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Thread: Google Stadia

  1. #221 SP
    Why so serious ? razvanrazy's Avatar
    Pfoai ce titlu de cancan de la gamespot
    Also, se discuta deja despre asta, daca te uiti cateva postari mai sus

  2. #222 SP
    Senior Member dronology's Avatar
    Google's Stadia game streaming platform is still hanging in there, but it still hasn't lived up to some of its original goals. The available library is limited (compared to other platforms), there won't be any first-party games developed by Google, and Stadia's ambitions for 4K gameplay didn't really pan out. Now the company faces a possible class action lawsuit over 4K gaming claims.

    A 42-page breach-of-contract lawsuit has been filed in the Eastern Court District of New York, against Google, Bungie (developers of Destiny 2), and Id Software (Doom, Quake, etc.). The filing alleges "unfair and deceptive trade practices concerning the advertised display quality and resolution of video games distributed by Google Stadia," and states that various executives at all three companies made false claims about most or all games running at 4K.
    https://www.androidpolice.com/2021/0...ias-4k-claims/

  3. #223 SP
    Why so serious ? razvanrazy's Avatar
    Ce vrajeala

    Primul comment de la articol spune tot (l-am atasat).

    "Google Stadia is technically capable of streaming games at 4K," - nu doar ca e technically capable, dar stream-ul este oricum trimis 4k 60fps, doar ca unele jocuri nu ruleaza la sursa la 4k - ei stiu de ce au impus asta.

    Dar e ca la console practic, unde nu prea au existat 4k games pana de curand, desi o generatie intreaga de console a fost vanduta cu 4K logo si jocurile la fel.

    Basically, daca acest proces e castigat, Sony si MS vor avea de platit probabil miliarde, retroactiv, de la primele 4k claims.

    Consola pentru ca are 4k pe cutie nu e o problema - ea tehnic suporta 4k, face output de imagine 4k, dar jocurile care sunt vandute cu 4k logo = minciuna.

    Vedem ce iese. Cred ca e doar un PR stunt al cuiva ca sa denigreze Stadia putin.
    Attached Images Attached Images comment.jpeg

  4. #224 SP
    Senior Member dronology's Avatar
    Stadia Developers Can't Fix The Bugs In Their Own Game Because Google Fired Them
    One of the few games that Google actually owns — although it was released first on consoles and PC before making its Stadia debut — was Journey to the Savage Planet. Google acquired Typhon Studios before the end of 2019, and the deal meant that Journey to the Savage Planet was one of the few games that came free with the Stadia Pro subscription.
    https://kotaku.com/stadia-developers...e-b-1846331302
    Dacă Stadia continuă să navigheze în derivă mă tem că în maxim doi ani o să ajungă pe lista asta: https://killedbygoogle.com/

  5. #225 SP
    Why so serious ? razvanrazy's Avatar
    El ca articol e partial misleading, pentru ca studioul ala nu se mai ocupa. Dar nu au concediat toti angajatii, ci doar au anulat proiectele viitoare (deci concediati au fost probabil cei care lucrau la astea viitoare unannounced).
    Sunt cateva jocuri care sunt aproape de finalizare si se vor lansa, dupa cum au zis.

    Deci cumva articolul asta lasa de inteles ca nu a mai ramas niciun angajat acolo.
    especially when better services exist?
    Pai probabil ca aia nu au facut o comparatie intre servicii, sa vada ce dezastru e - momentan - la celelalte - geforce now, luna, xcloud - sunt toate dpdv tehnic (momentan) un dezastru.
    Era chiar zilele trecute pe reddit o discutie, unii care aveau nevoie sa joaca pe telefon ceva jocuri si ziceau ca la geforce now si new beta de la xcloud calitatea video e foarte naspa si nu e jucabil nimic.

    Daca ne uitam in articol, ei efectiv au postat la fostul developer pe site (care nu mai au nicio treaba cu jocul oricum de peste un an) si acum au facut articol ca "uite, nu mai raspunde nimeni de joc".
    "You can’t really blame the original developers — Google fired them all" - dar nu e adavarat asta, ca "original developers" nu erau angajati, ca sa ii concedieze - cu aia doar au intrerupt colaborarea.
    De concediat din ce stim noi aia erau angajati google care au fost concediati si n-au nicio treaba cu fostul developer al jocului astuia.

    De ex in articol zice ca google aquired Typhoon Studios (deci direct developerul), dar userul ala de pe reddit s-a adresat catre 505 Games, care e de fapt fostul publisher

    Un alt articol facut pe genunchi, strict ca sa denigreze Stadia. Efectiv nu inteleg ce se intampla.

