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BioShock Infinite multiplayer in the works - report | News | Eurogamer.net

Was Irrational's decision to delay BioShock Infinite into 2013 fueled by a late-in-the-game move to add multiplayer? A new job listing at the 2K studio certainly raises suspicions.

Twitter sleuth Superannuation earlier today spotted an opening on the BioShock team for a network programmer.

Irrational wants someone who has "shipped at least one commercial network-connected game title, preferably on a console" and "previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc."

Judging by that job description, if BioShock Infinite was to ship without multiplayer the successful applicant would likely have a very boring time of it.