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Thread: PS5 vs Series X - perfomante in jocurile multiplatform

  1. #61 SP
    Manager paul's Avatar
    Grand Theft Auto V:

    PS5 & XSX:
    - Fidelity: 4K/30fps
    - Performance: 1440p/60fps - the cube-map reflections across vehicles are of a higher quality on Xbox Series X
    - Performance RT: 1440p/60fps - ray traced sun shadows
    - PS5 renders an additional shadow under cars, around foliage, and at characters' feet
    - anything involving explosions and vehicles taxes both PS5 and Series X alike - significant drops into the 50fps and even 40fps region - non-RT performance mode to lessen the impact of those drops
    - better loading times

    Recomanda Performance RT.

    Articolul: Grand Theft Auto 5: how do PlayStation 5 and Xbox Series X compare?.

  2. #62 SP
    Manager paul's Avatar
    Dying Light patch:

    Series S:
    - High Performance: 1080p/30fps
    - High Resolution: 1440p/60fps

    PS5 & XSX:
    - High Performance: 1080p/60fps
    - Balanced: 1440p/60fps
    - High Resolution: 2160p/30fps

    Tiny Tina's Wonderlands:

    Series S:
    - DRS 1706x960p-2560x1440p/60fps - grass density and shadow quality are pared back; drops into the 50-60fps range are more common and long-lasting

    PS5 & XSX:
    - Resolution mode: DRS 3200x1800p-3840x2160p/60fps - occasional, jarring lurches into the high 50s - just as alpha effects fill the screen or even while turning the camera rapidly
    - Performance mode: 1080p/120fps - 80-120fps range in general on PlayStation 5; slightly higher 90-120fps range on Xbox Series X, VRR helps
    - slightly faster load times on PS5

    Articolul: Tiny Tina's Wonderlands: a Borderlands tech rehash - or something new?

  3. #63 SP
    Manager paul's Avatar
    LEGO Builder's Journey:

    Trek to Yomi:

    Resident Evil 2 patch, Resident Evil 3 patch:

    Resident Evil 7 patch:

    Wreckfest:

    F1 2022:

    The Quarry:

    Assassin's Creed Odyssey patch, Assassin's Creed Origins patch:

    Bright Memory Infinite:

    MultiVersus:

    What Remains of Edith Finch:

    Saints Row:

  4. #64 SP
    Manager paul's Avatar
    Deathloop:

    Series S:
    - Performance mode: 900p-1080p/60fps - mid 50s in intense scenes, lower draw distances and shadows than Quality mode
    - Quality mode: 936p-1080p/60fps - low 50s, same as Quality mode on XSX

    XSX:
    - 60Hz Performance mode: 1080p-1440p, FSR 1.0/60fps
    - 60Hz Quality mode: 1832p-2160p/60fps - mid 50s; 5fps higher than PS5 on average
    - 60Hz RT mode: 1944p-2160p/30fps - RT sun shadows, RT ambient occlusion (noise pattern when moving the camera), no motion blur in camera movement
    - 120Hz Ultra Performance mode: 1080p/120fps - same quality as Performance mode; 70-100fps; has Vsync, PS5 does not; 10fps higher than PS5 on average; VRR helps

    Articolul: Deathloop comes to Xbox Series X - and not much has changed from its PS5 debut.

  5. #65 SP
    Manager paul's Avatar
    Overwatch 2:

    Series S:
    - Resolution: 2112x1440-2560x1440/60fps - AO, less pronounced shadows than PS5/XSX
    - Balanced: 1080p/60fps
    - Framerate: 1408x1080-1920x1080/120fps

    PS5 & XSX:
    - Resolution: 2880x2160-3840x2160/60fps
    - Balanced: 1440p/60fps
    - Framerate: 1920x1440-2560x1440/120fps

  6. #66 SP
    Manager paul's Avatar
    A Plague Tale: Requiem:

    Series S:
    - 900p/30fps - less shaded foliage, less dense foliage at range

    PS5 & XSX:
    - la fel
    - 1440p - temporal reconstructed 4K/30fps - PS5 - mid-20s - masses rats, guards in outdoor areas, heavy transparency effects (fire)

    120Hz display - 40fps - Series S/XSX - drops to 30s; PS5 - drops to 20s

    Articolul: A Plague Tale: Requiem is a beautiful tech showcase that pushes the consoles hard.

  7. #67 SP
    Manager paul's Avatar
    Call of Duty: Modern Warfare 2 (2022) campaign:

    Series S:
    - DRS 2250x1440-2560x1440/60fps - reductions in grass density and shadow quality
    - 120Hz mode - 30-40fps lower than PS5/XSX

    PS5 & XSX:
    - DRS 3840x2160/60fps - PS5 is fully V-synced (no tearing)
    - sunt la fel
    - 120Hz mode - clean 120fps - simpler internal areas; bigger, more challenging levels - as low as 80s
    - 120Hz mode - on average XSX 5fps lead over PS5
    - 120Hz mode - VRR helps

    Articolul: The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam.

