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Thread: Dead Space / Remake

  1. #221 SP
    Senior Member istrategie's Avatar

  2. #222 SP
    Senior Member ShpioOn's Avatar
    M-am apucat de el pe Impossible Mode. E greu.. foarte greu. Nu s-a mai postat de 2 luni aici. Nu il mai joaca nimeni?

  3. #223 SP
    Member slabunator's Avatar
    Quote Originally Posted by Junnkie View Post
    M-am apucat de el pe Impossible Mode. E greu.. foarte greu. Nu s-a mai postat de 2 luni aici. Nu il mai joaca nimeni?
    tocmai l-am terminat eu acum o sapt. e foarte tare

  4. #224 SP
    Senior Member istrategie's Avatar
    Am facut Platinum de o groaza de timp!

  5. #225 SP
    Senior Member Rasko's Avatar
    A cumparat cineva addons pentru Dead Space de pe PSN? As dori niste recomandari in privinta acestora deoarece sunt destul de multe si sincer nu stiu ce sa aleg....

  6. #226 SP
    Banned cryyo's Avatar
    Am facut Platinum de o groaza de timp!
    istrategie=killing machine

  7. #227 SP
    Senior Member ffocus's Avatar
    Quote Originally Posted by Raskolnikov1944 View Post
    A cumparat cineva addons pentru Dead Space de pe PSN? As dori niste recomandari in privinta acestora deoarece sunt destul de multe si sincer nu stiu ce sa aleg....
    Iti recomand Heavy Damage Pack, Military Pack si Tank Pack.

  8. #228 SP
    Manager paul's Avatar
    Zvon: Remake dezvoltat de EA Motive:
    Quote Originally Posted by GamesBeat
    Electronic Arts has Star Wars: Battlefront II co-developer Motive working on a new Dead Space game. Eurogamer and Gematsu first reported the existence of the game, and GamesBeat can confirm parts of what each outlet has heard. While a new Dead Space is coming, Motive is rebooting the franchise with a full-fledged remake.

    For its Dead Space game, Motive is taking notes from Capcom’s recent Resident Evil remakes. Like Resident Evil 2 Remake, expect the next Dead Space to use the original game as a strong foundation. But it should also have modern visuals. And it will likely bring in new gameplay mechanics inspired by other entries in the franchise.

    And speaking of Capcom, it is likely a major reason a new Dead Space is happening. While EA has let its horror franchise wither, the Resident Evil series is larger than ever. And Capcom has provided an easy blueprint for EA to follow.

    EA has likely also warmed back up to the idea of producing single-player adventures after the success of Star Wars Jedi: Fallen Order.
    Dead Space remake is in the works at Motive | VentureBeat

  9. #229 SP
    Banned galaxic's Avatar
    Pacat, asteptam o continuare sau un reboot.

  10. #230 SP
    Why so serious ? razvanrazy's Avatar
    E mai simplu si cost effective sa faci un remaster/remake decat sa faci un joc nou, care poate avea soarta Andromeda.

    Si ei stiu ca nu mai sunt capabili sa faca jocuri noi si bune, astfel ca aceste remakes sunt easy money.

    Vezi si cazul NFS remaster, care este foarte bun si multi oameni l-au luat - chiar si eu il joc cu placere din EA Access, sau Mass Effect trilogy.

  11. #231 SP
    Senior Member GabiCutlac's Avatar
    Sper sa nu fie remaster de genu NFS. Un remake cum s-a făcut cu Demon's Souls ar fi perfect.

  12. #232 SP
    Member KurtKnispel's Avatar
    Problema pe care o vad eu aici, e tocmai ca nu va fi un simplu remaster. Din moment ce vor introduce "new gameplay mechanics", nu e o veste tocmai buna. Daca tot se aduce aminte in articol de Resident Evil 2 Remake, sper sa nu copieze tendintele proaste de overhaul exagerat de acolo, care au distrus toata pofta de explorare si jocul (dpmdv), cu Mr. X-ul lor extrem de enervant.

