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Thread: PS5 vs Series X - perfomante in jocurile multiplatform

  1. #21 SP
    Manager paul's Avatar
    Immortals: Fenyx Rising:

    Series S:
    - Performance mode: 720p-1080p/60fps
    - Quality mode: 1080p-1440p/30fps

    PS5 & XSX:
    - sunt la fel
    - Performance mode: 1440p-4K/60fps
    - Quality mode: 4K/30fps

  2. #22 SP
    Manager paul's Avatar
    Ghost Recon Breakpoint, via backward compatibility, cu next-gen update:

    Series S:
    - 1440p/30fps

    PS5:
    - Resolution mode: 1440p/30fps
    - Performance mode: 1080p/60fps

    XSX:
    - Resolution mode: 4K/30fps
    - Performance mode: 2304x1296-1440p/60fps
    - 16x anisotropic filtering

    Articolul: Ghost Recon Breakpoint doubles performance on next-gen consoles • Eurogamer.net.

  3. #23 SP
    Manager paul's Avatar
    Need for Speed: Hot Pursuit Remastered via backward compatibility cu noul update:

    Series S:
    - 1080p/30fps - ramane blocat la varianta de Xbox One S

    PS5 & XSX:
    - 4K/60fps - singura problema e ca pe Xbox scade in jurul lui 50fps in "one specific area on the map, near the coast", in rest merge bine

    Articolul: Need for Speed Hot Pursuit Remastered: 4K 60fps tested on PS5 and Series X • Eurogamer.net.

  4. #24 SP
    Manager paul's Avatar
    Outriders demo:

    Series S:
    - 900p-1440p pana la DRS reconstructed 4K/60fps - scaderi pana la 45fps in hub/combat areas
    - draw distance and foliage density paired back

    PS5:
    - 1260p-1800p pana la DRS reconstructed 4K/60fps - fara scaderi de fps
    - no flag physics - ciudat, poate pentru ca e demo

    XSX:
    - 1440p-2088p pana la DRS reconstructed 4K/60fps - scaderi pana la 55fps in hub/combat areas

    Cutscenes sunt in 30fps.

    Jocul e nativ pentru aceste platforme, poate pana la lansare sau post-launch, cu un patch, il mai optimizeaza putin.

    Articolul: Outriders first look: 60fps is the key upgrade for PS5 and Xbox Series consoles • Eurogamer.net.

  5. #25 SP
    Manager paul's Avatar
    Crash Bandicoot 4: It's About Time:

    Momentan, doar PS5. Cand apare si cu Xbox, o sa actualizez postarea. Pun in loc varianta de Switch.

    Switch:
    - Docked mode: 1152x648-720p-792p/30fps
    - Portable mode: 540p/30fps
    - dynamic lights are aggressively culled
    - mesh detail is reduced across the board
    - elimination of post-processing effects such as motion blur and depth of field

    PS5:
    - DRS 4K/60fps

    Articolul: Crash Bandicoot 4 revisted: PlayStation 5 vs Nintendo Switch • Eurogamer.net.

  6. #26 SP
    Manager paul's Avatar
    Mortal Shell Enhanced Edition:

    Series S:
    - 2080x1170-2400x1350 - DRS 1800p/60fps - scade si pana la 30fps + mult tearing - lucreaza la un patch pentru problema aceasta
    - texture pop-ins due to streaming issues

    PS5:
    - 1440p/60fps - va creste rezolutia la 1800p printr-un patch

    XSX:
    - 1800p/60fps
    - texture pop-ins due to streaming issues

  7. #27 SP
    Manager paul's Avatar
    Marvel's Avengers:

    Series S:
    - Highest Quality: DRS 1440p/30fps - lacks some visual features including the higher resolution texture pack
    - Highest Performance: 720p-1080p/60fps - further visual cutbacks like reduced foliage density, murkier texture filtering and lower resolution particle effects

    PS5:
    - Highest Quality: 4K/30fps
    - Highest Performance: DRS checkerboard rendering 4K/60fps - higher pixel counts in like-for-like content thanks to its checkerboard solution; UI scales with resolution too, which looks a touch odd; post-process elements that operate at a much lower resolution. [...] Components like motion blur and depth of field are affected, looking noticeably blockier; checkerboard rendering may not play as nicely with dynamic resolution scaling than the native Xbox equivalent

    XSX:
    - Highest Quality: 4K/30fps
    - Higjest Performance: DRS native 4K/60fps - delivers a crisper picture

    Better loading times.
    Doua tehnici aplicate pentru rezolutie, insa solutia pe XSX "looks clearer and cleaner".

