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Thread: Google Stadia

  1. #241 SP
    Senior Member dronology's Avatar

  2. #242 SP
    Why so serious ? razvanrazy's Avatar
    Sunt undeva la munte de o saptamana si avem cel mai mic abonament la internet de la RDS (300 cred) si am jucat zilele astea demo-ul de la RE8 pe laptop pe wi-fi (in alta camera decat routerul) cu controller de Xbox legat prin BT si cu cateva exceptii de artefacte sau mici freezes, a fost chiar super jucabil.
    Deci nu e nevoie de super conexiune ca sa te bucuri de jocuri in acest fel

  3. #243 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by gamesindustry.biz
    Google Stadia has been grabbing headlines in 2021 -- but perhaps not quite in the way the internet giant would like.

    First, the company closed its internal development studio, Stadia Games & Entertainment, less than two years after service launched, seemingly putting an end to the hope of ever seeing first-party titles that truly demonstrate the full power of the cloud gaming service.

    In doing so, Google lost key talent like former EA and Ubisoft producer Jade Raymond, who has since received investment from PlayStation for her new venture Haven Studios.

    All went quiet until earlier this month when Stadia's head of product John Justice resigned, and six members of staff went to join Raymond at Haven.

    Given the mixed reception at launch, previous complaints around a lack of updates about the service, and even the fact that various witnesses in the ongoing Epic vs Apple trial can't seem to figure out whether Stadia is even still operating, it's all too easy to imagine the cloud gaming service's days might be numbered.

    But developer marketing lead Nate Ahearn tells GamesIndustry.biz the project is "alive and well."

    "We're well on our way to over 100 new games launching on Stadia in 2021, and we're continuing to make Stadia a great place to play games on devices you already own," he says. "I'd tell any non-believers to take notice of how we're continuing to put our words into action, as we grow the Stadia Makers program and partner with AAA studios like Capcom, EA, Square Enix, Ubisoft and others."

    When pressed for more information, Ahearn said Google was "focused on delivering value for our partners and on behalf of our players."

    He pointed to the release of newer titles on the platform (such as last week's Resident Evil Village), the introduction of AAA hits like Resident Evil 7 and Star Wars: Jedi Fallen Order to the Stadia Pro subscription, and the ongoing addition of new features (the company recently revealed Stadia will soon include a search bar).

    We pushed for more information about the recent departures, to which a spokesperson replied reiterated that, when Google announced it was closing its studio, the company said it would be finding new roles for as much of the SG&E team as possible. As for the six joining Raymond's team, Google is "happy they were able to find new opportunities."

    The product team for Stadia, we're told, is now led by "long-time Googler and Stadia founder" Dov Zimring.

    "Dov has been instrumental as a senior leader in the product development for both Project Stream and Stadia," the spokesperson added. "He will be leading the team toward our goals of creating the best possible platform for gamers and technology for our partners."

    Another focus for the remaining Stadia team is the Stadia Makers program, an initiative that offers support on everything from development to marketing support to studios bringing Unity-based titles to the service. The program has already produced five indie titles for Stadia, with more than 20 more in development.

    With no first-party exclusives heading to Stadia, you might expect that the onus is on indies enrolled in Stadia Makers to deliver titles that help to sell the platform, but Ahearn says that's not the case.

    "We're not shifting pressure onto the independent studios we work with in Stadia Makers," he says. "The whole point of the program is to support their addition of Stadia as a launch platform for their game, not add any pressure or make anything harder for them."

    The two indie studios we spoke to, ones currently working on new Stadia Makers releases, supported this claim. Marten Buijsse, community manager at Soedesco -- which recently launched Kaze and the Wild Masks on Stadia -- says the closure of the internal studio "has not had any impact on the support we received, or our relationship with Stadia."

    Meanwhile, Alyssa Kollgaard -- senior producer at The Darkside Detective studio Akupara Games -- adds: "Google has been doing some internal reorganization that has impacted developers in some ways, but they have been transparent about their restructuring and working with us directly on ways to ensure we are supported to the same level we were when we signed on to the Makers Program."

    It's also worth noting that Stadia Makers is not set up to be a source of true service-selling exclusives. Some titles have timed exclusivity, so debut on Stadia long before they're available on more traditional platforms, but Ahearn says Google is keen for developers to reach as wide an audience as possible -- even if it's on another platform.

    "An important distinction about Stadia Makers to highlight is that by design, we don't expect any studios to exclusively publish their game on Stadia," he says. "Rather, the program is designed to support studios in bringing their Unity-based games to launch on Stadia in addition to other platforms."