    Si ca sa te citez (desi stiu ca nu ai nicio treaba cu asta) - daca media continua sa denigreze in halu asta Stadia, ma tem ca destul de rapid, Stadia o sa ajunga pe lista aia

  6. #226 SP
    Senior Member Espiritus's Avatar
    Cred că supraestimezi impactul pe care îl au publicațiile penibile precum cea de mai sus asupra industriei. Daca apar un nou God of War si un joc from software exclusive Stadia ne facem toți abonamente la ei mâine, indiferent de cate articole mincinoase apar. Nu presa vinde o platformă, ci jocurile.

  7. #227 SP
    Why so serious ? razvanrazy's Avatar
    Lumea e usor influentabila si kotaku e o publicatie destul de mare si care poate influenta destul de usor. Iar astfel de articole facute pe genunchi au un public tinta. Cei care nu investigheaza nimic si doar citesc ce li se spune.

    Also, da. Daca aduc niste exclusivitati capabile, cu siguranta rup tot, dar nu vad sa o faca.

    Eu sincer, desi am abonament de la aparitie si il foloses cam zilnic (momentan ma joc in pauze, Hitman 1 pe iPad cu controller de Xbox ), ma astept sa se opreasca la un moment dat si sa fie doar un fel de deschizator de drumuri pentru partea asta de game streaming de calitate. Dar pana acolo mai este cale lunga si mai au multe promisiuni de implementat.

    Sa vedem daca o si fac sau a fost doar gura de ei.

  8. #228 SP
    Senior Member dronology's Avatar
    Momentan văd că Stadia a închis divizia de dezvoltare jocuri și că ia amploare o campanie de imagine negativă (să nu uităm incidentul cu Terraria).

    E clar că Google nu are chef să investească în Stadia: au renunțat la crearea de jocuri (nici nu achiziționează studiouri) și încearcă să atragă exclusivități (deocamdată nimic notabil). Probabil au crezut că dacă e vorba de gaming banii vor veni fără efort (servere aveau deja).

    Începutul serviciului a fost cu stângul: au pornit cu un pachet Founder's Edition destul de scump pentru ceea ce oferea dpdv al conținutului (foarte puțin spre nimic) și au ajuns să le dea gratuit controllere celor care aveau YouTube Premium.

    Practic din 2019 până în prezent au făcut numai pași înapoi. Într-un final vor ajunge cu spatele la zid și vor închide șandramaua.

    Dacă ar fi să îi compar cu ceea ce încearcă să facă Microsoft cu Xbox Game Pass (chiar și nVidia cu GeForce) eu cred că Google, dacă nu investește masiv, ar putea să închidă Stadia chiar anul ăsta.

    LE: E mai simplu să iei comision din PlayStore pentru fiecare aplicație/joc vândut decât să construiești ceva de la (aproape) zero.

    Random fun fact: după ce în 2019 renunțasem la Amazon Prime + Twitch Prime am trecut pe (Microsoft) Mixer. După numai câteva luni Mixer a fost integrat în Facebook și eu am revenit pe Twitch (fără Prime).

  9. #229 SP
    Manager paul's Avatar
    PixelJunk Raiders is the latest creation from the geniuses at Q-Games. You are a human replicant searching for habitable worlds and optimizing your DNA for survival; during your expedition, you discover a mysterious threat to humanity. It’s new, it’s exciting, and it’s Only on Stadia.
    PixelJunk Raiders - Official Announcement Trailer | Stadia:

  10. #230 SP
    Manager paul's Avatar
    NEW from me on the failure of Google Stadia:

    - Missed initial sales targets by hundreds of thousands
    - Tried to take on consoles rather than starting small
    - To bring in games like Red Dead, Google spent astronomical sums (tens of millions *each*)

    Story: Google video game unit Stadia struggled to be Googley enough - Bloomberg
    Just to reiterate the absurdity of this thing: Sources say Google spent tens of millions of dollars -- the budgets of some major games -- PER Stadia port.

    Publishers like Ubisoft and Take-Two were raking it in
    Pay $20 million to Ubisoft to port Assassin's Creed and The Division

    or

    Pay $1 million to 20 small developers to each build something cool, betting that at least one of them will be a hit like Stardew Valley or Valheim

    ¯\_(ツ)_/¯
    Jason Schreier on Twitter

  11. #231 SP
    Why so serious ? razvanrazy's Avatar
    Practic esenta articolului dar si a postarii lui, este ca au investit prea multi bani sa aduca jocuri importante, dar in acelasi timp se plang ca nu a avut succes.
    Asta se numeste ipocrizie. Adica gen, era mai bine sa nu dea banii aia si sa nu fie jocurile alea?

