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Thread: Clubul PlayStation Vita - PS Vita

  1. #421 SP
    Senior Member OlBlueEyes's Avatar
    Quote Originally Posted by justamodel View Post
    Poti sa vezi flash video pe vita?
    Din cate stiu eu nu...sau psv-ul are un flash al sau,oricum Sony is in negocieri cu cei de la adobe pentru un flash din cate am inteles.

  2. #422 SP
    Member Darku's Avatar
    Quote Originally Posted by tudyniuz View Post
    Eu astept sa imi ajunga consola zilele astea, insa ca jocuri am luat doar Rayman si Marvel vs Capcom 3. Sunt singurele care isi merita banii din punctul meu de vedere. Restul jocurilor sunt foarte scurte, iar la pretul actual al jocurilor o vreme nu voi mai cumpara mare lucru. Nici macar Uncharted nu ma atrage atat de mult. Mi-ar placea sa vad un Oblivion sau Fallout 3 portat pe PS Vita. Ar fi senzational. Ma bucur insa cand vad ca mai sunt si altii care si-au luat consola si nu au criticat-o atat de dur.
    Eu mi-am luat Uncharted si Wipeout, poate facem schimb dupa ce terminam jocurile ?

    Pentru mine este consola perfecta, mai trebuie lucrat un pic la browser sa aiba si suport flash, html5 dar in rest sunt bucuros de ea. Sunt jocuri pe placul oricui si preturi decente, Motorstorm RC lansat saptamana aceasta costa 4,79 GBP !! asa preturi, da.
    Display-ul este imens si calitativ, consola este solida si construita ca sa tina, gaditi-va la calitatea PSP1000 (ca un tank) insa la greutatea si grosimea PSP2000. Pana la sfarsitul anului SOny au promis 100 de titluri pentru aceasta consola. Pe drum sunt Killzone, Resistance, Little Big Planet, Monster Hunter, Warriors Lair (fostul RUIN), stati linistiti ca intr-un an, maxim doi vor fi jocuri AAA deajuns, bani sa fie.

  3. #423 SP
    OEE
    VIP Member OEE's Avatar
    Overall este o consola portabila buna. Singurul lucru care ma deranjeaza la ea este noul meniu full touch, XMB ftw.

  4. #424 SP
    Junior Member Bossschetar's Avatar
    am si eu o intrebare Daca imi cumpar un joc de pe US Store , il pot juca online aici vorbesc de Wipeout 2048

  5. #425 SP
    Junior Member afganistanu's Avatar
    Credeti ca o sa iasa Gta 4 pe Ps Vita ?

  6. #426 SP
    Senior Member Anderul's Avatar
    Nu.

  7. #427 SP
    Senior Member darkpaul13's Avatar
    merita versiunea 3G ?adica e suportata de operatorii de telefonie mobila din Romania ?

  8. #428 SP
    Banned cryyo's Avatar
    Sony are parteneriat cu Vodafone dar numai in urmatoarele tari:
    UK, Irlanda, Italia, Germania, Spania, Portugalia, Olanda, Franţa, Australia şi New Zealand.
    Am inteles ca Vita nu va fi blocat �n ceea ce priveşte folosirea unui alt SIM (oferit de un alt operator �n afara Vodafone) pentru transferul de date via 3G. Dar pt. ca PS Vita nu e oficial in RO tot nu vei putea sa ai acces la toate minunatiile ei.

  9. #429 SP
    Senior Member darkpaul13's Avatar
    da..stiu ca nu e lansata oficial dar ne iau banii pe ea..eu doar vroiam sa stiu daca ma voi putea conecta la internet cu o cartela SIM ptr 3G de la noi

  10. #430 SP
    OEE
    VIP Member OEE's Avatar
    In what could be interpreted as a response to Nintendo Direct, Sony has announced a "Welcome! PlayStation Vita Game Heaven" web broadcast for March 9.

    In the broadcast, Sony will detail as-yet-unannounced Vita titles, Vita services, upcoming releases and information about games that have already hit the market (DLC announcements?).

