nu pot detalia , aici este vorba DOAR de preferinte . Tie poate ca-ti place la 60 fps , mie nu ! , nu mi se pare ca se misca ''natural'' , e mult prea rapid la comenzi , pur si simplu nu imi place . 30 fps e perfect , un foarte mic lag ce adauga la realism.
Cred ca stiu la ce se refera. E acea senzatie ca se misca mai rapid decat ochiul/creierul percepe normalul (Burnout, Ridge Racer vs Forza Motorsport 2, Gran Turismo 5P). Ramane de vazut ce senzatie vom avea si daca ne vom obisnui. In-car view va fi ok, pentru ca sigur ii va mai scadea putin din framerate.
PS: la LCD am o optiune, dinamic motion, care adauga frame-uri pentru o miscare mai fluida. Intr-adevar miscarea devine super fluida, dar iti da o senzatie de 2x viteza normala.
Burnout are sigur 60fps, iar Forza Motorsport 2 30fps. Cel putin, in cockpit... mi s-a parut identic cu GT5P.
ochiul nu ''vede'' 30 de fps-uri ...e ceva organic , nu face poze si le deruleaza , s-a constatat ca poate vedea pana la 200 ''fps ''in anumite conditii . Da , e doar o preferinta de a mea 30 > 60![]()
De fapt ochiul uman percepe doar 24 (23,976) de cadre derulate in aceeasi secunda pe un ecran (in mod real nu se poate defini exact numarul cadrelor, dar s-a ajuns la un standard), 60 de fps-uri inseamna o miscare mai fluida, nu stiu de unde senzatia asta de miscare mai rapida.
Sursa: Wikipedia.Main article: Persistence of vision
Though animated media works on distinct frames sampled at discrete points in time, there is no evidence suggesting that the human visual system works in the same way. Therefore, it is impossible to express the limitations of human perception as a given maximum frame rate.
It may be possible, however, to investigate the consequences of changes in frame rate for human observers. The most famous example may be the wagon-wheel effect, a form of Aliasing in time, where a spinning wheel suddenly appears to change direction when its speed approaches the framerate of the image capture/reproduction system.
Different capture/playback systems may operate at the same framerate, and still give a different level of "realism" or artifacts attributed to framerate. One reason for this may be the temporal characteristics of the camera and display device.
Hai sa lasam ochiul uman, ca oricum stie el mai bine cat vede, restul sunt doar standarde si sa revenim la FM3.
informati noi despre joc
- Forza 3 features the latest and greatest cars available, with the fastest and most exotic cars in the world included in an offering of over 400 cars, all of which are fully tuneable and customisable. Hopefully this includes my 1993 Hyundai Excel (Ed. Sad), and I can make it go faster than 0-60 in 30 seconds. Although I doubt this is the case, if you are a fan of a car, chances are it is featured in the game, and you can make it much, much cooler.
- The game will feature over 100 racing tracks from around the world, including much more road courses in the most beautiful places than the previous game, like in the gorgeous mountainous Montserrat region in Spain. I am personally looking forward to pretending being a driver from Top Gear. (fingers crossed, motor home races).
- The game promises to have some of the most detailed car models ever created for a video game. The cars will have a purported 10 times higher polygon count than the cars in the first game. The interiors have been painstakingly recreated too, a feature that racing purists will be especially happy with, so the uber-realistic driver's view will be more awesome than ever.
- The hyper realistic physics engine from will be making a return, new and improved to boot. Combine this with the customisation and new A.I. system, and you’re in for a gameplay experience as unique as the car you choose to drive.
- Something I know all to well, simulation games can be mighty frustrating for less skilled or dedicated players. Forza 3 will have a number of features to make the learning curve much easier for newcomers, with settings such as auto-braking, gameplay rewind and auto-tuning, with a difficulty level that evolves as your skill does.
- Forza 3 features lots of new game modes that promise to verify the racing formula, which can become repetitive if done incorrectly. The single player campaign will have a fully personalized racing calender with over 200 events, with everything from endurance events to drag racing.
- User-made content will again be the star of the show, now more than ever, with even more options and ways to customise you car than the impressive list presented in Forza 2. With the return of the upgraded Auction House and deep editing systems from the first game. Painters, tuners and gear heads will be in heaven, especially with the ability to share your hard work over Xbox Live. New leaderboards will also offer the most skilled tuners and painters the opportunity to rise the ranks and showcase their masterpieces to the world.
un interviu despre drag racing in FM3:
Forza 3: Drag Racing Q&A - GameSpot Sports Beat - Gaming News and Videos For Sports Video Games - Football Video Games - Baseball Video Games
Just like other racing events in our Career mode, there's a series of drag racing events players may encounter during their exploration of our 220-career event matrix. All drag race events in Forza 3 are limited by horsepower and power train, and they take place on our eighth-mile and quarter-mile drag strips (although we also have the one-mile and half-mile drag strip tracks in the game as well). All career events are optional in Forza 3.
Each drag event is a series of three race days, and each race day consists [of] three heats. In classic tournament style, the winners of each race face each other in the next round while the losers are matched up. And basically, you go through a total of nine runs to determine the winner of the overall event between eight competitors.
We've added 50 percent more car upgrades to Forza 3 from the previous game, which already had plenty to begin with. That said, we don't have specific drag racing part upgrades, like line lock, drag-specific fuel pumps, or drag-specific superchargers. What we've got are a ton of upgrades to mix and match, such as different tire compounds and separate front and rear tire sizes. Managing these upgrades can make your car very good at launching--drive train swaps, engine swaps--basically all the components that make your car really fast for drag racing. Just like in real life. Again, Forza 3 is an automotive sandbox that allows the player to optimize cars for all types of scenarios--circuit, oval, drag, drift, etc.![]()
pretty neat!![]()
Bookmarks