  13. #233 SP
    Senior Member Srachi's Avatar
    Veste bună, mi-au plăcut la nebunie!

  14. #234 SP
    Manager paul's Avatar
    Remake:
    Rebuilt from the Ground Up on the Frostbite Engine for Next-Gen, Players Will Experience an Improved Story, Characters and Gameplay Combined with Stunning Visuals and Audio Only on PlayStation 5, Xbox Series X|S and PC
    Attached Images Attached Images e662ujmxsae2jp4.jpg

  15. #235 SP
    Member JohnnyUSA's Avatar
    Nu le-am jucat la timpul lor. Acum nu o sa le mai ratez.


    Sent from my iPhone using Tapatalk

  16. #236 SP
    Senior Member Srachi's Avatar
    Merită jucate pe din plin, foarte bune! Ce nu stiu este dacă fac remake la toată trilogia sau doar la prima parte?

  17. #237 SP
    Member morphine's Avatar
    Am ascultat un interviu si au zis ca se vor inspira si din celelalte jocuri in materie de gameplay si nu vor folosi microtranzactii. Nu stiu daca asta inseamna ca va fi un singur joc.

  18. #238 SP
    Senior Member sexbobomb91's Avatar
    Dead Space is also what EA calls the Visceral Games office .

  19. #239 SP
    Manager paul's Avatar
    Quote Originally Posted by Srachi View Post
    Merită jucate pe din plin, foarte bune! Ce nu stiu este dacă fac remake la toată trilogia sau doar la prima parte?
    Doar primul joc. E prea mult sa le faca pe toate 3 deodata ca remakes.

  20. #240 SP
    Manager paul's Avatar
    Dev interview:
    - “We started with the original level design of the original Dead Space. What's funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason].

    - “Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. We are not porting them, it's not uprezzing the texture or adding more polygons to the model. It's really rebuilding all these elements, shooting all the animations, et cetera.”

    - “We want to make that immersion even deeper with a fully interactive experience, from the start screen to the end credits. We don't want anything to pull you out of the experience and we don't want any cuts,” Campos Oriola said. [The faster SSDs of new consoles mean] there's not going to be any loading. There's not going to be any moment where we're going to cut your experience, where we're going to cut your camera. You can play it from the start screen to the end credits seamlessly.”

    - “As an objective that we gave early on to everyone, what we're trying to achieve is an immersion where you never want to put your controller down,” Ducharme said. “Dead Space is not a 60 - 100 hour game. Ideal scenario, you don't actually want to get up to go to the bathroom because you're so immersed within the universe and you want to play it through in one sit-down.”

    - “What was really important was to be able to capture the unique look of Dead Space. That unique sci-fi look, but it's gritty and dirty and you feel that everything has been used for a long time,” Campos-Oriola said. “Capturing that dirty, industrial look, but with the level of detail that we can afford now, was something important during the production of that atmospheric benchmark.”

    - “It started off from the original game’s asset, actually,” Ducharme said, explaining how the team referenced all the concept art and original designs they could while starting the remake to build this trailer. “[We wanted to] make sure that the improvements we were making were inside the DNA of what Dead Space is, and not just, ‘Oh, we can add more texture res and more polygons, let's just throw them at it.’ We really wanted to convey that feeling of Dead Space. The addition of volumetric effects and the dynamic lighting inside these scenes add a huge element to the atmosphere that we're trying to convey.”

    - “We wanted to use the sounds you're used to as well and improve those sounds, and improve this immersion so the sounds of the door that you're hearing, the sound of the health bar, the sound of the creatures... we're building on top of the original and recreating it, but [we] make sure it is true to the original and that we are honoring the legacy of the original game,” Ducharme said, while also discussing how the addition of 3D audio could add to the experience.

    - “3D audio [will also add the] understanding of where the sound comes from, having the right propagation, in the corridors, making it come from the vents above you, or behind you. These are all things that we'll be able to expand on to increase the level of immersion.”