    The stream will also include presentations from game designers, producers and creators and as an incentive to watch the promotion, Sony will be giving away twenty 3G-enabled Vitas to viewers.

    If this is something you might be interested in, be here March 9 at 6:00 am EST (assuming I've correctly made the calculation from 20:00 JST).

  11. #431 SP
    Member dtancu's Avatar
    Quote Originally Posted by darkpaul13 View Post
    da..stiu ca nu e lansata oficial dar ne iau banii pe ea..eu doar vroiam sa stiu daca ma voi putea conecta la internet cu o cartela SIM ptr 3G de la noi
    Da, merge fara probleme. Mie imi merge cu cartela Vodafone romaneasca de date, imi merge si cu SIM-ul din Blackberry

  12. #432 SP
    Senior Member OlBlueEyes's Avatar
    How Fast Are Vita Memory Cards? • Articles • Eurogamer.net

    PlayStation Vita has swiftly established itself as the premier platform for the most technologically advanced mobile games, boasting a simply superb hardware spec, a beautiful screen and an excellent array of input controls. The only thing that disappoints is Sony's historical annoyance in insisting upon proprietary memory cards in an environment where almost everyone else seems to get by just fine using SD cards and their micro equivalents. This article asks if they are needed, and whether the big price premium translates into a better experience for the gamer.

    Sony says that the cards are required for security concerns (an odd excuse for a system that lets you back up all content to PC or Mac, and not a good enough reason to shift the cost onto the consumer) and also says that a set performance level is required. Bearing in mind how many games stream in assets while you play, this second reason makes a lot more sense. At Digital Foundry, what we wanted to know was how fast these proprietary cards are, how they compare to what's already on the market, and to discover what the performance level is that Sony deems appropriate to justify a proprietary set-up.


    It's fair to say we didn't go into this in a particularly optimistic frame of mind: when it takes 9.5 minutes to back up WipEout 2048 from Vita to PC (a game with a download size of 1.6GB, suggesting a paltry 2.87MB/s transfer speed), we aren't particularly optimistic about performance here, but we wanted hard numbers across a range of scenarios.


    A good test is sequential read and write speed. We tried to measure this by using a 425MB 720p video file in the h.264 format, implementing the Content Manager to stream the file from computer to Vita and back again, repeating the test three times. We asked four users - two using the 8GB card and two 16GB owners - to help us out here to give a range of results.


    First up, a look at read performance - probably the most important element for games.


    "When it takes 9.5 minutes to back up the 1.6GB WipEout 2048 to your PC, it's safe to say that we didn't go into these tests with much optimism."

    8GB Card 1 8GB Card 2 16GB Card 1 16GB Card 2
    Read Test 1 6.44MB/s 6.16MB/s 7.20MB/s 7.46MB/s
    Read Test 2 6.34MB/s 6.54MB/s 7.33MB/s 7.46MB/s
    Read Test 3 6.25MB/s 6.44MB/s 7.33MB/s 7.87MB/s
    Average 6.34MB/s 6.38MB/s 7.29MB/s 7.60MB/s
    Read speeds are hardly colossal for flash media, bearing in mind that even a cheapo USB flash drive should be able to provide a 10MB/s throughput, and a carefully chosen bargain stick such as the ByteStor Data Ferry can achieve over 15MB/s with ease. Class 10 microSDs can easily outstrip the read speeds here too and are a quarter of the price of the Vita cards. In terms of other comparisons, the PS3's Blu-ray drive can achieve a maximum throughput of about 8MB/s, so the Vita gets close with the 16GB card but falls short on the 8GB variants we tested.
    Now onto the write speeds, where things take a turn for the bizarre, and where performance falls through the floor. What we should emphasise here is that all runs were consecutive with no breaks and the data clearly indicates that caching isn't going on - as results can get worse on later runs, rather than better. What we'll also point out is that this is one single file being transferred. Transferring scores of photos across to the Vita sees performance fall still further - dramatically so in fact, which may explain why WipEout and other titles take so long to back up onto your PC.