    Articole de genul asta, dupa cum tot ziceam ziceam sapt trecuta, vor mai tot continua.
    "Stadia is dead" asta se publica de cand s-a lansat pana acum si o sa se tot publice - efectul pe care il au astea e ca userii noi nu vor fi interesati sa incerce.
    Aia care au incercat s-au convins ca it actually works si e o alternativa buna (si foarte ieftina) la a iti cumpara o consola sau un pc.

    Dar cu atat de multa negative press serviciul nu are cum sa mai poata continua, or sa-l vanda probabil intr-o zi pt ca indiferent ca el functioneaza efectiv, perceptia e una negativa

  12. #232 SP
    Manager paul's Avatar
    Quote Originally Posted by VideoGamesChronicle
    [...] The Google cloud gaming division cancelled a multiplayer game led by a former Assassin’s Creed creative, a sequel to Journey to the Savage Planet and backed out of proposals for Hideo Kojima (Death Stranding) and Yu Suzuki (Outrun) to create exclusive games for Stadia, the sources said. [...]

    Among its numerous third-party licensing agreements, Stadia had been working with music game firm Harmonix on an original title that is virtually complete, people with knowledge of its plans said. [...] “While Google has shifted its strategy, we remain incredibly excited about what we’ve been working on for Stadia and if the project isn’t released for Stadia we will take it to other platforms,” he told VGC.

    The Kojima Productions project is understood to have been positioned as an episodic horror game. Sources indicated that the Japanese studio was keen to innovate in the cloud gaming space, but the deal was ultimately blocked by Stadia GM Phil Harrison last year.

    This is possibly the project designer Hideo Kojima was referring to last summer, when he told a Japanese publication he had recently seen a “major” project cancelled. “I’m pretty pissed, but that’s the games industry for you,” he said. [...]

    VGC was told that the team formerly known as Typhoon – which Google purchased last year – had been in full production on a sequel to the co-op adventure game Journey to the Savage Planet.

    The sequel was to be far grander in scale and feature fully animated cut-scenes. Its development team found out the project was cancelled along with the public announcement this month, VGC was told.

    Another Stadia team, led by former Splinter Cell and Assassin’s Creed: Syndicate producer Francois Pelland, had been working on a multiplayer action game codenamed Frontier. The team also found out about its cancellation this month, sources said. [...]
    Stadia was working on Savage Planet 2, a multiplayer project and more | VGC

  13. #233 SP
    Senior Member Espiritus's Avatar
    Quote Originally Posted by razvanrazy View Post
    t s-au convins ca it actually works si e o alternativa buna (si foarte ieftina) la a iti cumpara o consola sau un pc.
    Am facut eu niste calcule la un moment dat chiar aici pe forum din care a reiesit ca e mai scump sa te joci pe Stadia decat pe consola, in ciuda cheltuielii initiale de $500. Ideea articolului e ca Google a platit studiouri sa porteze jocuri in loc sa dezvolte ei jocuri exclusive cu care sa atraga clientii, urmand ca mai apoi sa fie in interesul tuturor celorlalti dezvoltatori sa isi porteze jocurile pe Stadia pentru vanzari in plus.

    Mi se pare halucinant ca si Google inca refuza sa accepte ca in industria asta exclusivele te fac bogat. Oare au ceva companiile americane? Microsoft cu ideea lor geniala de "ecosistem windows" continua sa scada in popularitate fata de Sony, iar Nintendo domina piata cu hardware-ul lor de 2 bani. Expertii astora de la Google chiar nu se intreaba de ce?

  14. #234 SP
    Why so serious ? razvanrazy's Avatar
    Pai ei merg pe altfel de abordare. Nu am idee care este scopul lor, dar eu cred ca este mai degraba usurinta in utilizare si accesibilitate, decat de exclusivitati.
    Au vrut sa aibe cat mai multe titluri 3rd party, inclusiv alea bune, lansate day 1 sau cat mai rapid si pe platforma lor, astfel incat cine voia sa ia day 1 se gandea daca sa ia pe Stadia sau pe o consola pe care ori nu o are, ori pe un PC care este mult prea puternic dpdv hardware decat ce aveau ei acasa.

    Sau pur si simplu aveau nevoie de portabilitate, totul on the go, oricand, oriunde, astfel ca asta este efectiv cel mai mare plus al lor - mai ales ca si merge foarte bine si usor totul.

    Also, cei ca noi, hardcore gamers tin cont de exclusivitati si urmaresc tot ce apare, dar marea majoritate sunt casual gamers, care pot juca ceva gen pacman si ceva gen RDR2, toate in acelasi loc, dar mai ales, sa nu tina cont de ecranul pe care joaca, ci sa joace oricand si oriunde au timp/loc.