    He continued: "That translates into more games for players to enjoy from diverse voices, that tackle themes like mental health, dystopian realities, and the human mind. For the independent studios that are part of Stadia Makers, 2021 will bring more players to experience their games instantly through the cloud, and we think that's a great opportunity to continue to build upon."

    This brings up another mystery around Stadia's ongoing existence: its audience. Google has yet to confirm the number of people it has attracted with its cloud gaming service, but both studios we spoke to indicate there is at least demand for new titles, with Kollgaard describing Stadia users are "very hungry for titles and are engaged, vocal players."

    "Cloud based gaming is still relatively new, but in a lot of ways it mirrors early adoption of VR gaming," she says. "If you're familiar with the technology adoption life cycle, I'd say we are currently in the 'Early Adopter' phase moving into the 'Early Majority' phase. It hasn't quite reached that watershed moment yet, but Google is currently pushing the boundaries of the tech and has the strength of brand awareness and funding to really kickstart the field. It's not something that will happen overnight - it's a slow burn.

    "The perceived barrier to entry is still a little bit high for new players -- they just don't know a lot about cloud gaming and how it works, and traditional consoles have been a mainstay of our industry since the beginning; players are a little reluctant to consider alternatives. It's always challenging to do something innovative, but everything is innovative before it becomes commonplace. If anyone is going to do it, it will be Google."

    Buijsse adds: "It's actually very interesting to see the demand for a cloud service like Stadia, and you can clearly see that it's filling a certain gap in the market. I've seen a lot of people saying 'I wish this game was on mobile,' and Stadia makes it possible for these mobile players to play the game."

    Ahearn reports more studios continue to sign on, and Google's partnership with Unity "has paid off" in helping those that have already released games in reaching new players. Looking ahead, the aim is to work more closely with these developers -- a necessity given the reorganisation of those that worked internally at Google.

    "I'd say that one of the lessons we learned from our close relationships with Stadia Makers studios is that they wanted a closer relationship with our partner engineering team to walk through different technical resources and provide more direct support to shipping titles on Stadia," he concludes. "That's a change we made in February 2021 -- carving out more resources for our partner engineering team to work more closely with developers when necessary."
    Google says Stadia is "alive and well"

  4. #244 SP
    Teo
    Senior Member Teo's Avatar
    Azi l-am incercat si eu la un amic care are abonament Stadia Pro. Ma asteptam sa fie exact cum ma asteptam, o experienta proasta.

    Am incercat doua jocuri adventure / platformer care nu mi-au lasat niciun fel de impresie si un Third Person Shooter, Hitman.

    Legat de Hitman, prima reactie a fost una pozitiva, controlul parea destul de responsiv si jocul arata ok-ish.

    Grafica pare ok insa nu este asa este. Daca eram intr-un nivel unde era actiune, oamenii se miscau, batea vantul prin crengile copacilor, etc jocul arata acceptabil fiindca nu observai atat de tare bitrate-ul mic. Insa daca eram intr-o locatie statica si miscam camera la 180 de grade, din cauza bitrate-ului mic se observa cu usurinta o calitate scazuta exact cand terminam miscarea.

    Controlul cat nu selectezi AIM pare acceptabil insa atunci cand pui tinta si vrei sa faci ajustari fine, simti input lag-ul.

    Dpmdv clar asta NU este viitorul. Eu sper sa isi dea seama cat mai rapid de acest lucru si sa inchida taraba pentru a nu le mai da idei celor de la Sony sau MS si nu cumva sa mai ia si ei in calcul aceste experimente. Sunt de parere ca gaming-ul clasic cu console fizice ar trebui sa reprezinte urmatoarele generatii.

  5. #245 SP
    Manager paul's Avatar
    Coming soon:
    Stadia is coming to Chromecast with Google TV

    On June 23, Stadia will be available to play on Chromecast with Google TV. With Stadia, you’re able to play your favorite games in seconds, without waiting for downloads, updates, or installs—and you can jump from the show you’re watching right into your Stadia game on the newest Chromecast device.
    New entertainment features coming soon! - Google Nest Community
    In a few short weeks, we’ll see millions more TVs come to life with games available to play instantly with Stadia. For this initial launch, Stadia will be officially supported on the following devices:

    - Chromecast with Google TV
    - Hisense® Android Smart TVs (U7G, U8G, U9G)
    - Nvidia® Shield TV
    - Nvidia® Shield TV Pro
    - Onn™ FHD Streaming Stick and UHD Streaming Device
    - Philips® 8215, 8505, and OLED 935/805 Series Android TVs
    - Xiaomi® MIBOX3 and MIBOX4