    8GB Card 1 8GB Card 2 16GB Card 1 16GB Card 2
    Write Test 1 5.45MB/s 3.63MB/s 4.47MB/s 7.08MB/s
    Write Test 2 4.34MB/s 5.0MB/s 5.18MB/s 7.72MB/s
    Write Test 3 2.81MB/s 4.21MB/s 7.33MB/s 7.08MB/s
    Average 4.20MB/s 4.28MB/s 5.66MB/s 7.29MB/s
    The results here are eye-opening, indicating significant disparities not just between 8GB and 16GB cards but also between individual users. It's safe to say that write speeds - a traditional weakness of flash RAM - were all over the place, particularly poor on the 8GB stick with only our top-performing 16GB card showing any kind of consistency on both read and write tests. Quite why we see so much inconsistency between one test and the next is completely unknown to us - it may well be an issue with the Content Manager for all we know, though read speeds perhaps suggest otherwise. These are fairly consistent between users, but again show a clear advantage to the 16GB cards completing the read task seven to ten seconds faster on our test file.


    "We see a clear performance increase between our 8GB and 16GB test cards and data from Japan suggests that a 32GB upgrade boosts speeds still further."



    We also asked three 32GB users in Japan to contribute data. While the tests were not quite as exhaustive, we saw better results again. Read times varied between 8.3MB/s for one lucky user, with the slowest result coming in at 7.32MB/s. Write speeds saw a max of 8.3MB/s for the user with the 32GB "golden card", averages of 7.08MB/s for another and a slowest recorded speed of 6.07MB/s.
    Overall results are conclusive despite some of the strange data: the bigger the card you buy, the better the performance you will get, and there are obvious speed advantages in buying the 16GB card, with less variance in write speed if you get the 32GB offering (still unavailable in Europe).


    What isn't conclusive is whether Content Manager has issues resulting in the poor write speeds, and whether encrypting/decrypting content might have an impact. This may explain poor sync times for game content, but why would Content Manager bother encrypting a simple video file? It doesn't make sense. Regardless, we wanted to see if the disparity extended to gameplay, so we did further testing with the same cards. Suffice to say that the difference we saw in the read/write tests extends to game loading times too.

    Real Life Testing: WipEout 2048
    WipEout 2048 takes a long time to load levels, even in its new patched form, which we found to lop off around 10 seconds of loading time on a 16GB card (based on the Race 1/Race 2 tests below). We decided to compare the patched game across the four memory cards we had available for testing. Alas, our Japanese 32GB testers didn't own WipEout so couldn't take part.


    The results once again show a level of disparity between all testers, but once again there are comfortable advantages for the 16GB card owners.


    Indeed, on the Race 1 result we see the best 16GB card outperform the poorest 8GB card by over 35 per cent. Quite why we are seeing this is unclear: all of the cards contained varying amounts of content and in an ideal world we'd have been running WipEout and nothing else, but the notion of more free space buying faster speeds doesn't correlate with our data when the "faster" 8GB stick actually had more content on it than the slower one...



    8GB Card 1 8GB Card 2 16GB Card 1 16GB Card 2
    Race 1 50 secs 47 secs 45 secs 37 secs
    Race 2 43 secs 40 secs 37 secs 34 secs
    Race 3 30 secs 28 secs 28 secs 28 secs
    Race 4 39 secs 37 secs 35 secs 36 secs
    Average 40.5 secs 38 secs 36.25 secs 33.75 secs
    Fascinating stuff. Previously we'd compared the extended load times of WipEout 2048 in its unpatched form operating from the memory card compared to its retail "cartridge" companion. Across the run of results we saw that sometimes the download was a couple of seconds ahead of its retail counterpart, but sometimes the reverse was true meaning no overall load time win for either form.

    "WipEout's recent patch lopped off up to ten seconds of loading time, but we still saw noticeable performance differences between our 8GB and 16GB Vita test cards."