    Desigur, eu inca astept integrarea aia cu Youtube cu care se laudau, ca vezi pe cineva jucand ceva, apesi pe Stadia si esti fix acolo, in locul respectiv, in jocul respectiv (desigur, daca-l ai cumparat). Ramane de vazut daca vor implementa sau nu si lucru asta.

  15. #235 SP
    Senior Member Espiritus's Avatar
    Quote Originally Posted by razvanrazy View Post
    Also, cei ca noi, hardcore gamers tin cont de exclusivitati si urmaresc tot ce apare, dar marea majoritate sunt casual gamers, care pot juca ceva gen pacman si ceva gen RDR2, toate in acelasi loc, dar mai ales, sa nu tina cont de ecranul pe care joaca, ci sa joace oricand si oriunde au timp/loc.
    Nu am studiat asta deci nu pot spune daca ai dreptate sau nu, insa mi se pare ca vanzarile arata altceva. Mare parte din profituri vine ori de la cei ca noi, hardcore gamers (oricat de multi sau putini am fi noi in comparatie cu cei casual), ori de la degeneratii care isi irosesc tot salariul in jocuri de 2 lei pe telefon ca sa ajunga top 100 in lume.

    Daca intr-adevar majoritatea cumparatorilor ar fi cei care se joaca doar ocazional si nu vor sa isi cumpere o consola/PC, atunci Stadia ar fi avut deja un succes masiv, lucru care nu se intampla. De aici as deduce ca de fapt majoritatea suntem tot noi cei hardcore care investim in console si devoram orice joc nou aparut day 1. Plus cei 20 de milioane de oameni care au cumparat Animal Crossing, bineinteles.

  16. #236 SP
    Manager paul's Avatar
    Quote Originally Posted by Stadia Community Blog
    The new generation of survival horror is here. Resident Evil Village comes to Stadia on May 7th across all of your favorite screens. Pre-order or buy before May 21 at midnight PT and we’ll help you play on the biggest screen in your life with a free Stadia Premiere Edition while supplies last (terms apply). That’s Resident Evil Village, a Stadia Controller, and a Chromecast Ultra - everything you’ll need to thwart Lady Dimitrescu for just the cost of the game ($59.99/€69.99 for Standard Edition or $69.99/€79.99 for Deluxe Edition).

    Claiming Stadia Premiere Edition with Resident Evil Village (while supplies last)

    1. Follow this link. The Stadia Premiere Edition offer will not be listed on the Resident Evil Village pre-order page, but you’re in the right place. You’ll need a Stadia account to sign up for the offer. Further details on the offer will be found at the point of purchase in the Stadia Store.
    2. Click the “Pre-order on Stadia” button or purchase the game before May 21 at midnight PT. Offer valid while supplies last.
    3. You’ll receive an email and redemption code within a week of the game launching.
    4. Follow email instructions for code redemption. We’ll do our best to promptly deliver your Stadia Premiere Edition. Please allow several weeks for shipping. Terms apply. Must be 18 years or older and shipping costs apply for US addresses. Offer valid in US, UK, Ireland, Netherlands, Belgium, France, Germany, Italy, Spain, Sweden, Denmark, Norway, Finland, Austria, and Switzerland. Unfortunately, this offer is not available in Canada.
    Resident Evil 7 comes to Stadia Pro, Resident Evil... - Stadia Community

    FIFA 21, Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition, Terraria, disponibile: This Week on Stadia: FIFA 21! - Stadia Community

  17. #237 SP
    Manager paul's Avatar
    Stadia pe Xbox:

  18. #238 SP
    Senior Member dronology's Avatar

  19. #239 SP
    Manager paul's Avatar
    Felicitari Google, ca la 17 luni de la lansare, oferi functia de SEARCH! Doar pe web, desigur, aplicatia sa mai astepte!

  20. #240 SP
    Manager paul's Avatar
    In proces, Sweeney a fost intrebat daca Stadia mai exista (se pun si astfel de intrebari ) si a raspuns ca din cate stie, in ultima vreme a fost scaled back.
    Quote Originally Posted by GamesIndustry.biz
    A further six members of staff have left Google Stadia for new roles at Haven Studios, the venture founded by former Stadia VP Jade Raymond.

    As spotted by a poster on Resetera, staff across multiple disciplines have taken positions at the Montreal-based studio between April and May.

    Among the hires are Corey May, former head of creative services and publishing at Stadia Games and Entertainment, and former SG&E general manager Sebastien Puel, who is also a co-founder of Haven Studios.

    The departures follow the recent resignation of Stadia head of product John Justice.
    Six additional staff leave Stadia to join Haven Studios | GamesIndustry.biz

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