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Thread: PS5 vs Series X - perfomante in jocurile multiplatform

  1. #61 SP
    Manager paul's Avatar
    Grand Theft Auto V:

    PS5 & XSX:
    - Fidelity: 4K/30fps
    - Performance: 1440p/60fps - the cube-map reflections across vehicles are of a higher quality on Xbox Series X
    - Performance RT: 1440p/60fps - ray traced sun shadows
    - PS5 renders an additional shadow under cars, around foliage, and at characters' feet
    - anything involving explosions and vehicles taxes both PS5 and Series X alike - significant drops into the 50fps and even 40fps region - non-RT performance mode to lessen the impact of those drops
    - better loading times

    Recomanda Performance RT.

    Articolul: Grand Theft Auto 5: how do PlayStation 5 and Xbox Series X compare?.

  2. #62 SP
    Manager paul's Avatar
    Dying Light patch:

    Series S:
    - High Performance: 1080p/30fps
    - High Resolution: 1440p/60fps

    PS5 & XSX:
    - High Performance: 1080p/60fps
    - Balanced: 1440p/60fps
    - High Resolution: 2160p/30fps

    Tiny Tina's Wonderlands:

    Series S:
    - DRS 1706x960p-2560x1440p/60fps - grass density and shadow quality are pared back; drops into the 50-60fps range are more common and long-lasting

    PS5 & XSX:
    - Resolution mode: DRS 3200x1800p-3840x2160p/60fps - occasional, jarring lurches into the high 50s - just as alpha effects fill the screen or even while turning the camera rapidly
    - Performance mode: 1080p/120fps - 80-120fps range in general on PlayStation 5; slightly higher 90-120fps range on Xbox Series X, VRR helps
    - slightly faster load times on PS5

    Articolul: Tiny Tina's Wonderlands: a Borderlands tech rehash - or something new?

  3. #63 SP
    Manager paul's Avatar
    LEGO Builder's Journey:

    Trek to Yomi:

    Resident Evil 2 patch, Resident Evil 3 patch:

    Resident Evil 7 patch:

    Wreckfest:

    F1 2022:

    The Quarry:

    Assassin's Creed Odyssey patch, Assassin's Creed Origins patch:

    Bright Memory Infinite:

    MultiVersus:

    What Remains of Edith Finch:

    Saints Row:

  4. #64 SP
    Manager paul's Avatar
    Deathloop:

    Series S:
    - Performance mode: 900p-1080p/60fps - mid 50s in intense scenes, lower draw distances and shadows than Quality mode
    - Quality mode: 936p-1080p/60fps - low 50s, same as Quality mode on XSX

    XSX:
    - 60Hz Performance mode: 1080p-1440p, FSR 1.0/60fps
    - 60Hz Quality mode: 1832p-2160p/60fps - mid 50s; 5fps higher than PS5 on average
    - 60Hz RT mode: 1944p-2160p/30fps - RT sun shadows, RT ambient occlusion (noise pattern when moving the camera), no motion blur in camera movement
    - 120Hz Ultra Performance mode: 1080p/120fps - same quality as Performance mode; 70-100fps; has Vsync, PS5 does not; 10fps higher than PS5 on average; VRR helps

    Articolul: Deathloop comes to Xbox Series X - and not much has changed from its PS5 debut.

  5. #65 SP
    Manager paul's Avatar
    Overwatch 2:

    Series S:
    - Resolution: 2112x1440-2560x1440/60fps - AO, less pronounced shadows than PS5/XSX
    - Balanced: 1080p/60fps
    - Framerate: 1408x1080-1920x1080/120fps

    PS5 & XSX:
    - Resolution: 2880x2160-3840x2160/60fps
    - Balanced: 1440p/60fps
    - Framerate: 1920x1440-2560x1440/120fps

  6. #66 SP
    Manager paul's Avatar
    A Plague Tale: Requiem:

    Series S:
    - 900p/30fps - less shaded foliage, less dense foliage at range

    PS5 & XSX:
    - la fel
    - 1440p - temporal reconstructed 4K/30fps - PS5 - mid-20s - masses rats, guards in outdoor areas, heavy transparency effects (fire)

    120Hz display - 40fps - Series S/XSX - drops to 30s; PS5 - drops to 20s

    Articolul: A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard.

  7. #67 SP
    Manager paul's Avatar
    Call of Duty: Modern Warfare 2 (2022) campaign:

    Series S:
    - DRS 2250x1440-2560x1440/60fps - reductions in grass density and shadow quality
    - 120Hz mode - 30-40fps lower than PS5/XSX

    PS5 & XSX:
    - DRS 3840x2160/60fps - PS5 is fully V-synced (no tearing)
    - sunt la fel
    - 120Hz mode - clean 120fps - simpler internal areas; bigger, more challenging levels - as low as 80s
    - 120Hz mode - on average XSX 5fps lead over PS5
    - 120Hz mode - VRR helps

    Articolul: The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam.

