious Animations in Mass Effect Andromeda - Page 7 - NeoGAF

    Credeam ca invatam din greseli, sa nu mai judecam jocurile dupa un clip/gif, asa cum a fost si la Horizon .

  15. #235 SP
    Senior Member poiuyt's Avatar
    Ai si tu dreptate , Horizon tot asa a "inceput" si s-a dovedit a fi un joc super misto.

    Insa fiind vorba de EA, parca in ultimul timp le place sa scoata jocurile inainte de termen , cu multe buguri, cum a fost si inca e cazul BF1, totusi vorbim de francize super apreciate,nu iti poti bate joc.. dar .. o sa vedem, insa pe mine din ce am vazut pana acum nu ma atrage cu nimic,pana acum ME2 ramene preferatul meu.

  16. #236 SP
    manfurismojive kobayashi's Avatar
    Quote Originally Posted by AngelOfPain View Post
    De parca trilogia nu a avut bug-uri dar tot au fost niste jocuri fantastice. A Compilation of Hilarious Animations in Mass Effect Andromeda - Page 7 - NeoGAF

    Credeam ca invatam din greseli, sa nu mai judecam jocurile dupa un clip/gif, asa cum a fost si la Horizon .
    Evident ca imi doresc ca jocul sa fie bun. Il am precomandat la naiba, dar tare mi-e ca de data asta nu va fi ca si in cazul lui Horizon. Nu stiu, am eu asa un feeling.
    Multiplayerul am citit ca ar fi misto, deci macar are ceva bun pe acolo. Sper ca si sp sa fie interesant cat de cat. Insa nu pot sa nu ma rad la gifurile alea si cut-scene-urile cu dialoguri si animatii horror

  17. #237 SP
    CG Editor Dant3's Avatar
    Quote Originally Posted by AngelOfPain View Post
    De parca trilogia nu a avut bug-uri dar tot au fost niste jocuri fantastice. A Compilation of Hilarious Animations in Mass Effect Andromeda - Page 7 - NeoGAF

    Credeam ca invatam din greseli, sa nu mai judecam jocurile dupa un clip/gif, asa cum a fost si la Horizon .
    Credeam ca suntem în 2017 și nu mai vad animații din trilogia veche.

  18. #238 SP
    Senior Member Rasko's Avatar
    Threadul ala de pe neogaf, lasand gluma la o parte si faptul ca am ras cu lacrimi, m-a convins sa nu mai cumpar jocul, nici la pret de 5$. Imi pare rau, eu nu pot trece la asa ceva dupa Horizon, Uncharted 4 etc etc... Si gameplayul pare same old scheisse si chiar mai putin interesant decat ME3 de exemplu, unde biotic God era extrem de fun.

  19. #239 SP
    CG Editor Dant3's Avatar
    Ăsta e ultimul videoclip pe care-l mai pun, derulați pana la 8:10. Eu nu sunt atât de drastic, cum e Rasko, il cumpăr când ajunge 15 euro

  20. #240 SP
    Senior Member apbaciu's Avatar
    Ce va mai place sa dramatizati... Sper sa vad astfel de postari si la urmatorul joc anuntat de Bethesda .

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