Hey there!
It looks like you're enjoying Console Games but haven't created an account yet. Why not take a minute to
register for your own free account now? As a member you get free access to all of our forums and posts plus the ability to post your own messages, communicate directly with other members and much more.
Register now!Already a member? Login at the top of this page to stop seeing this message.
---
Hello!
Se pare ca iti place Console Games insa nu ti-ai creat inca un cont. Pentru a beneficia de toate avantajele iti ia doar un minut sa te
inregistrezi si este gratuit. In plus ca membru poti accesa nelimitat toate functiile acestui website, comunica direct cu ceilalti si participa la concursuri, tournaments, arcade, etc. Multumim anticipat pentru intelegere !
Inregistreaza-te acum !Daca esti deja membru ConsoleGames.ro si inca iti apare acest mesaj, te rugam sa te loghezi cu userul si parola pentru a nu mai fi deranjat. O zi buna !
Single post: Clubul Xbox One
-
21-06-2013 06:14 #1741 SP
Senior Member
MS eliminates its best new feature: 10 person, 60 min Family Sharing plan for Xbone - Page 29 - NeoGAF
Zvon cum ca planul ala de sharing pentru toata familia era defapt doar un demo de 60 de minute
.
De aia n-au vrut sa ne dea mai multe detalii despre cum functioneaza.
Si de la o alta sursa: http://pastebin.com/TE1MWES2
First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.
Deci nicidecum nu puteai sa cumperi un joc si sa-l imparti cu inca 10 persoane.
Asta ar fi fost mai daunator pentru ei decat sa se poata vinde jocurile second-hand.