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Thread: Clubul iPhone & iOS

  1. #3561 SP
    Why so serious ? razvanrazy's Avatar
    Ce legatura are comentariul tau cu video postat de Paul?

    E foarte bine ce face Apple. Sper ca face si Android la fel sau daca nu face, sa faca urgent.

  2. #3562 SP
    Manager paul's Avatar
    A raspuns la ce e in articol, la faptul ca au adaugat cateva emoji:
    Attached Images Attached Images apple_ios-update_emojis-02_04262021.jpg apple_ios-update_emojis-01_04262021.jpg

  3. #3563 SP
    Why so serious ? razvanrazy's Avatar
    Ah, am inteles. Scuze, nu citisem partea aia de articol dar am citit acum si mi se pare super ok. Chiar si eu, in Bucuresti, stiu un cuplu mixt si cu siguranta se vor bucura de aceste optiuni.

    Parerea mea este ca e foarte ok sa existe si ca oamenii sa se simta acceptati peste tot pe unde merg sau orice fac.

  4. #3564 SP
    Member dronology's Avatar
    Quote Originally Posted by GamesIndustry.biz Academy
    The release of iOS 14.5 (rolled out on April 26) is set to disrupt the mobile industry, with Apple introducing its App Tracking Transparency feature and the ability for users to decide whether they want to share their IDFA (identifier for advertisers) with developers and therefore be tracked.

    Throughout the coming weeks, the GamesIndustry.biz Academy will explore the impact of this change for mobile game developers through a series of guest articles from experts. If you're interested in contributing, you can email academy@gamesindustry.biz.
    Mobile game developers love building great games.

    They also want to make sure they are acquiring new players and optimising their games to monetise, so they can spend their time and money on improving player retention, tracking player behaviours and resources data, such as comparing the percentage resources used versus player level.

    With this in mind, discussions around privacy have started to appear more and more in the mainstream media. Just last year, Apple launched new App Store privacy labels so users can see what data is collected by iOS apps.

    Publishers and developers are realising that not only by meeting the demands of global data privacy regulations, but by exceeding them, they will have significant market opportunity to differentiate themselves from their competitors.

    Now, developers will also need to factor in impacts and actions they will need to take to maintain best practice with the latest iOS 14.5 release, in particular with third party marketing partners who distribute and maintain Software Developer Kits (SDKs) libraries.
    An introduction to iOS 14.5 and its impact for mobile developers

    The gaming app ecosystem is facing a shake-up now Apple's iOS 14.5 privacy rules have come into force. Adapting your mobile operations for these changes is a complex topic that will have serious ramifications for how you conduct business in iOS games going forward. While the changes have been long anticipated, it will become clearer over the next few weeks what the long-term effect will be.

    Over the past year, we have been talking to a number of advertisers and ad networks about how they will be impacted by the changes. Something that is obvious from these conversations is that advertising will remain vital post-iOS 14.5.

    But the consensus is that performance marketing will be less efficient due to a decrease in the ratio of deterministic data. With this in mind, here are some best practices to minimize the impact of iOS 14.5 on your gaming app strategy.
    Hypercasual UA and ad monetization in a post-IDFA world

  5. #3565 SP
    Manager paul's Avatar
    Quote Originally Posted by Apple
    Apple Music announces Spatial Audio with Dolby Atmos; will bring Lossless Audio to entire catalog
    The next generation of sound on Apple Music is coming to subscribers June 2021 at no additional cost

    Apple today announced Apple Music is bringing industry-leading sound quality to subscribers with the addition of Spatial Audio with support for Dolby Atmos. Spatial Audio gives artists the opportunity to create immersive audio experiences for their fans with true multidimensional sound and clarity. Apple Music subscribers will also be able to listen to more than 75 million songs in Lossless Audio — the way the artists created them in the studio. These new features will be available for Apple Music subscribers starting next month at no additional cost.

    Spatial Audio with Support for Dolby Atmos
    Apple is bringing Spatial Audio with support for Dolby Atmos to Apple Music. Dolby Atmos is a revolutionary, immersive audio experience that enables artists to mix music so the sound comes from all around and from above. By default, Apple Music will automatically play Dolby Atmos tracks on all AirPods and Beats headphones with an H1 or W1 chip, as well as the built-in speakers in the latest versions of iPhone, iPad, and Mac. Apple Music will be adding new Dolby Atmos tracks constantly and will be curating a special set of Dolby Atmos playlists to help listeners find the music they love. In addition, albums that are available in Dolby Atmos will have a badge on the detail page for easy discovery.