    Articolul: Marvel's Avengers tested on PS5 and Xbox Series consoles • Eurogamer.net.

  8. #28 SP
    Manager paul's Avatar
    Yakuza: Like a Dragon:

    Series S:
    - Normal mode: 900p/60fps - more shimmer, more visual noise, lower shadow quality, depth-of-field and bloom less defined than on XSX
    - High Resolution mode: 1440p/30fps

    PS5 & XSX:
    - sunt la fel
    - Normal mode: 1440p/60fps
    - High Resolution mode: 4K/30fps

  9. #29 SP
    Manager paul's Avatar
    Tony Hawk's Pro Skater 1 + 2 Remastered:

    Fidelity mode - improved temporal anti-aliasing; new colour grading set-up designed to give a punchier image; bloom effects are heightened, light beams have higher visibility and shadow quality is also markedly improved
    Performance mode - high frame-rate

    Series S:
    - Fidelity mode: DRS 1260p-1440p/60fps
    - Performance mode: DRS 720p-900p/120fps

    PS5 & XSX:
    - Fidelity mode: DRS 4K/60fps
    - Performance mode: DRS 1440p/120fps - downscaled to 1080p on a HDMI 2.0 display on PS5

    Better loading times.

    Articolul: 120fps is a game-changer for Tony Hawk's Pro Skater 1+2 on PS5 and Xbox Series consoles • Eurogamer.net.

  10. #30 SP
    Manager paul's Avatar
    MLB The Show 21:

    Series S:
    - 1080p/60fps

    PS5 & XSX:
    - sunt la fel
    - 4K/60fps

    Cutscenes run unlocked, [...] frame-rate tumbles from the target 60fps (harder on XSX).

    Articolul: MLB The Show 21: the first multi-platform PlayStation Studios title tested • Eurogamer.net.

  11. #31 SP
    Manager paul's Avatar
    Resident Evil Village demo:

    Series S:
    - reconstructed 1440p
    - RT off: 60fps
    - RT on: 35-45fps

    PS5 & XSX:
    - sunt la fel
    - reconstructed 4K
    - RT off: 60fps
    - RT on: 50-60fps

    Articolul: How is Resident Evil Village shaping up on Xbox Series consoles? • Eurogamer.net.

    UPDATE: Jocul full e la fel cu ce e in demo.

    Resident Evil Village:

    PS5:
    - better loading times

    Articolul: Resident Evil Village tech review: Capcom transitions beautifully to next-gen • Eurogamer.net.

  12. #32 SP
    Manager paul's Avatar
    Mass Effect Legendary Edition, via backward compatibility:

    Series S:
    - Quality mode: 4K/30fps
    - Framerate mode: 1440p/60fps

    PS5:
    - Quality mode: 4K/60fps
    - Framerate mode: 1440p/60fps

    XSX:
    - Quality mode: 4K/60fps
    - Framerate mode: 1440p/120fps - screen space ambient occlusion lowered, ME1 down to mid-80fps, VRR helps

    Arata la fel pe toate trei.
    Better loading times.

    Articolul: Mass Effect Legendary Edition: PS5, Xbox Series X and Series S tested • Eurogamer.net.

  13. #33 SP
    Manager paul's Avatar
    Outriders, post-release fata de demo:

    Series S:
    - 1080p pana la DRS reconstructed 1440p/60fps - nu mai sunt scaderi de fps

    PS5:
    - 3072 x 1728 pana la DRS recontructed 4K/60fps - fara scaderi de fps
    - flag physics now available

    XSX:
    - 3200 x 1800 pana la DRS reconstructed 4K/60fps - nu mai sunt scaderi de fps

  14. #34 SP
    Manager paul's Avatar
    Metro Exodus: Enhanced Edition:


    Series S:
    - 512p-864p - DRS 1080p/60fps - distance for scattered objects like grass and rocks is much lower, some odd stutters to 57/58/59fps

    PS5 & XSX:
    - arata la fel, aceleasi setari tehnice

    PS5:
    - 1296p-1512p (on average 80% of XSX internal resolution) - DRS 4K/60fps
    - colours are darker and richer, similar to "deependark" setting on PC

    XSX:
    - 1512p-1728p - DRS 4K/60fps - some odd stutters to 57/58/59fps

    Articolul: Metro Exodus Enhanced Edition: how does PS5 compare to Xbox Series X? • Eurogamer.net.

