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View Poll Results: Ce lifepath ai ales?

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  • Nomad

    34 35.79%
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    35 36.84%
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Thread: Cyberpunk 2077

  1. #1401 SP
    Admin MonkY's Avatar
    Patch 1.52 for Cyberpunk 2077 is being rolled out and will soon be available accross all platforms! Here's the list of changes for this update.

    Gameplay
    • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
    • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
    • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
    • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
    • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.

    Quests
    • Player won't be able to purchase again an apartment makeover they already own anymore.
    • Added the showering interaction to the Nomad Camp.
    • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
    • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
    • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
    • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
    • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
    • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
    • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
    • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
    • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
    • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
    • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
    • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

    Open World
    • Fixed an issue where summoned vehicles could be spawned far away from the player.
    • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
    • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
    • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
    • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
    • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
    • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

    UI
    • Added a quest tag to fixer rewards when they're first found in the stash.
    • Opening menus while reading a shard will no longer block the game.
    • It won't be possible to change the position of the marker when a time skip is in progress anymore.
    • Fixed an issue where the loot UI could flicker and change before picking up the item.
    • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

    Visual
    • Fixed animations and missing or displaced objects in various scenes.
    • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
    • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
    • Fixed an issue where foliage was not affected by different weather conditions.
    • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

    Console-specific
    • Memory improvements and crash fixes on next-gen consoles.
    • Minor UI optimizations.
    • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
    • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
    • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
    • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
    • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
    • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

    Stadia-specific
    • Enabled aggressive crowds on Stadia.

  2. #1402 SP
    Junior Member liviuxd's Avatar
    Salut,
    Cineva care l-a incercat pe PS4 Slim dupa ultimele update-uri? Ma intereseaza mai mult fps decat grafica.
    Multumesc.

  3. #1403 SP
    Member alexxx02's Avatar
    Va salut. Intrebare: Cyberpunk de pe Store-ul din Romania, cel la 119.95 RON, este varianta de PS4 sau varianta de PS5? Nu gasesc nicaieri informatia asta. Totodata, merita jucat pe Playstation 5? S-au remediat majoritatea problemelor pe care le avea? Am incercat anul trecut sa-l joc pe PS4 Slim dar nu am fost fascinat mai ales din cauza bug-urilor si a scaderilor de frame-uri. Dar acum ma bate gandul sa-l achizitionez pe PS5. Ceva pareri?

  4. #1404 SP
    Why so serious ? razvanrazy's Avatar
    Salutare. Exista o singura versiune cu free upgrade pentru current gen.

  5. #1405 SP
    Member alexxx02's Avatar
    Merita jucat pe PS5? Sau e tot cu probleme?

  6. #1406 SP
    Member Papillon_'s Avatar
    Îl joc eu acum pe PS5 merge bine.

  7. #1407 SP
    Member alexxx02's Avatar
    Am riscat și l-am luat. Pana acum totul ok, parca e cu totul alt joc

  8. #1408 SP
    Member Papillon_'s Avatar
    Am terminat jocul aprox 50 ore, am ales pentru prima tura "Street Kid", mi-a placut, buna povestea, misiunile secundare, orasul , atmosfera.
    Dupa ce mai joc din backlog o incerc sa joc nomad si female V.

  9. #1409 SP
    Senior Member Xander RO's Avatar
    Pentru prima oara in viata mea am luat o decizie buna de a astepta si de a nu cumpara un joc day one.

    Am inceput de curand Cyberpunk 2077 pe Xbox Series X si sunt uimit de cat de mult imi place jocul.
    Daca as considera ca data oficiala de lansare Mai-Iunie 2022 si prima versiune gold ar fi 1.52, jocul asta ar merita pana acum nota 10 din partea mea.

    Dpdv grafic arata fenomenal, armele, iluminarea interioara, Ray Tracing, wow.. personajele sunt incredibil de bine contuare, orasul este viu, povestea pana acum este la inaltime.
    In primele 3 ore am simtit ca joc in Art of War (2000). Nu am intalnit nici un bug pana acum.

    Pacat ca CDPR va trebui sa atarne mereu de gat cu povara mizeriilor din jurul versiunilor de PS4/X1, mare pacat. Jocul asta este prea bun ca sa aiba un asemenea legacy.
    La ce ofera acum dupa patch 1.5, Cyberpunk 2077 straluceste, simt ca voi petrece minim 100 de ore in el si culmea, platind doar 120 RON-ish.

  10. #1410 SP
    Senior Member Srachi's Avatar
    Are ray tracing pe Xbox SeX? Credeam ca nu exista versiune pt noile console, adica doar FPS unlock. In ce rezolutie merge? Nu se vorbea ca CDPR lucreaza sa aduca versiunile de PS5 la Cyberpunk si Witcher 3? Sau poate am visat eu!

    L.E. Ray tracing doar pentru umbre, nimic wow pt mine! Nici eu nu l-am jucat, daca se lucreaza la o versiune adevarata pt noile console ar fi misto, 4K cu full ray tracing.

  11. #1411 SP
    Senior Member Espiritus's Avatar
    ^Au lansat deja versiune pentru noile console.

  12. #1412 SP
    Senior Member Xander RO's Avatar
    L-am terminat si desi am experimentat toate finalurile, simt nevoia sa mai intru in el.
    Ce poveste, ce personaje, ce caracter a putut insufleti Keanu Reeves...

