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Thread: Articole interesante legate de gaming

  1. #541 SP
    Turbo Killer RonanN1's Avatar

  2. #542 SP
    Manager paul's Avatar
    Fostul Rockstar North technical director Obbe Vermeij si-a deschis un blog legat de munca in cadrul studioului in perioada 1995-2009. A scris cateva postari dupa care unii colegi l-au rugat sa le stearga. Pot fi accesate pe archive.org aici: https://web.archive.org/web/20231122....blogspot.com/ .
    Gasiti niste informatii despre:
    - GTA 3: marimea lunii; multiplayer; de ce pare ca sunt aceleasi masini tot timpul; sistemul de vreme; data streaming; cheat codes; cum s-a ajuns la GTA 3; bugs; dezvoltarea jocului; QA
    - dezvoltare GTA VC, GTA 1-2, Manhunt, GTA SA
    - care a fost treaba cu Agent (codename Jimmy) si Z, un joc cu zombies

  3. #543 SP
    Turbo Killer RonanN1's Avatar
    Ceva deosebit, vizionare placuta: G36.

  4. #544 SP
    Manager paul's Avatar
    Video cu jocul anulat Call of Duty: Future Warfare:
    - codename NX1
    - dezvoltat de Neversoft (Tony Hawk, Guitar Hero)
    - programat pentru 2013
    - Neversoft a fost absorbit in Infinity Ward in 2014




  5. #545 SP
    Member Peetzy's Avatar
    Am citit asta azi, m-a lovit nostalgia direct, aproape ca "a half of pill"

    https://mixmag.net/feature/wipeout-f...blic-psygnosis

  6. #546 SP
    Banned olteanug's Avatar
    Quote Originally Posted by paul View Post
    Video cu jocul anulat Call of Duty: Future Warfare:



    Lol, nu l-au anulat.
    Au refolosit conceptele pentru Ghost în 2013, și Infinity Warfare în 2016.

  7. #547 SP
    Manager paul's Avatar
    Monolith la un moment dat lucra la un joc Batman. A fost anulat si au facut Middle-earth: Shadow of Mordor si Shadow of War.
    Project Apollo ii zicea. Videos: https://archive.org/details/projectapollo_202212.

  8. #548 SP
    Manager paul's Avatar
    DLSS 3.7 vs XeSS 1.3 vs FSR 2:
    Quote Originally Posted by Digital Foundry
    With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further.

    Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings.

    We'll be looking at FSR 3.1 as and when the new update lands.

    00:00:00 Introduction
    00:00:41 Intel XeSS 1.3 Analysis
    00:12:20 Nvidia DLSS 3.7 Analysis
    00:15:40 FSR2 vs XeSS 1.3 vs DLSS 3.7
    00:18:47 Conclusion

  9. #549 SP
    Manager paul's Avatar
    DF Retro Marathon - Water Rendering In Games:
    Quote Originally Posted by Digital Foundry
    In this episode, we're looking at the evolution of water rendering across the generations, singling out particularly special games and the various techniques used.

  10. #550 SP
    Turbo Killer RonanN1's Avatar

  11. #551 SP
    Turbo Killer RonanN1's Avatar
    Un mini documentar interesant <3 What genre is DOOM?

  12. #552 SP
    Turbo Killer RonanN1's Avatar

  13. #553 SP
    Why so serious ? razvanrazy's Avatar
    Asta mi se pare o chestie foarte interesanta - primul joc fara emulare - sper sa vedem la cat mai multe jocuri vechi asa, ca sa nu se piarda in platformele lor obsolete.

    Zelda: Majora’s Mask is now a native PC game, and every N64 title could follow its lead

  14. #554 SP
    Manager paul's Avatar
    The History of Tetris World Records:

  15. #555 SP
    Manager paul's Avatar
    Interviul integral cu presedintele Nintendo Satoru Iwata oferit Kikizo la E3 2004:

  16. #556 SP
    Turbo Killer RonanN1's Avatar

  17. #557 SP
    Member IsNotMe's Avatar
    Dr Disrespect's YouTube Channel Monetization Suspended !
    https://gamerant.com/dr-disrespect-y...h-ban-scandal/

  18. #558 SP
    Manager paul's Avatar
    The Invincible Ironman (working title, 2003), joc de la Genepool Software, anulat de Activision:
    Quote Originally Posted by Kevin Edwards
    Here's a game I worked on at Genepool Software after we finished "X-Men 2: Wolverine's Revenge". AFAIK this is the first time the game has been shown. "The Invincible Ironman" ( working title, 2003 ) was canned by Activision and our studio was shutdown. xemu is pretty impressive!
    IIRC The movie did get delayed which may have been the reason it got canned. We were about 5 to 6 months into the project with a brand new engine for PC, XBOX and PS2. Then they pulled the rug, at which point we had no work and then no job! It really was looking great.
    We never got to hear the exact reason(s) why they canned it. The film being delayed was a big one, or perhaps they didn't think the game was good enough and therefore didn't want to fund it further. Or perhaps some other dev was lined up to get it instead.
    Attached Images Attached Images grg_42oxaaatn-c.jpg grg_52tayaew8o7.jpg grg_7y0wiaa-fpc.jpg grg_9mpb0aibjkm.jpg

  19. #559 SP
    Manager paul's Avatar
    Managed 15-person product developmet team for Sony PlayStation 4 (PS4) that has sold over 91Mu to date*. Viewed as one of the most successful launches in AMD history helping** AMD to avoid bankruptcy.
    * la momentul publicarii CV-ului
    ** si Xbox One, dar poate n-a facut parte din ambele echipe
    Attached Images Attached Images yrjx4cw.png

  20. #560 SP
    Manager paul's Avatar
    Un jurnalist de la VGC s-a cazat in cladirea unde a fost primul mare office al Nintendo, restaurat acum in hotel de 5*:
    As I write this article, I’m sitting in one of the ‘Superior King’ rooms at Marufukuro, a Kyoto hotel with an important past for video game enthusiasts.
    Visiting ‘Nintendo hotel’ Marufukuro was a surprisingly emotional experience | VGC
    Attached Images Attached Images img_5514-1024x576.jpg

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