  8. #68 SP
    Manager paul's Avatar
    Persona 5 Royal:

    Series S:
    - 1080p/60fps

    PS5 & XSX:
    - 2160p/60fps - particularly pleasing - a sharp, crisp, and smooth rendition

    Articolul: Persona 5 Royal's eagerly anticipated console ports put to the test.

    Sonic Frontiers:

    Series S:
    - 1440p/30fps - inconsistent frame pacing

    PS5 & XSX:
    - sunt la fel
    - 4K/30fps - inconsistent frame pacing
    - DRS 1800p/60fps - the islands can exhibit minor dips, VRR fixes this; cutscenes at 30fps

    Articolul: Sonic Frontiers: nine versions tested - and only three deliver 60fps.

  9. #69 SP
    Manager paul's Avatar
    Evil West:

    Series S:
    - 1080p/30fps - inconsistent frame-pacing

    PS5 & XSX:
    - Quality mode: 4K/30fps - inconsistent frame-pacing
    - Performance mode: 1080p/60fps
    - PS5: slightly sharper shadows

    Articolul: Evil West tech review: a smooth, blurry 60fps or a clean but stuttering 30fps - it's your choice.

  10. #70 SP
    Manager paul's Avatar
    Call of Duty: Warzone 2.0:

    Series S:
    - DRS 1280x720-2560x1440/60fps - cuts to grass density and shadow quality; some drops to 55fps
    - 120fps mode - between 80-100fps; can dip to 70s; VRR helps

    PS5 & XSX:
    - DRS 1920x1080-3840x2160/60fps
    - 120fps mode - between 100-120fps; PS5 on average up to 10fps higher than XSX; screen tearing on XSX; VRR helps

    Articolul: Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?.

  11. #71 SP
    Manager paul's Avatar
    The Callisto Protocol:

    Series S:
    - DRS 1080p/30fps - blurrier, lower resolution textures, no sub-surface scattering

    PS5 & XSX:
    - Quality mode: DRS 2160p/30fps - no RT reflections on XSX; severe frame-rate issues on XSX
    - Performance mode: DRS 2160p/60fps - small inconsistencies, VRR helps

    Articolul: The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable.

    Need for Speed: Unbound:

    Series S:
    - DRS 1080p-1440p/60fps - low 50s in some scenarios

    XSX:
    - DRS 2016p-2160p/60fps - low 50s in some scenarios

    PS5:
    - DRS 1800p-2160p/60fps

    Articolul: Need for Speed Unbound tech review - profound improvements, bold artistic touches.

  12. #72 SP
    Manager paul's Avatar
    The Witcher 3: Wild Hunt patch 4.0:


    Series S:
    - Quality mode: DRS 1440p/30fps - higher input lag
    - Performance mode: DRS 1080p/60fps - foliage draw distance dropped back a preset; there are some stress points, VRR helps

    PS5 & XSX:
    - RT mode: DRS 1080p-1440p/30fps - reconstructed 4K using FSR 2.1 - RT ambient occlussion, RT global illumination; PS5 - high 20s, XSX fares better; higher input lag
    - Performance mode: DRS 1080p-4K/60fps - looks sharper than RT mode; XSX - higher pixel count on average; PS5 - higher draw distance; there are some stress points, VRR helps

    Better loading times.

    Articolele:
    - The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
    - Can Xbox Series S still deliver a next-gen Witcher 3 experience?

  13. #73 SP
    Manager paul's Avatar
    Monster Hunter Rise:

    Series S:
    - Framerate: 1344x756 - Image Quality 70%, High Res Textures Off, Texture Filtering Low, Ambient Occlusion Off, Shadow Quality Low, Foliage Sway Off
    - Default: 2560x1440 - Image Quality 100%, High Res Textures On, Texture Filtering High, Ambient Occlusion On, Shadow Quality Medium, Foliage Sway On
    - Graphics: 2560x1440? - Image Quality 125%, High Res Textures On, Texture Filtering High, Ambient Occlusion ON, Shadow Quality High, Foliage Sway On

    PS5 & XSX:
    - Framerate: 2016x1134 - Image Quality 70%, High Res Textures Off, Texture Filtering Low, Ambient Occlusion Off, Shadow Quality Low, Foliage Sway Off
    - Default: 3840x2160 - Image Quality 100%, High Res Textures On, Texture Filtering High, Ambient Occlusion On, Shadow Quality Medium, Foliage Sway On
    - Graphics: 4800x2700 - Image Quality 125%, High Res Textures On, Texture Filtering High, Ambient Occlusion ON, Shadow Quality High, Foliage Sway On

    60fps - couple of frame drops on Graphics, VRR helps.
    120fps - huge frame drops on Graphics, down to mid 50s, PS5 slightly better.