    As for Android TV OS devices not on this list, you can opt into experimental support to play Stadia. While this feature is still in development and not every Android TV OS device will work perfectly, you can now try out Stadia and play your favorite games on more screens than ever before.
    Play Stadia on Chromecast with Google TV and other... - Stadia Community
    Attached Images Attached Images ccgtv-stadia-v2-1-.jpg

  6. #246 SP
    Manager paul's Avatar
    Quote Originally Posted by GamesIndustry.biz
    The scheme will come into effect by the end of the July, after which any title included in Stadia Pro -- which gives subscribers access to a library of games for a monthly fee -- a share of the money generated by the service.

    70% of all monthly revenue generated by the Pro subscription will be split between partners based upon how many "session days" players have spent on their games.

    One user playing a Stadia Pro title once on one day and once the next would count as two session days. However, a user playing twice on the same day counts as one session day.

    Google is also introducing a new split for titles sold individually in the Stadia Store, giving 85% of sales revenue to developers for any titles released from October 1. This split will only apply up to the first $3 million and is currently slated to change at the end of 2023 -- after which it will revert back to "the current split," according to the company.

    Finally, the internet giant will be introducing a new affiliate marketing program for Stadia Pro partners in the first half of 2022.

    Under this initiative, developers will receive $10 for every new user they help to convert to a Stadia Pro subscriber, tracking which users click on studios' unique Click To Play links, which launches Stadia in a browser, and switch to a paid subscription after a free one-month trial of Pro.
    Stadia introducing 70% revenue share for Pro subscription | GamesIndustry.biz

  7. #247 SP
    Member florent's Avatar
    Slaba rau oferta pe Stadia, preturi mari, jocuri putine . Game Pass face pipi de pe bloc pe Stadia. Chiar si PS Now face.

  8. #248 SP
    Why so serious ? razvanrazy's Avatar
    Nu inteleg cum poti sa compari Stadia cu Game Pass, sau chiar cu PS Now care e ani lumina in spate pe partea de game streaming si calitate.

    Stadia este un serviciu platit de game streaming. Jocurile se achizitioneaza separat sau se primesc la abonamentul Pro.

    Culmea e ca dpdv calitativ este peste absolut orice la ora actuala, inclusiv peste xCloud.
    Am putut juca eu la tara pe cel mai ieftin internet de la RDS, pe wireless la vreo 10m de router, in alta camera, pe laptop cu controller de Xbox si a fost perfect jucabil, fara artefacte prea mari/deranjante si fara pauze, stream la 60fps, up to 4k (desi eu nu am decat 1600p la Mac si ma multumesc cu stream de 1080p).

    Dar e asa usor sa arunci cu pietre ceva ce nu intelegi sau nu testezi inainte....

  9. #249 SP
    Member florent's Avatar
    Te joci, Razvane, dar ce ? Bomberman gratis ? Sau jocuri care inca au pret de lansare mult timp dupa ? Poate ca au ei tehnologia dar trebuie sa mai invete despre piata de gaming .

  10. #250 SP
    Why so serious ? razvanrazy's Avatar
    Pai preturile sunt aceleasi peste tot. Personal m-am jucat doar jocuri care au fost date la Pro, deci nu am bagat bani extra in niciun joc.

    Si am jucat destule.

    Am terminat Hitman 1 pe care nu l-am jucat la vremea lui, pe iPad cu controller de Xbox.
    Am jucat demo la RE Village si la Immortans Fenyx Rising (asta inainte de aparitia jocului).
    Am jucat o gramada de PUBG, Journey to the Salvage Planet, putin F1 2020, Gylt aproape terminat, Division 2, Trine 4, Jedi Fallen Order, Little Nightmares 2 si inca mai am o gramada de jocuri de jucat in momente in care plec pe undeva si nu-mi iau consola cu mine, mai ales acum de cand am vandut si Switch-ul.

    Si faza e ca efectiv merge si merge bine, pe un laptop nu prea puternic dpdv hardware, sau de pe iPhone sau iPad, cu controller de Xbox.

  11. #251 SP
    Senior Member Espiritus's Avatar
    ^De cele mai multe ori ești un om foarte rațional in postări, dar parca Stadia ți-a pus ochelari de cal.

