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Thread: The Division

  1. #21 SP
    CG Editor Dant3's Avatar

  2. #22 SP
    Why so serious ? razvanrazy's Avatar
    Din pacate nu este absolut nimic nou in el...

  3. #23 SP
    Turbo Killer RonanN1's Avatar
    Q: The Division is based upon Operation Dark Winter. Will we see the five days leading up to the collapse of the US, or will we only be playing through the aftermath?

    A: There is a reason why we picked 22 days later. We wanted some time to have passed for a few reasons. Firstly we wanted to give enough time for factions to form and people to start to group together. We also wanted to ensure that there is a rich world for players to enter into. A world that is already full of content and context, so when they start playing the game they don’t quite have the full story – they have to explore, uncover and get immersed in the world in order to really progress.

    Q: In what year will The Division be set?

    A: We don’t specify a year; the setting is the “near future.” It’s a Clancy game so it’s definitely grounded in reality, but we’re using all the wiggle room we can in order to try to create the world we want.

    Q: We know it’s set in Manhattan, but will we have to chance to explore some territories outside of the New York area?

    A: Absolutely. Exploration is key to the game. The majority does take place in Manhattan – but, yes, you will be able to explore other areas in the game.

    Q: Will there be serious decisions that will change the overall storyline? And will there be side quests?

    A: The content is emergent and at the heart of the game it is about the player’s choice. The stories behind how each player develops and grows will always be different, which makes this quite unique. The storyline is the storyline, but how you unravel it and how you get there is really up to you. A lot of what we were trying to do with the demo was hint at the idea of discovery; it’s hugely important to the game. We will probably never reveal in full how the game works before we release it because really at the core of the game is the idea of discovery and exploration.

    Q: Will PvP be included in the storyline?

    A: Yes! Unfortunately we can’t get into too many details yet, other than to say PvP is incredibly important to the game. We were asked how we wanted to do it and we realized that separating it out as a multiplayer wouldn’t make sense. We looked at a range of different games and then decided we wanted to keep it ambiguous. We wanted to integrate it into the storyline and add an element of mystery, so you don’t know who is a friend and who is an enemy. To be honest, it’s the thing I’m most excited about for the game!

    Q: Will the shooting/combat system be focused on RPG features like skills, damage, statistics, and critical hits? Or will it be more a more traditional skill-based shooter?

    A: We are an RPG first and foremost. So the emphasis for the game is definitely on skill/talent synergies along with your weapon characteristics. We are a Clancy game, we are also an open-world game but really we’re an RPG first. Gear will be important, levels will be important, modifications to weapons will be important… everything that makes a fantastic RPG will be important to the game.

    Q: What impact will the actions of the players will have on the game? For example: During the gameplay video you showed us at E3 the players cleared the police station from hostile NPCs. What will happen to this station afterward? Will there be new mission opportunities that unfold from there?

    A: To answer it simply: Yes, your actions as a player are very important; the game world will change depending on your actions or inactions. I’ll try to give you a little more than I did at E3. We’re fixing New York, the whole quest or overarching objective of The Division is to get the “grid” back online and functioning; by grid, we mean water, power, sewerage, sanitation, etc. Your actions will change the face of your New York.

    Q: What kind of loot can we expect to see and how does it affect the skills of the player character?

    A: The short answer is that I believe in loot-based RPGs; I think they’re fantastic and loot will be hugely important in The Division. You’ll have a range of items from gear to weapons, each of which will have various mods and things that we’ll get into later on. However, we don’t want this to become one of those loot-based RPGs where it’s all about gear and there is a ridiculous gap between old and new players; if I’ve just started playing the game but my friend has been playing for a few months, we want those guys to be able to play together. It’s a tricky balance and one that we want to try to solve.

    Q: Will we see content in the game that will require you to group up with more than four players?

    A: For retention and the end game, “group-plus” content will be really important. I can tell you that there will be multi-group content. I can’t get into it too much, but I can say there will be at least eight-player content.

    Q: Can we customize our weapons?

    A: Yes, absolutely, weapons are very important to the game and depending on the type there will be a range of different customizations and modifications that you can do. We’ll get into that a little more soon.

    Q: Will the companion app be exclusive to tablets, or will it work on smartphones as well?

    A: We’re shooting for all the major mobile OS for release, including both phones and tablets, so Android, iOS and Windows. In terms of tablets compared to smartphones, there may be a slight difference between screen type and quality but overall it will be the exact same experience.

    Q: Are we able to customize or upgrade the drone?

    A: Absolutely! At the moment we only have one in development, but this is going to increase as we continue to develop the game, it will also depend on what type of drone you want to be. Customization and socialization of the drone are really the key elements of the companion app so yes these will definitely be available.

    Q: Do dogs have any significance in the game?

    A: Well, it’s a next-gen game so obviously it’s got to have dogs! No, dogs won’t have any special significance other than the fact that New York has over 300,000 dogs living in the city, so imagine if they are all let loose at once… You may encounter some particularly nasty ones, but no they don’t play a significant role.

    Q: What are the primary challenges faced in developing for next-gen consoles?