    At launch, subscribers can enjoy thousands of songs in Spatial Audio from some of the world’s biggest artists and music across all genres, including hip-hop, country, Latin, pop, and classical. Apple Music is working with artists and labels to add new releases and the best catalog tracks, as more artists begin to create music specifically for the Spatial Audio experience. Together, Apple Music and Dolby are making it easy for musicians, producers, and mix engineers to create songs in Dolby Atmos. Initiatives include doubling the number of Dolby-enabled studios in major markets, offering educational programs, and providing resources to independent artists.

    Lossless Audio
    Apple Music will also make its catalog of more than 75 million songs available in Lossless Audio. Apple uses ALAC (Apple Lossless Audio Codec) to preserve every single bit of the original audio file. This means Apple Music subscribers will be able to hear the exact same thing that the artists created in the studio.

    To start listening to Lossless Audio, subscribers using the latest version of Apple Music can turn it on in Settings > Music > Audio Quality. Here, they can choose different resolutions for different connections such as cellular, Wi-Fi, or for download. Apple Music’s Lossless tier starts at CD quality, which is 16 bit at 44.1 kHz (kilohertz), and goes up to 24 bit at 48 kHz and is playable natively on Apple devices. For the true audiophile, Apple Music also offers Hi-Resolution Lossless all the way up to 24 bit at 192 kHz.

    Availability
    - Spatial Audio with support for Dolby Atmos and Lossless Audio will be available to Apple Music subscribers at no additional cost.
    - Thousands of tracks will be available in Spatial Audio with Dolby Atmos at launch, with more added regularly.
    - Apple Music’s catalog of more than 75 million songs will be available in Lossless Audio.
    Apple Music announces Spatial Audio and Lossless Audio - Apple

    Update: Nu functioneaza pe AirMax Pro.
    Attached Images Attached Images apple_iphone12_jbalvin-apple-music-screen_051021.jpg

  6. #3566 SP
    Manager paul's Avatar
    iOS 15:
    Apple previews major updates to FaceTime, new Focus features to reduce distraction, enhanced on-device intelligence to discover information, and more ways to explore the world using Maps, Weather, and Wallet

    More Natural FaceTime Calls and Shared Experiences with SharePlay

    Tools to Find Focus

    New Notifications Experience

    On-Device Intelligence Powers Live Text, Advanced Spotlight Search, and More

    A Redesigned Browsing Experience with Safari

    Explore the World with Apple Maps

    New Keys and State IDs Come to Apple Wallet

    New Privacy Features

    Redesigned Weather and Notes Apps

    Additional Features

    1. Available on iPhone and iPad with A12 Bionic and later and Mac models (2018 or later).
    2. Available on iPhone and iPad with A12 Bionic and later and Mac computers with the M1 chip.
    3. Users with non-Apple devices can join using the latest version of Chrome or Edge. Sending video requires H.264 video encoding support.
    4. Support for CarPlay will be available later this year.
    5. Digital car keys require a participating car manufacturer and will be coming later this year.
    6. Support for new keys requires an iPhone running iOS 15 and a compatible door lock for apartments, offices, and hotels that will be available through third parties.
    7. Available on iPhone and iPad with A12 Bionic and later. Requires download of speech models.
    8. App Privacy Report will arrive as part of a software update to iOS 15, iPadOS 15, and watchOS 8.
    9. iCloud+ plans: 50GB with one HomeKit Secure Video camera ($0.99 per month), 200GB with up to five HomeKit Secure Video cameras ($2.99 per month), and 2TB with an unlimited number of HomeKit Secure Video cameras ($9.99 per month).
    iOS 15 brings powerful new features to stay connected, focus, explore, and more - Apple
    Attached Images Attached Images apple_iphone12pro-ios15-settings-privacy-app-privacy-report_060721.jpg apple_iphone12pro-ios15-tv-expanse-originals-060721.jpg apple-iphone12pro-ios15-facetime-expanse-groupfacetime-060721.jpg apple-iphone12pro-ios15-facetime-portraitmode-060721.jpg apple-iphone12pro-ios15-focus-060721.jpg apple-iphone12pro-ios15-health-sharing-060721.jpg apple-iphone12pro-ios15-live-text-quicklook-060721.jpg apple-iphone12pro-ios15-maps-navigation-060721.jpg apple-iphone12pro-ios15-music-shared-060721.jpg apple-iphone12pro-ios15-notes-060721.jpg apple-iphone12pro-ios15-notifications-lockscreen_060721.jpg apple-iphone12pro-ios15-photos-livetext-translate-060721.jpg apple-iphone12pro-ios15-spotlight-photo-060721.jpg apple-iphone12pro-ios15-tv-expanse-messages-060721.jpg apple-iphone12pro-ios15-wallet-hotelkeys-060721.jpg apple-iphone12pro-ios15-wallet-id-060721.jpg

  7. #3567 SP
    Manager paul's Avatar
    iOS 4:

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