Eurogamer – Recommended
“With much of the No Man’s Sky’s structure having apparently been added in the final month of development, that’s not so surprising. (The patch notes are eye-opening; mere weeks ago, this was half the game it is now.) There is tremendous room for it to grow and improve. As it stands, it’s flawed but completely intoxicating, a unique work of engineering art to lose yourself in. Sean Murray and his team at Hello Games set out with one goal: to create a game that is science fiction. Mission accomplished.”
IGN –*6/10*(Review In Progress)
“No Man Sky’s biggest failing, though, is that after more than 25 hours played I’m effectively doing the same things I was doing in the first hour. The differences that have been introduced through crafted and looted upgrades haven’t done enough to change up or evolve the gameplay loop of exploring, harvesting, crafting, fighting, and limited interaction. Despite having traveled thousands of light years and passing through several black holes, all I’ve really discovered is more of the same. In a game that takes so long to reach its stated goal, that’s just not enough.”
Gamespot –*7/10
“No Man’s Sky is immediately a massive game with impressive seamless transitions from ground to space, and it will entertain your inner collector for a while. The more you get to know it, the more you recognize its faults, and it’s easy to fall so deep into the act of exploring and trading that your focus narrows to those aspects alone. If, however, you consider everything it has to offer and listen to what Atlas has to say, No Man’s Sky becomes more than a collection of slightly different worlds in a seemingly never-ending galaxy–it becomes an examination of the meaning of life in a way that’s more valuable than all the gold or starships in its virtual galaxy.”
The Jimquisition –*5/10
“Like Spore before it, No Man’s Sky is a game that promised far more than it could ever deliver, but I can’t even blame my tepid reaction on hype. I did not for a second believe Hello Games’ vaguely described spacefarer could be anywhere near as varied and expansive as promised.*Even with my expectations guarded, however, I did not expect just another survival/crafting game that used randomization as a crutch to the point of losing all potential personality.”
Destructoid –*7/10
“No Man’s Sky isn’t quite what I thought it would be. It’s a fun sandbox game that’s full of wonder, until it isn’t. Unlike other similar titles, the magic fades over time, because 18 billion planets (sorry, 18 quintillion) don’t matter if it feels like there’s only truly 20 unique ones. I wouldn’t recommend No Man’s Sky if you don’t like getting lost — but for those of you who do, wander away.”
Videogamer –*6/10
“…for that first ten hours or so, for that sliver of space-time where all of it is new, it’s quite brilliant. The design decisions you can point to as flaws are always at least understandable. It’s full of great ideas and great moments, regardless of how long it takes for you to get fed up of them. So while it’s difficult to give it a glowing recommendation, it’s impossible to hate. On balance, it succeeds – for just long enough to be worth going in.”
Polygon –*6/10
“The magical tech behind No Man’s Sky has long been its selling point, so I guess the game’s nature as wide but shallow makes a lot of sense. Hello Games has built a set of tools that is amazing and unprecedented, something that could absolutely change the way huge games are made if placed in the right hands. But these powerful universe creation algorithms have been grafted onto a game that is, beyond its initial hours, so light on imagination. No Man’s Sky offers an incredible, impossible universe — but there’s little to do within it.”
Time –*9/10
“I’ve poured hundreds of hours into Minecraft and I’ve yet to visit “The End” or slay the Ender Dragon. Our ideas of what it means to play much less “finish” games like this look increasingly like scatter charts. Even if a hundred or more hours from now No Man’s Sky wears out its welcome, I’ll be grateful and still somewhat awestruck by what a tiny team of developers rejiggering decades-old design ideas managed to pull off.”
Guardian –*8/10
“The game that Hello Games has laid atop their incredible engine won’t be enough for some people. Fortunately, the developers have already said that they’ll add new features in future (free) updates, and presumably they’ll also fix the bugs, further tweak the balance, and hopefully adapt the UI for things like inventory management and location markers. But what’s there in the game as it exists today, the procedurally generated galaxy at its core, is incredible, and definitely worth exploring.”
Metro –*6/10
“…despite what seem like obvious failings you still get the feeling this is largely the game that Hello Games wanted to make. Whether they intend to use it as a foundation for more varied experiences to come is not clear, but even if they leave it as it is No Man’s Sky is still a game perfectly able to entertain and enthral for dozens of hours. But while the sky’s the limit in terms of its potential, most of your grander hopes and expectations will be brought down to earth very quickly.”
PlayStation Lifestyle –*9/10
“No Man’s Sky isn’t flawless. It’s probably not for everyone. Then again, No Man’s Sky is exactly as described by the eccentric Sean Murray. If you’ve ever dreamed of being a cosmonaut, of starting with practically nothing and amassing a fortune, of becoming a notorious space pirate, or had any other of the countless sci-fi fantasies out there, this is probably the game for you. Now, those fantasies might not play out exactly as you’d have hoped in No Man’s Sky, but this is a game that begs those who put in the time to come back just once more and see what lies just over the horizon. If this game is right for you, you won’t be able to put the controller down.”
We Got This Covered –*7/10
“No Man’s Sky isn’t the “game to end all games” that some fans have made it out to be, but that’s no cause for alarm. What Hello Games’ ambitious project does offer is the chance to savor the little details in a massive universe absolutely rife with them — a messy universe, to be sure, but one that’s not that different from our own in that regard.”
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