    Immortals pentru PS4: 90 de lei la Altex sau 50 de lei pe olx.
    Immortals pentru Stadia: 340 de lei (probabil 60 de dolari la cursul preferențial Ubisoft de 6 lei bucata)

    Nu mi se pare că prețurile sunt aceleași. Pe Stadia nu ai opțiuni. Chiar nu contează cât de bun e serviciul (și e chiar bunicel, într-adevăr) daca la ei jocurile se comporta ca cele de Nintendo in timp ce aceleași jocuri le găsești la preț de 4 ori mai mic pe consolă.

  12. #252 SP
    Why so serious ? razvanrazy's Avatar
    Pai eu cand ridic in slavi Stadia, nu o fac pentru pretul jocurilor ci pentru platforma lor de game streaming.

    Da, preturile sunt mari in ideea in care nu scad deloc sau aproape deloc - nu am urmarit niciodata pretul jocurilor - dar day 1 sunt aceleasi.

    Ideea e ca sa spui ca Stadia e slaba doar pentru ca au preturi mari la jocuri si ca Game Pass e peste Stadia e pur si simplu stupid.
    Iar sa compari preturile unui magazin retail sau unei platforme de anunturi SH cu preturile unui magazin digital e tot pe acolo.

    Gandeste-te la oamenii care vor PS5 doar digital spre exemplu. Daca nu iau jocurile la vreo reducere, le iau la pret full. Si atunci comparatiile nu-si mai au rostul.

    Iar si pe Stadia, ca si pe PS5 spre exemplu, poti face family sharing (asa cum au eu cu fratele meu) si deja imparti preturile la 2 - dar poti face asta cu "up to 5 people".

    Si revenind la ce conteaza la Stadia, adica nu pretul jocurilor, ei ca platforma de game streaming inca sunt la ani lumina de competitie, din ce am testat eu, nu din ce vaz pe reddit ca lauda lumea sau prin alte parti.

    Doar despre asta discut, dar desigur, gusturile nu se discuta. Nu baga nimeni, nimanui pe gat Stadia. Iti place/e pentru tine/nu ai hardware bun si vrei sa joci jocuri noi sau vrei sa joci pe orice device, oricand, atunci e super ok.
    Ai deja super PC si PS5 si XSX si tot ce-ti doresti si poti juca cu procesarea locala, atunci nu e de tine decat daca vrei sa pleci pe undeva si sa joci de pe terasa la mare/munte pe un chromebook sau iPad un joc nou aparut.

  13. #253 SP
    Manager paul's Avatar
    Crowd play:

  14. #254 SP
    MRC
    Member MRC's Avatar
    Mi-am facut si eu recent cont de Stadia. Surpriza a fost sa primesc 3 luni gratuite pt ca am si abonament Youtube Premium. Asa ca aviz amatorilor. 3 luni e timp suficient sa te decizi daca merita sau nu. Ce m-a determinat sa incerc a fost tot o recenta descoperire pt mine a steam link-ului cu streaming de pe pc pe telefon. Pe Steam link pe telefon ma joc jocuri adecvate pt ecrane mici gen Rayman, Shank, Guns&Gore&Canoli, Streets of rage4 etc. Evident cu un controller dualshock 4 + clema de prindere telefon. Am fost foarte placut surprins si multumit de cum se misca steam link asadar am zis sa incerc si Stadia. Deocamdata nu ma da pe spate...Mi se pare ca oferta de jocuri gratuite e redusa si jocuri care sunt adecvate pt ecrane mici nu prea sunt. De miscat se misca ok-ish...mai sughita din cand in cand, adica mici blocaje. Ca si comparatie cu steam link si aici ma refer in cadrul aceleasi retele, steam link e mult mai stabil. Totusi stadia nu e in aceeasi retea. Oricum una peste alta rau nu se misca, poti juca linistit jocuri pe stadia daca nu esti mega pretentios. Eu sunt de parere ca asta e viitorul gamingului. Vitezele la net vor creste, tehnologiile se perfectioneaza. Pe 5g sun sigur ca e perfect jucabil. Intrebare pt cei care il au mai demult: exista oferte cu reduceri mari pe stadia? De ex sa iau Rayman Legends cu 5 euro cat am dat pe Steam si Ps4 pe el? Momentan e 145 lei. Parca imi vine greu sa vred ca il voi gasi la 25 lei.

  15. #255 SP
    Manager paul's Avatar
    Disponibil pe LG smart TVs:
    Now you can play Stadia on your LG Smart TV

    The Stadia app, now available on the LG Content Store, enables LG Smart TVs to deliver instant access to Stadia with support for 4K HDR, 60 FPS, and immersive 5.1 surround sound. With the Stadia app on LG Smart TVs like the 2021 LG C1 OLED TV, even more players can experience all that Stadia has to offer.