  8. #68 SP
    Manager paul's Avatar
    Persona 5 Royal:

    Series S:
    - 1080p/60fps

    PS5 & XSX:
    - 2160p/60fps - particularly pleasing - a sharp, crisp, and smooth rendition

    Articolul: Persona 5 Royal's eagerly anticipated console ports put to the test.

    Sonic Frontiers:

    Series S:
    - 1440p/30fps - inconsistent frame pacing

    PS5 & XSX:
    - sunt la fel
    - 4K/30fps - inconsistent frame pacing
    - DRS 1800p/60fps - the islands can exhibit minor dips, VRR fixes this; cutscenes at 30fps

    Articolul: Sonic Frontiers: nine versions tested - and only three deliver 60fps.

  9. #69 SP
    Manager paul's Avatar
    Evil West:

    Series S:
    - 1080p/30fps - inconsistent frame-pacing

    PS5 & XSX:
    - Quality mode: 4K/30fps - inconsistent frame-pacing
    - Performance mode: 1080p/60fps
    - PS5: slightly sharper shadows

    Articolul: Evil West tech review: a smooth, blurry 60fps or a clean but stuttering 30fps - it's your choice.

  10. #70 SP
    Manager paul's Avatar
    Call of Duty: Warzone 2.0:

    Series S:
    - DRS 1280x720-2560x1440/60fps - cuts to grass density and shadow quality; some drops to 55fps
    - 120fps mode - between 80-100fps; can dip to 70s; VRR helps

    PS5 & XSX:
    - DRS 1920x1080-3840x2160/60fps
    - 120fps mode - between 100-120fps; PS5 on average up to 10fps higher than XSX; screen tearing on XSX; VRR helps

    Articolul: Warzone 2.0 tested on all current-gen consoles: 60fps is a given, but what about 120?.

  11. #71 SP
    Manager paul's Avatar
    The Callisto Protocol:

    Series S:
    - DRS 1080p/30fps - blurrier, lower resolution textures, no sub-surface scattering

    PS5 & XSX:
    - Quality mode: DRS 2160p/30fps - no RT reflections on XSX; severe frame-rate issues on XSX
    - Performance mode: DRS 2160p/60fps - small inconsistencies, VRR helps

    Articolul: The Callisto Protocol: Xbox Series versions have issues - and PC is almost unplayable.

    Need for Speed: Unbound:

    Series S:
    - DRS 1080p-1440p/60fps - low 50s in some scenarios

    XSX:
    - DRS 2016p-2160p/60fps - low 50s in some scenarios

    PS5:
    - DRS 1800p-2160p/60fps

    Articolul: Need for Speed Unbound tech review - profound improvements, bold artistic touches.

  12. #72 SP
    Manager paul's Avatar
    The Witcher 3: Wild Hunt patch 4.0:


    Series S:
    - Quality mode: DRS 1440p/30fps - higher input lag
    - Performance mode: DRS 1080p/60fps - foliage draw distance dropped back a preset; there are some stress points, VRR helps

    PS5 & XSX:
    - RT mode: DRS 1080p-1440p/30fps - reconstructed 4K using FSR 2.1 - RT ambient occlussion, RT global illumination; PS5 - high 20s, XSX fares better; higher input lag
    - Performance mode: DRS 1080p-4K/60fps - looks sharper than RT mode; XSX - higher pixel count on average; PS5 - higher draw distance; there are some stress points, VRR helps

    Better loading times.

    Articolele:
    - The Witcher 3 next-gen: ray tracing and performance modes tested on PS5 and Xbox Series X
    - Can Xbox Series S still deliver a next-gen Witcher 3 experience?

  13. #73 SP
    Manager paul's Avatar
    Monster Hunter Rise:

    Series S:
    - Framerate: 1344x756 - Image Quality 70%, High Res Textures Off, Texture Filtering Low, Ambient Occlusion Off, Shadow Quality Low, Foliage Sway Off
    - Default: 2560x1440 - Image Quality 100%, High Res Textures On, Texture Filtering High, Ambient Occlusion On, Shadow Quality Medium, Foliage Sway On
    - Graphics: 2560x1440? - Image Quality 125%, High Res Textures On, Texture Filtering High, Ambient Occlusion ON, Shadow Quality High, Foliage Sway On

    PS5 & XSX:
    - Framerate: 2016x1134 - Image Quality 70%, High Res Textures Off, Texture Filtering Low, Ambient Occlusion Off, Shadow Quality Low, Foliage Sway Off
    - Default: 3840x2160 - Image Quality 100%, High Res Textures On, Texture Filtering High, Ambient Occlusion On, Shadow Quality Medium, Foliage Sway On
    - Graphics: 4800x2700 - Image Quality 125%, High Res Textures On, Texture Filtering High, Ambient Occlusion ON, Shadow Quality High, Foliage Sway On

    60fps - couple of frame drops on Graphics, VRR helps.
    120fps - huge frame drops on Graphics, down to mid 50s, PS5 slightly better.

    Better loading times.

    Articolul: Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation.

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