    Simt ca i s-a facut o mare nedreptate acestui joc minunat prin lansarea lui pe vechea generatie de console. Trebuia amanat over and over pana cand era gata din prima si lansat doar pentru XSX/PS5/PC, cu potentialele pierderi financiare day one asumate. Cred ca s-ar fi amortizat in timp.
    Le-ar fi ramas imaginea si reputatia intacte si cred ca mult mai multi oameni s-ar fi bucurat de joc.
    Sunt convins ca multi inca il ignora de teama sau pur si simplu din cauza reputatiei initiale si imi pare tare rau ca nu stiu ce pierd.

    Daca jocul asta iesea day one asa cum este acum pe XSX/PS5 cu patch 1.52, nu avea voie sa ia sub 9-9.5 si CDPR si-ar fi asezat in vitrina inca o capodopera alaturi de Witcher.

  13. #1413 SP
    Why so serious ? razvanrazy's Avatar
    Ideea e ca pe langa ce au livrat, au fost multe lucruri pe care le-au "promis" si/sau aratat si pe care nu le-au livrat nici pana in ziua de azi - in cazul in care chiar o vor face.

    Dar in rest, overall, da, a fost un joc bun. Eu inca astept putin timp ca sa revin la el, sa aleg un nou inceput si sa joc versiunea "next gen". Dar cumva asteptam si din DLC-urile alea promise.

  14. #1414 SP
    Member smits's Avatar
    L-am terminat o data, pe ps5 arata finally decent, era si cazul dupa atata timp.

    da i'm done with it.

  15. #1415 SP
    Senior Member sexbobomb91's Avatar
    Compania Quantic Lab din Cluj e invinovatita pentru esecul jocului de catre un YouTuber .

    https://www.forbes.com/sites/paultas...h=341eff48730f

  16. #1416 SP
    Why so serious ? razvanrazy's Avatar
    Aia "doar" au mintit si ascuns chestii, dar tu, ca firma care da bani pentru asta, nu verifici nimic? Ok, nu ai timp sa faci micro testing, dar sa nu vezi ca-ti da crash cel putin odata pe ora, incontinuu, indiferent de platforma? Aia nu ai cum sa nu vezi inainte de lansare.

    Also, starea in care a iesit - nici acum nu stiu de ce - poate doar pentru bani - pe old gen, la fel. Era imposibil sa nu o vada nimeni pana la lansare.
    Acolo efectiv nu avea ce cauta sa-l lanseze.

    Oricum, nu inteselesem pana acum, dar mi-a zis acum un prieten ca modul RT pentru current gen e de fapt "doar" in 30 fps
    Sa vina mai rapid cu Pro-urile ca nu se mai poate

  17. #1417 SP
    Member IsNotMe's Avatar
    Hype-ul nu l-au creat Quantic. Mai mult ca sigur au primit la test o petarda de joc incompleta ce trebuia reparata …maine .Multe din chestiile promise in joc nu cred ca le vom vedea niciodata oficial. CDPR au promis si n-au livrat .

  18. #1418 SP
    Member cosmin1088's Avatar
    O mare porcarie de video in care se arunca pisica in ograda vecinului.
    Cum sa dai vina pe QA, cand ai ditamai chain of command, middle management, upper management, echipe intregi la CDPR. Aia ce naiba au facut, pe ce au incasat salarii?
    Cine a aprobat munca Quantic Lab inseamna ca a fost multumit de bug-urile gasite si teoretic le-a corectat.
    N-a jucat nimeni build-urile alpha, beta, build-ul final?

    Eu imi aduc aminte ca s-a facut crunch la greu si multe guri din CDPR au spus ca jocul nu e gata de lansare, dar board of directors au tot impins launch date-ul ala sa prinda vanzarile de iarna. Nu Quantic Lab a dat OK sa se lanseze jocul in stadiul ala, ci CDPR.
    La un proiect de asemenea anvergura ai sigur echipe care pot sa vada ca QA-ul extern nu livreaza si sa-l schimbi, corectezi. Astea sunt povesti care sa mai gadile putin investitorii.

    Desigur, nici la Quantic Lab n-a fost lapte si miere. S-a lucrat si de acasa in pandemie, s-a platit prost, ca deh, Romania.
    Dar nu ei au lansat jocul. CDPR sunt singurii de vina.

    Referitor la RT in CP2077..atata poate current gen. UE5 poate sa mai schimbe situatia daca devine popular.

  19. #1419 SP
    Why so serious ? razvanrazy's Avatar
    Quote Originally Posted by cosmin1088 View Post
    Referitor la RT in CP2077..atata poate current gen. UE5 poate sa mai schimbe situatia daca devine popular.
    Asteptarile cu privire la UE5 ar trebui temperate serios. Niciun demo tehnologic lansat pana acum, pe PC sau console, nu ruleaza bine pe hardware slab - iar consolele au hardware slab. Se vede foarte clar la Matrix demo, care ruleaza pe "high end consoles" in 1080p (parca, nu mai tin minte si nici nu stau sa caut) si barely 30fps. Iar asta cu toate tehnicile lor de optimizare si incarcate assets. Iar asta, again, intr-un joc care nu e joc, doar te plimbi pe acolo si cum a intrat putina fizica, s-a dus orice urma de jucabilitate.

    Am un feeling ca UE5 doar promite, dar nu va livra, cam cum a fost cazul si cu CP2077.

  20. #1420 SP
    Member lucicleric's Avatar
    Asa e mereu la inceputul unui engine nou....sunt o gramada de comparatii despre cum aratau UE3 si UE 4 la inceput...si ce jocuri au scos dupa...rabdare ca abia a aparut....in vreo 5 ani cel putin o sa vedem ceva care sa depaseasca asteptarile

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