    A: For me I would say making sure you set the scope of the game correctly: It has to be big but also possible, and that’s a fine line to walk. Recently we announced the game for PC, so really the way we look at it now is that we have three games. We have an Xbox One, PS4 and PC game, each of which we are developing for. We can’t just port to PC; we are building all of these games simultaneously and it’s a huge undertaking. But having said that, we have a fantastic team at Massive and we’ll be working with some other studios at Ubisoft to get the job done.

  4. #24 SP
    Member anes's Avatar

  5. #25 SP
    CG Editor Dant3's Avatar
    Snowdrop Engine

  6. #26 SP
    Completionist Boghy02's Avatar
    Attached Images Attached Images amazing.gif

  7. #27 SP
    Senior Member Khufu's Avatar
    Jocul asta se prefigureaza a fi intr-un mare fel. Cred ca va trebui sa il iau si pe PC, nu numai pe next-gen, ca sa vad exact ce poate engine-ul.

  8. #28 SP
    Senior Member Srachi's Avatar
    Ce joc va fi asta? Jucabil doar online? Are jocul un story cu inceput si sfarsit, am misiunile mele pe care le pot juca co-op sau e un joc unde ma impusc cu alti useri pe o harta open world online?


  9. #29 SP
    Senior Member darkpaul13's Avatar
    bun bun...dar in afara de graphical showcase ?altceva? toti producatorii au ajuns sa ne scoata ochii cu fotorealismul...eu speram ca next-gen inseamna mai mult de atat...pana acum am vazut doar forme fara fond...

  10. #30 SP
    Senior Member sol1d's Avatar
    parca era un gameplay video care arata cum va combina jocul de pe console cu gameplay pe tableta nu stiu cum

  11. #31 SP
    Senior Member AndyZ's Avatar
    Quote Originally Posted by darkpaul13 View Post
    bun bun...dar in afara de graphical showcase ?altceva? toti producatorii au ajuns sa ne scoata ochii cu fotorealismul...eu speram ca next-gen inseamna mai mult de atat...pana acum am vazut doar forme fara fond...
    Nu e vorba doar de grafica in sine (texturi), ci si de fizica, felul in care se va distruge mediul (vezi secventa cu masina de politie ciuruita), felul in care personajele interactioneaza cu mediul (de ex. un personaj care a inchis usa unei masini in timp ce era in cover, intr-un video mai vechi), animatiile personajelor etc.. Toate astea tin de engine.

    Mai mult nu vad ce ar putea sa arate......gameplay-ul este cel specific unui 3rd person shooter, singura chestie care m-ar interesa este feeling-ul armelor si controlul personajului, de care oricum nu-ti dai seama fara sa joci.

  12. #32 SP
    Member colossus's Avatar
    Pffffiuwww ce ma mai atrage NY-ul asta...(mai ales in jocuri):GTA4,The amazing Spiderman,True crime NYcity,s.a.m.d,love it.
    Attached Images Attached Images dayafter2aa.jpg

  13. #33 SP
    Senior Member sol1d's Avatar

    trailer-ul ala de care ziceam cu tableta

  14. #34 SP
    CG Editor Dant3's Avatar
    Mda...
    http://m.joystiq.com/2014/01/07/rumo...ome_latest_art
    bAccording to a source at The Division developer Ubisoft Massive, the PC, PS4 and Xbox One game won't be able to meet its projected 2014 launch. The game takes place in New York as it's swept up in a global pandemic triggered during Black Friday.

    "The game engine works well, it's not done but works well. The actual game development has barely started, however," a Ubisoft Massive source has told GameReactor. "The fact that Ubisoft has gone public with a 2014 release date feels laughable to be perfectly honest, we will never be able to release The Divisionthis year. It's a large project, and we have very far to go."

    We contacted Ubisoft and were given the standard boilerplate response: "We do not comment on rumors or speculation."

  15. #35 SP
    Member colossus's Avatar
    De ce va fi ''The Division'' unul dintre primele jocuri cu adevarat next-gen? Raspunsul il aveti mai jos, SI da, va fi disponibil si pe PC.(oficial,fara semne de intrebare)



  16. #36 SP
    Member SavePluto's Avatar
    Arata superb
    Attached Images Attached Images thedivision.jpg division-screenshot-1.jpg division-screenshot-2.jpg division-screenshot-3.jpg

  17. #37 SP
    Member Gentilu's Avatar
    Da, arata foarte bine, dar avand in vedere trecutul companiei Ubisoft si vorbesc in general de PC, sper sa fie fiabil. Acum, cu noile console, care pot admine ca are hardware de PC, sper din tot sufletul sa-l faca fiabil si sa nu avem probleme majore.

  18. #38 SP
    Senior Member Enthroll's Avatar
    Eu am pretentii MARI de la jocul asta. Dupa AC4 pe PS4, e de inteles ca ma astept sa-mi cada plombele cand il joc si sa anunt lumea ca "ASTA e NEXT-GEN!!!"


  19. #39 SP
    Member asari's Avatar

  20. #40 SP
    Member colossus's Avatar
    De ce nu ? Daca primul trailer (pe timp de zi) se vedea foarte bine, sunt toate sansele sa arate asa.

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