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http://www.eurogamer.net/articles/di...4-pro-analysed
Bad News - 1080p users lose super-sampling on both 60fps and 30fps modes and we don't understand whyThis just doesn't make sense. Despite handing in exactly the kind of optimisations required for a mostly silky smooth experience, Naughty Dog has completely cut off access to The Last of Us Remastered's higher resolution mode when the Pro is attached to a full HD screen, meaning that the enhanced super-sampling anti-aliasing is now completely gone. Adding to the frustration is that this applies also to the 30fps mode, which*never had any performance issues at all. It's perplexing and we're not entirely sure why Naughty Dog has done this: simply rolling out the 4K optimisations would have kept everyone happy, regardless of the screen their Pro was attached to.

Good News - PS4 Pro now has a completely locked 1080p60 modeOn the plus side, there is a new mode entirely specific to 1080p displays to replace loss of super-sampling. Run the game connected to a full HD screen (or set your video display settings output to 1080p if you have a 4K screen) and you get the fastest, smoothest version of The Last of Us ever released, along with the higher resolution shadow-maps that were previously locked to the 30fps mode. We put this game through the wringer in even the most intense scenes the game offers and*could not see a single dropped frame. The only issue is that the high-res shadow-maps have some glitching issues that need addressing but overall, this is really cool stuff. The issue is this though: bearing in mind that 4K performance issues are improved, why was super-sampling removed as an option for 1080p users? This mode is great, but why couldn't it have been an option for all Pro users?