    All of which leads us to wonder whether the proprietary cards are actually justified. After all, Xbox 360 gets by quite nicely by allowing you to use virtually any USB flash storage medium even for complete game installs, simply refusing to operate if your storage isn't fast enough - so why not do the same on Vita?


    In comparison to microSDs out there, we see the Vita cards operating at the equivalent of Class 2 to Class 6, depending on what kind of mood you catch it in (the class system is defined by write speeds). Read times are not really covered by the SD Class system, but in our experience they're either the same or quite a bit better - flash memory in general tends to be more challenged when it comes to writing data as opposed to reading it back.


    The Vita cards seem to max out at somewhere in-between 6MB/s to 8MB/s, generally speaking - quite a large delta. At the time of writing, a 16GB Vita card costs around �40 while a Class 10 MicroSD with a reputable brand, offering the same storage, can be purchased from Amazon for as little as �10.


    So does the Vita cards' premium price-point buy you a good performance level? Seemingly not, but we have to make do with the hand we've been dealt, and it seems to be the case that the higher capacity the card, the better the performance level. Try as we might, we can't see more empty space buying better read/write times and again it would go against the ethos of the proprietary system guaranteeing a certain performance level. Were it not for the eye-watering �40 price-point, the 16GB card would be an instant recommendation - if only for the fact that there are so many good games, that 8GB card is going to fill up pretty quickly...

  13. #433 SP
    Mad Collector rodarkone's Avatar
    Am testat in vita urmatoarele cartele

    1. O2 - cea cu care mi-a venit - normal merge beton
    2. Vodafone CZ - perfect
    3. Orange RO - perfect
    4. Vodagone RO - perfect

    Deci nu va faceti griji din punctul asta de vedere.

    Cat despre viteza jocurilor - am inteles ca exista probleme (eu unul nu le-am sesizat)

    Din ce m-am jucat eu

    Escape plan - excelent, dar e un "back touch ul" este dusmanul
    Uncharted - super - pot spune ca e cel putin similar cu cele de pe fratele PS3 (sau sora daca preferati)
    Marvel vs Capcom 3 - cel putin identic cu versiunea de consola (ps3 / xbox 360 ) -
    Ridge Racer - am jucat doar 2 curse (a venit ieri si am muncit in tura de noapte - nu am avut asa mult timp) - ce a fost interesant - am prins jocul la super oferta pe Zavvi (14 lire) si inside a venit cu un gold pass ( 8 EU / 7 lire + discount code pentru katamari 8 lire (10 EU) - eu zic ca e bine (desi jocul a luat note proaste - e totusi aceelasi ridge racer pe care il stim)
    Rayman Origins - cred ca este cel mai misto joc pentru aceasta consola - din pacate eu am doar versiunea demo - dar in mod sigur il voi cumpara cand pretul va ajunge la un nivel decent (sa zicem 20 EU)

    In rest ce pot sa spun - maps suks, eram la birou si imi spunea ca sunt acasa (nu stiu de ce) - diferenta fiind doar de 16 KM
    Facebook .. bla bla n-am incercat (nu sunt fan)
    Start park - dragut dar inutil - bun pentru cei care vor sa faca trofee easy
    Nu am incercat functiile "suplimentare" de chat and **** - nu sunt interesat (practic doar parte de jocuri ma pasioneaza)

    Probleme:

    1. am 2 minis care nu merg
    2. mi-a freezuit 1 data

    In rest - ma asteptam la compatibilitate PSX - nu exista sa speram ca pe viitor (naibi sa porteze emulatoru ala de PSP ca nu-i doare curu, chiar si pe bani)

    Astept titluri ca Ruin (care se numeste acum Warrior ceva .. )

  14. #434 SP
    Member leo_cosmin's Avatar
    In afara de un card de memorie, mi-ar mai trebui altceva achizitionat o data cu consola (si in afara de jocuri, evident)? Vreau sa imi iau una cu 3g si un card de 16 gb si ma intrebam daca mi-ar mai trebui altceva acum.... Mentionez ca vreau sa o folosesc si pt. remote play, desi inca nici nu am cautat cum se poate face asta, exact (adica ma intreb daca pot juca in alta parte decat unde se afla ps3-ul, sau doar prin conexiune wi-fi si practic, trebuie sa fiu la o distanta relativ mica). Din cate am vazut, starter pack-ul nu cred ca mi-ar trebui, nu mi se pare foarte util, nici car kit-ul, deocamdata....