    Better loading times.

    Articolul: Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation.

  14. #74 SP
    Manager paul's Avatar
    Dead Space Remake patched:

    Series S:
    - 1440p (FSR2, 900p internal)/30fps

    PS5:
    - Performance: 1440p (FSR2, 936p internal)
    - Quality: 2160p (FSR2, 1296p internal) - RT ambient occlussion

    XSX:
    - Performance: 1440p (FSR2, 972p internal)/60fps
    - Quality: 2160p (FSR2, 1296p internal)/30fps - RT ambient occlussion

    Articolul: Dead Space remake: post-patch PS5 + Series X/S performance analysis.

    The Witcher 3: Wild Hunt patch 4.01:

    PS5 & XSX:
    - RT mode: better screen-space reflections, 3-4fps gains
    - Performance mode: noticeably slower - up to 10fps lower

    Articolul: The Witcher 3 next-gen patch 4.01: one step forward, one step back.

  15. #75 SP
    Manager paul's Avatar
    Hogwarts Legacy:

    Atomic Heart:

    Wild Hearts:

    Series S:
    - 1600x900/30fps - lower resolution assets; no AO; pared back reflection quality and shadows; uneven frame-pacing

    PS5 & XSX:
    - Resolution mode: DRS 3840x2160/30fps - PS5 bug: constant flickering; XSX: dialled back AO, uneven frame-pacing
    - Performance mode: 1080p/60fps - cutscenes at 30fps; XSX: dialled back AO; minor drops, VRR helps

    SSR is low quality.
    Global shadow maps are missing for some elements.
    AO disengages sometimes.
    World shadow maps flickering on and off.
    Some of the worst motion bending.

    Articolul: Wild Hearts: a potentially great game impacted by tech issues on all platforms.

    Like a Dragon: Ishin!:

  16. #76 SP
    Manager paul's Avatar
    Wo Long Fallen Dynasty:

    Articolul: Wo Long: Fallen Dynasty - well-designed but technically unstable.

    Gotham Knights, five months of patches:

    Articolul: Gotham Knights is fixed - so we've re-reviewed every version of the game.

    The Outer Worlds: Spacer's Choice Edition:

    Articolul: The Outer Worlds: Spacer's Choice Edition: 'improved' graphics and 'dynamic' frame-rate disappoint.

    Resident Evil 4 remake:

    Series S:
    - Resolution mode: 1440p/60fps - mid 30s
    - Frame-rate mode: 1080p/60fps - drops to mid 50s
    - transparencies with jagged edges
    - lower texture quality

    PS5:
    - Resolution mode: checkerboarded 2160p/60fps - high 40s
    - Frame-rate mode: 1944p/60fps - few drops
    - substantially blurrier than XSX
    - opaque surfaces slightly smeary
    - transparencies with jagged edges
    - foliage - SSAO shimmers

    XSX:
    - Resolution mode: checkerboarded 2160p/60fps - low-to-mid 40s
    - Frame-rate mode: 1800p/60fps - drops to mid 50s

    The hair strands option should be skipped.
    RT reflections on bodies of water at low resolution (lower on Series S).
    VRR helps.
    Series have a massive controller deadzone.

    Articolul: Resident Evil 4 remake: every console version tested.

  17. #77 SP
    Manager paul's Avatar

  18. #78 SP
    Manager paul's Avatar
    GhostWire: Tokyo:

    Articolul: Ghostwire: Tokyo on Xbox retains the PS5 version's problems - and adds a bunch more.

    Dead Island 2:

    Series S:
    - 1920x1080/60fps - small drops from heavier effects work

    PS5/XSX:
    - 3072x1728/60fps - small drops on XSX while using elemental attacks

    Better loading times.

    Articolul: Dead Island 2 delivers solid performance and image quality on all consoles.

  19. #79 SP
    Manager paul's Avatar
    Star Wars Jedi: Survivor:

    Series S:
    - one mode with no RT - 1080p/30fps

    PS5 & XSX:
    - Resolution mode: 972p-1242p - FSR2 4K/30fps - small drops from alpha effects
    - Performance mode: 648p-864p - FSR2 1440p/60fps - occassional drops
    - both modes - RT reflections, RT lighting, SSR still used

    Cutscenes at 30fps and up to 1440p.

    Articolul: Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues.

  20. #80 SP
    Manager paul's Avatar

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