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Thread: Ultra Street Fighter IV

  1. #41 SP
    Member Smileymike101's Avatar
    Da. Sunt singurele noastre oportunitati sa ne mai intalnim sa jucam offline.

  2. #42 SP
    Member storm89shadow's Avatar
    Se organizeaza la Nexus Pub maine la 14:00, nu?

  3. #43 SP
    Member Smileymike101's Avatar
    13:00

  4. #44 SP
    Turbo Killer RonanN1's Avatar


    USFIV Version 1.04 Patch & Omega Mode Announcement

    In our continuing desire to ensure that USFIV is a game by the fans for the fans, we will be releasing the version 1.04 patch in October. This patch will address some issues that were pointed out by the community, add the delayed wake up option to the dummy in training mode and for our PC users, more improvements to the online experience.

    The version 1.04 patch improves upon the version 1.02 patch released earlier this year by addressing more of the issues brought to our attention by our most diehard fans. Some of the fixes you can expect to see are the Decapre and Rolento changes introduced in the Ver B. patch reverted, as well as Cody’s Light Ruffian Kick once again causing a hard knockdown against airborne opponents as it did in AE 2012. There are more fixes being included, which we’ll disclose closer to the release date.

    For those of you out there who desire to practice your setups in the face of delayed wakeup, I’m pleased to announce the addition of the delayed wake up dummy option in training mode. Now that this setting is available, I’m really eager to see how this will advance the game and if anyone will be able to create setups that account for both normal and delayed wakeups.

    And lastly, for our PC players, we’ve heard the concerns you have voiced and have some fixes coming your way that should definitely improve your online experiences. For example, we noticed that when players were in the middle of matches, they were still getting pinged by those outside of the match, thereby creating slowdown. We’ve fixed it so that this will be no longer the case. Additionally, a few other connection fixes are going in as well, all of which should reduce the connectivity issues experienced by players.

    We’re not stopping there however! In our ongoing effort to make sure that Ultra SFIV is the greatest version of SFIV yet, we bring you a completely new, completely free and most importantly completely fun version of your favorite 44 characters in Omega Mode!

    For those wondering, Omega mode is a completely new mode in which every character has been modified and outfitted with new normal and special attacks, resulting in a refreshing take on the characters you’ve come to know and love over the last six years. As the primary goal for this mode was fun, we placed more emphasis on making the characters feel new, than on their balance. This means that strong, fan favorite attacks such as Ken’s Shinppu Jinrai Kyaku and Sagat’s Tiger Raid make their return while other characters such as Zangief gain new abilities, like being able to combo into his command throws.

    Words however, don’t do this mode justice, so we’ve decided to show a quick video of the madness you can expect to see with in Omega Mode.

    Now I know the next question that comes to mind is, “will this be playable online?” My answer to that is “it most definitely will be!” But as this mode is for fun, Omega mode will be restricted to unranked matches only. Additionally all official Capcom tournaments and Capcom Pro Tour affiliate tournaments will use the default Ultra balance, not Omega mode, as the tournament standard.

    Once again we would like everyone for their continual feedback. We are committed to making sure that USFIV lives up to it being the best iteration within the SFIV series yet. Be sure to check back later on for a full breakdown of the version 1.04 patch and for more information on Omega mode as it becomes available.

  5. #45 SP
    Turbo Killer RonanN1's Avatar
    ...ce stiti voi cum sta treaba:
    Attached Images Attached Images untitled.jpg

  6. #46 SP
    Turbo Killer RonanN1's Avatar
    LIVE!

    Twitch" bgcolor="#000000">Twitch value="http://www.twitch.tv/widgets/live_embed_player.swf" />Twitch&auto_play=false&start_volume=25" />



    IeSF USFIV Open Tournament started. Go Poke!


    Acuma joaca el.