  15. #435 SP
    Mad Collector rodarkone's Avatar
    Consola si un card - sunt suficiente. (evident si jocuri) sincer sa fiu daca nu vrei neaparat sa le ai in format fizic, cele downloadabile sunt mai ieftine si pentru inceput merita. (de ex diferenta de la 1150 coroane la 850 coroane pentru Rayman Origins - mi se pare semnificativa - e doar un exemplu pe care il am eu acum nu am urmarit preturile la alte jocuri, valuta in care se efectueaza consider ca nu e importanta, avand in vedere ca putem inmulti, sau imparti - deci se pastreaza proportiile)

  16. #436 SP
    Member leo_cosmin's Avatar
    Stii cumva cum e treaba, exact, cu remote play? Trebuie sa fiu in apropierea unui wi-fi, deci destul de aproape de ps3, nu? Oricum, am inteles ca nu merg foarte multe jocuri in remote play, cel putin deocamdata.

  17. #437 SP
    Senior Member OlBlueEyes's Avatar
    Pocket Gamer: How to get Trophies in used Vita games | Joystiq
    We've seen Sony's own tips and tricks for the Vita, but as the device ages (six days old already!) more and more will appear, as Pocket Gamer shows with its tutorial that explains how to renew trophy-earning functionality in used Vita games.

    Upon booting up a pre-owned Vita title, players will get a screen that reads, "You cannot earn trophies in this application. Only the first player to use an application can earn trophies. To earn trophies, you must link the Sony Entertainment Network account of the first player to use this application with the PS Vita system." Pocket Gamer says the following steps will render that warning useless:
    Go to the main menu and hold down the screen for two seconds, until little bubbles appear on the upper-right side of each game's icon. Hit the bubble you want and click "Delete."
    A screen reading "All data related to this application will be deleted" will pop up. Hit "OK."
    Load the game and you should be good to go.
    This process won't delete the previous player's trophies, Pocket Gamer adds.


    ---------- Post added 02-03-2012 at 11:05 PM ----------

    Vita sales hit 1.2 million worldwide, software surpasses 2 million units | Joystiq
    Sony announced this morning that sales of the PlayStation Vita have reached 1.2 million globally, boosted by the recent launch in Americas, Europe and PAL territories. According to the company, sales of the hardware have "exceeded expectations," with software sales for the new handheld surpassing 2 million units.

    "The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context," said Sony Computer Entertainment prez Andrew House. "To sustain momentum, we're working closely with third party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe."

  18. #438 SP
    Senior Member Tudoran's Avatar
    good news for all you facebook addicts Vita’s Facebook app is fixed, now ready for download | VG247 (cred ca e una dintre cele mai scurte stiri vazute pe vg247 )

  19. #439 SP
    Junior Member Bossschetar's Avatar
    pentru cei care detin wipeout 2048 , vreau sa mi se comunice si mie va rog ca sa joc ONLINE imi trebuie network pass (vorbind aici DE US). Din cate am inteles varianta card (boxed version) detine si un network pass , dar pe ce : PE US SAU UK !

  20. #440 SP
    Member Darku's Avatar
    Quote Originally Posted by Bossschetar View Post
    pentru cei care detin wipeout 2048 , vreau sa mi se comunice si mie va rog ca sa joc ONLINE imi trebuie network pass (vorbind aici DE US). Din cate am inteles varianta card (boxed version) detine si un network pass , dar pe ce : PE US SAU UK !
    Orice varianta boxed contine un network pass, am varianta US si am codul, varianta EU tot are codul inclus, pe youtube am vazut unbpxing la EU si avea acel cod, doar varianta de pe PS Store nu are network pass si trebuie cumparat separat.

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