  15. #35 SP
    Manager paul's Avatar
    Star Wars Jedi: Fallen Order native:

    Series S:
    - DRS 1080p/60fps

    PS5 & XSX:
    - sunt la fel
    - Default mode: DRS 4K/30fps
    - Performance mode: DRS 1440p/60fps

    Some stuttering on all platforms during traversals, same issue found in backward compatibility mode.

    Articolul: Star Wars Jedi: Fallen Order's enhanced PS5/Xbox Series patch - all upgrades tested • Eurogamer.net.

  16. #36 SP
    Manager paul's Avatar
    Scarlet Nexus:

    Series S:
    - DRS 1440p/60fps

    PS5 & XSX:
    - DRS 4K/60fps

    Arata la fel.
    Couple of frame drops in combat, more often on Series S.

    Articolul: Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles • Eurogamer.net.

  17. #37 SP
    Manager paul's Avatar
    Doom Eternal next-gen patch:

    Series S:
    - Balanced mode - DRS 1440p/60fps
    - 120 FPS mode - DRS 1080p/120fps

    PS5:
    - Balanced mode - DRS 4K/60fps
    - Raytracing mode - DRS 1800p/60fps - PC's medium RT quality level, with reflections rendered at one third the current resolution
    - 120 FPS mode - DRS 1584p/120fps - visibly blurrier

    XSX:
    - Balanced mode - DRS 4K/60fps
    - Raytracing mode - DRS 1800p/60fps - PC's medium RT quality level, with reflections rendered at one third the current resolution
    - 120 FPS mode - DRS 1800p/120fps

    Anisotropic filtering seems to be disabled on all consoles.
    Xbox Series consoles use the hardware-based tier two VRS feature.

    Articolul: Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles • Eurogamer.net.

  18. #38 SP
    Manager paul's Avatar
    Call of Duty Warzone 120Hz mode, via backward compatibility:

    PS5:
    - 1512p-1566p - visibly blurrier
    - mostly locked to 120 frames per second with full v-sync

    XSX:
    - 1920x2160-reconstructed 4K
    - pop-in in the mid-distance could favour PS5 or Series X at any given point, though the Microsoft machine did seem to have an advantage here
    - Series X also seemed to exhibit an advantage in ground texture resolution in some areas too.
    - typically performance lingers in the 90-110fps range
    - Screen-tearing in the top-third of the screen is also commonplace.

    Recomanda 120fps mode pe XSX doar cu VRR enabled, altfel modul 60fps pe XSX sau 120fps pe PS5.

    Articolul: Call of Duty: Warzone at 120Hz - has PS5 back-compat evolved? • Eurogamer.net.

  19. #39 SP
    Manager paul's Avatar
    A Plague Tale: Innocence update:

    Series S:
    - 900p-temporal supersampling 1080p/60fps
    - draw distance parameters take a small hit, while ambient occlusion and shadow maps are more on par with the last-gen game

    PS5 & XSX:
    - 1440p-temporal supersampling 4K/60fps - Xbox One X rendition of the game
    - higher grade shadow maps with clearer, more defined outlines
    - ambient occlusion is subtly improved, adding more defined pockets of self-shadowing on character jewellery, hair ringlets and more
    - grass draw distance noticeably downgraded
    - additional fluidity is added via the welcome addition of motion blur
    - has a particularly intense form of chromatic aberration, but there is an option to dial it down

    Series S & XSX:
    - 120Hz enabled in system settings - in the range of 65fps-100fps - VRR is a must, the tearing is gone and the presentation is so much improved as a result

    Better loading times.

    Articolul: A Plague Tale: Innocence's 60fps upgrade tested - and there's a bonus for Xbox Series owners • Eurogamer.net.

  20. #40 SP
    Manager paul's Avatar
    Shadow of the Tomb Raider, via backward compatibility, cu update:

    Series S:
    - 1600x900/60fps - a bit too blurry

    XSX:
    - Resolution mode: 3584x2016/60fps - marginal lead overall in image quality; less stability and more performance drops; VRR helps
    - Framerate mode: 1080p/60fps

    PS5:
    - Resolution mode: 1920x2160 checkerboarded 4K/60fps - significantly closer to the target 60 frames per second
    - Framerate mode: 1080p/60fps

    Articolul: Shadow of Tomb Raider's PS5 and Xbox Series patch tested • Eurogamer.net.

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