    - “For us, the foundation is the Dead Space 1 story. So, by default, that's what is canon. But then there are some improvements that we want to make to that story,” Campos-Oriola said. “And not necessarily improvements because those things were not really working in the original, more improvements because of what came after, and we're like, ‘Aw man, that's interesting if we could reference that, or if we could make a link to that,” he continued, noting he and the team were looking at everything from what immediately happened in Dead Space 2 to ancillary media like animated films and more.

    - “We're doing it from a narrative standpoint, but we're also looking at it from a feature standpoint in the improvements and some of the content that evolved throughout the franchise,” Ducharme said. So we're looking at what can be taken and reinjected within the first game from a future standpoint.

    - “We're also learning from mistakes such as microtransactions, which we will not have, for instance, in our game,” he continued, confirming that the team “never” has plans to introduce microtransactions in any way to the remake.

    - “We want to make games that deliver the experiences our players are looking for. Sometimes that is a single-player story-focused experience, where players can immerse themselves in another world,” Miele said. “Other players want us to show up every day with new content and events in our live services like Star Wars: Galaxy of Heroes, The Sims, Apex, and FIFA to name a few. We want players to choose an EA game or experience, and that means we need to make the type of games they want to play. Focusing on just one genre or model limits the number of players we can reach. We want to meet the players where they play and commit ourselves to impressing our fans with games that continue to surprise or delight them.”

    - “Something that is also really important for us that was not there 12 years ago... is all those options or different ways to play the game if you need it. All those elements of accessibility will definitely be something important for us in terms of opening the Dead Space experience to a broader set of people that didn't necessarily have the opportunity or could play the game when it came out,” he said.

    - “It was Motive and specifically Patrick Klaus’s passion for Dead Space. He actually began pitching us the idea on a trip to our headquarters a couple of years ago,” Miele said. “The studio had other short term priorities but it was always something we wanted to make happen. Motive did a fantastic job with Star Wars: Squadrons last year- and their general expertise in the action genre made it the right studio for this project.”

    - “We don't want to be in siloed and create our own bubble of the game we're making. So from the conception, we've reached out to members of the community to create a community council to be a sounding board for what we were making. Making sure that if we're deciding to make a change, we want to be able to explain it and get told if, ‘No, what are you doing? What were you thinking? You're actually breaking the game, why are you changing this,’” Ducharme explained.

    - “And we've received some extremely valid feedback from that group. We're trying to meet with them on a two, three week basis to show them content and have that ongoing discussion. And they've had access, unfiltered access, to what we're making from a very early point in production,” he continued, noting that the goal of this community council is to really stay true to the spirit of what fans have loved from the franchise since it started 13 years ago.

    - “Usually, when we receive feedback, the game is almost shipped or done and you're like, ‘Aw, I wish I knew that. I could have fixed this, what they're saying, that it's not good,’” Ducharme said.

    - “There's always that element of being a little scared of showing [your work], but like Phil said, what's really cool is you discover a thing that otherwise you might have discovered reading Reddit two weeks after launching the game,” Campos-Oriola said. “But also it's really energizing for the team… because when you show something and you get feedback and good reactions on what you're doing, it gives you that energy to go, "’Okay, that's cool. Let's keep pushing that.’"

    - “When you are talking about an IP with such a strong fanbase, it’s particularly important we incorporate their voices. The community has such a strong understanding of the story and the characters, and the experience they want to have,” Miele said. “Another great example in addition to Command and Conquer and Skate was Mass Effect Legendary Edition. We took the time to act on the community feedback. That was an investment in service of our players- making sure we were making the game they wanted to play.”

    - “What we are remaking is we are remaking a survival horror classic game. And that's something that is really important for us and that's also why we're working with the community on this one,” Campos-Oriola said. “I've never had before the opportunity to work on a survival horror game, and when I had a discussion with the people at Motive, they had me at two words: Dead Space.”

    - It's really a love letter to fans that we want to write with this game, and we're part of those fans,” Ducharme said. “So the passion that we have in making it, I hope it translates into the results of what we're seeing now and all the things that we'll be showing in the future.”
    Dead Space Remake Devs Discuss How EA Motive Is Using Next-Gen Tech to Revive a Horror Classic - IGN

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