  7. #47 SP
    Turbo Killer RonanN1's Avatar

  8. #48 SP
    Turbo Killer RonanN1's Avatar
    Live in cateva minute:

    Twitch



    Final Round TOP 8

  9. #49 SP
    Senior Member Minimize's Avatar

  10. #50 SP
    Senior Member siNcE's Avatar
    ...at a price of $24.99. Decent din partea lor. Cred ca am platit jocul asta de 5 ori pana acum

  11. #51 SP
    Senior Member DeathOfArt's Avatar
    Si ar fi super tare o editie de colectie cu fight stick pt ps4 si X1

  12. #52 SP
    Senior Member Minimize's Avatar
    Quote Originally Posted by Laurentiu View Post
    ...at a price of $24.99. Decent din partea lor. Cred ca am platit jocul asta de 5 ori pana acum
    Si o sa il mai platim odata, pentru ca.... Street Fighter

    Un fightstick e cam ~200$ , esti dispus sa platesti in plus atat pentru un collectors edition ?

    Sper sa introduca driverul care sa suporte controler/stick ps3

  13. #53 SP
    Senior Member DeathOfArt's Avatar
    pai editia de colectie de la witcher e pe la 200 de usd
    cea de la batman knight la fel, pe la 200+
    aparent asta e noul pret de collectors

  14. #54 SP
    Senior Member ReNeGaDe124's Avatar
    Quote Originally Posted by Minimize View Post
    Sper sa introduca driverul care sa suporte controler/stick ps3
    Ti-au indeplinit dorinta: Ultra Street Fighter IV hits PS4 on Tuesday, new enhancements detailed - PlayStation.Blog.Europe

    The big update: Ultra Street Fighter IV will support PS4 FightSticks, of course. But we’ve also included Lab Zero’s drivers so that USFIV will support licensed PS3 FightSticks as well. For more details on how this will work, please check the Capcom Unity or Lab Zero sites after the game launches on 26th May.

  15. #55 SP
    Senior Member siNcE's Avatar
    £20 well spent. ALL DLC up to date included

  16. #56 SP
    Senior Member Minimize's Avatar
    Multumesc pentru confirmare Renegade, oricum imi luasem masuri de precautie

  17. #57 SP
    Turbo Killer RonanN1's Avatar
    Ultra Street Fighter IV, touted as “the best version of the world’s greatest fighting game,” was just released for PlayStation 4 on May 26th, and it’s already starting to sound like the WORST version of the game.
    We got a little excited when it was confirmed that the PS4 version would eliminate minor input lag that affected the PS3 version. Now players are complaining that it isn’t just the input that’s laggy; EVERYTHING is lagging. We doubt that’s what the players were asking for.

  18. #58 SP
    Senior Member Minimize's Avatar
    Deci nu-s eu nebun ! .. cred.

  19. #59 SP
    Turbo Killer RonanN1's Avatar
    Ultra Street Fighter IV for PlayStation 4 had a pretty embarrassing launch the other day, with players being quick to report the bugs. Complaints and outrage arose over the slow pace of nearly everything, from the interface to the characters, and even invisible sonic booms.
    In a statement posted on Capcom Unity, Capcom is acknowledging the players’ concerns, and saying that they’re investigating it. For now, they’re pulling the PS4 port of USF IV from the Capcom Pro Tour, saying, “the integrity of the Capcom Pro Tour is a top priority for us and we will continue to work with tournament organizers worldwide to ensure that the highest quality event will be run.” They’re promising updates as they look into the issues, as well as informing players of when the PS4 port will be integrated into the Pro Tour. That sounds a lot like Capcom telling us they’re really not sure if they can have a patch out soon, but it’s still a better move than rushing a patch, which could potentially make the glitches worse.

  20. #60 SP
    Senior Member siNcE's Avatar
    Am jucat astazi cam 5-10 meciuri online si este tragic. Sincer mi se pare incet jocul si cand nu esti online Nu minte lumea. Revenim inapoi la MKX pana apare SF5.

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