    If you’re already an existing Stadia user, simply download the Stadia app on your LG Smart TV, sign in, and get your controller ready. If you’re new to Stadia, you’ll be able to create a new account after downloading the Stadia app. From there, you’ll be able to seamlessly jump into your games. For help setting up Stadia on your LG Smart TV, check out our help center article here.
    This Week on Stadia: Stadia lands on LG Smart TVs, Bungie's 30th anniversary, and more games to play

  16. #256 SP
    MRC
    Member MRC's Avatar
    Cum va merge pe PC in browser? Mie imi merge oarecum blurat parca imagina nu e foarte clara. Am incercat toate solutiile googalite fara mari rezultate. Pe telefon merge impecabil, cristal clar. Am.incercat si pe laptop si pe desktop, pe browser se vede naspa. Si am conexiune foarte rapida la net prin cablu nu wifi. Geforce now merge impecabil pe pc cu o claritate excelenta. Steam link streeamingul de pe pc pe altul la fel.Doar Stadia asta pe PC in browser mi se pare extrem de prost optimizat. Nu inteleg de ce nu fac o aplicatie separata sa mearga brici si aia.

  17. #257 SP
    Why so serious ? razvanrazy's Avatar
    Instaleaza-ti extensia "Stadia+ Extension" in Chrome, pentru ca altfel e limitat la 1080p parca, chiar daca ai abonament premium.

  18. #258 SP
    MRC
    Member MRC's Avatar
    Salut. O alta intrebare pentru cei care folosesc Stadia. Merita sa imi upgradez telefonul la unul 5G? M-am jucat pe al meu pe 4G dar experienta nu e foarte placuta. Depinde de zona orasului unde ma aflu. Am.gasit putine locuri in care sa mearga neintrerupt si cu minime sacadari. In majoritatea locurilor pe 4G nu e o experienta placuta. Dar ma gandec ca 5G fiind mai rapid si mai putin aglomerat ar fi similar cu experienta de pe wifi de care sunt foarte multumit.

  19. #259 SP
    Why so serious ? razvanrazy's Avatar
    Eu as zice ca nu, cel putin momentan, pentru ca nu stiu cat au avansat firmele de telecom cu amplasarea antenelor 5G. Dar pentru viitor e clar ca 5G este solutia.

  20. #260 SP
    MRC
    Member MRC's Avatar
    Dupa 2 luni si un pic de testare gratuita a abonamentului pro, l-am intrerupt pt a nu mi se prelungi automat. In afara de telefon nu am reusit sa obtin o imagine clara pe nici un device. Si pe telefon pt ca e mic ecranul si nu se vad detaliile atat de bine probabil. Oricat am incercat pe laptop si desktop sa adaug extensii la Chrome, imaginea numai full hd nu parea. Groaznic si pe Android TV. Era ca si cand as fi jucat jocurile in 720p si upscalate la full hd. Putin a ajutat intradevar extensia stadia+ dar doar daca nu il comparai cu acelasi joc jucat nativ sau prin Geforce Now. Diferenta e de la cer la pamant intra nativ si stadia. Intre nativ si Geforce Now in schimb diferenta e foarte mica, daca nu ai ochi format nici nu o observi. Se simte doar la texturile de culoare rosie care am inteles ca sunt greu de transmis prin streem, dar nu e ceva de speriat.

    Tot ce am zis mai sus se refera strict la calitatea vizuala nu la fram-rate sau lag. Frame ratul e bun si lagul aproape inexistent prin wifi sau lan intr-o retea decenta la ambele servicii (stadia si geforce now).
    Concluzia mea e ca se poate sa transmiti jocuri in calitate foarte buna prin internet. Nvidia poate. Am jucat si terminat Wolcen Lords of Mayhem exclusiv prin Geforce Now. Si e joc de PC unde stai cu nasul in ecran. Google in schimb nu poate sau mai degraba nu vrea, ca de putut clar ca se poate. Google cu catraliaonele lor de dolari nu sunt in stare sa ofere o calitate a imaginii buna,care sa vina simplu si direct catre utilizator, ca in rest serviciul lor asa e simplu de utilizat. Parerea mea ca in situatia actuala, daca nu isi schimba radical strategia, in special calitatea transmisiilor, Stadia va muri in cativa ani in detrimentul altor servicii similare.

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