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Thread: Clubul PlayStation 5

  1. #3661 SP
    Member Antiohh's Avatar
    Nu pot spune ca ma incanta ideea de a cumpara altceva decat sony, samsung sau lg

  2. #3662 SP
    Member JohnnyUSA's Avatar
    Atunci mai scoate niste banuti de la buzunar. Toti ne-am dori ieftin si bun. N’existe pas


    Sent from my iPhone using Tapatalk

  3. #3663 SP
    Senior Member GabiCutlac's Avatar
    Eu unul în afară de OLED n-as mai cumpăra altfel de TV-uri daca m-ar tine buzunarul. Mergi liniștit pe LG BX. Eu am B7 de peste 3 ani și inca mai am momente in care sunt mirat cât de fain se vede, mai ales pe HDR. N-am avut nici o problema cu el.

  4. #3664 SP
    Senior Member dronology's Avatar
    Quote Originally Posted by VGC
    Sony has reportedly told analysts that it expects PlayStation 5 consoles to be in short supply until next year.

    “I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand,” CFO Hiroki Totoki said at an analyst briefing last week, according to Bloomberg.

    Previously, the CFO had said during an investor call following its latest results (transcribed by VGC) that it was “unlikely” it would completely resolve supply issues in the immediate term.

    Totoki said Sony was currently considering various solutions to help it cope with the global shortage of hardware components, including potentially altering hardware designs or sourcing secondary suppliers.

    “As I said earlier, we’re aiming for more sales volume than the PS4 [during year 2]. But can we drastically increase the supply? No, that’s not likely,” he said.

    “The shortage of semiconductors is one factor, but there are other factors that will impact on the production volume. So, at present, we’d like to aim at [beating] second year sales of 14.8 million, which was the second year of PS4.”
    Sony reportedly told analysts PS5 shortages will continue until next year

  5. #3665 SP
    Manager paul's Avatar
    Quote Originally Posted by PlayStation.Blog
    We’re excited to announce that Days of Play is back for 2021 to celebrate the passionate PlayStation community around the globe!

    We wanted to make this year’s event even more special and engaging for our gamers. That’s why this year’s Days of Play will feature various activities across a few weeks to celebrate the power of play and the vibrancy of our community by connecting gamers together.

    PlayStation Player Celebration
    PlayStation Player Celebration is back! This special event calls on our player community to join together to achieve a shared set of goals and earn exclusive PSN avatars and PS4 themes in the process.

    Days of Play Celebration Sale
    A Days of Play sale will kick off later this month, and the sale will feature PS4 and PS5 software titles, other select products, and more. Products on offer and prices will vary by region. We’ll have more details to share soon, so stay tuned!

    Free Online Multiplayer Weekend
    If you haven’t tried the online multiplayer benefit for PlayStation Plus yet, later this month, we’re hosting a free online multiplayer weekend where you’ll be able to access the online multiplayer modes in PS4 and PS5 games that you own. (Online multiplayer game sold separately. Requires internet connection and PlayStation Network account.)

    Share of the Week
    In celebration of Days of Play, PlayStation Blog will also host a specially themed Share of the Week. The first theme will be announced on May 14, so make sure to keep an eye out for that.

    We hope you’ll enjoy this year’s Days of Play and we’re looking forward to playing together. Happy Gaming!
    Get ready for PlayStation’s Celebration of the community with Days of Play 2021 – PlayStation.Blog
    PlayStation Player Celebration | Days of Play:


    Days of Play 2021 | Endless Possibilities for Play:
    Attached Images Attached Images days-play-2021_-lead-image-blog.jpg us-english-compprize.jpg

  6. #3666 SP
    Member codpin's Avatar
    Ce misto ca e si Romania in lista aia... NOT!

    Nu inteleg de ce nu ne includ si pe noi din moment ce avem store oficial aici.

  7. #3667 SP
    Senior Member dark18's Avatar
    Eu am putut sa ma inscriu. Ar trebui sa mi se contorizeze.

    "Vă mulțumim pentru înscriere! Veți începe să contribuiți la sărbătorirea Days of Play pe care PlayStation o dedică jucătorilor odată cu începerea următoarei perioade-obiectiv.

    Ma mir ca nu au spus nimic de Play at Home, cel putin pana azi, desi pe 15 mai este ultima zi cand se poate descarca gratuit Horizon Zero Dawn Complete Edition.

  8. #3668 SP
    Member Kratos666's Avatar
    Oare cu sărbătoarea asta days of play, baga și niște reduceri la ps+?

  9. #3669 SP
    Senior Member dark18's Avatar
    Asa ar trebui. Probabil va fi oferta aceea de 12 luni + 3 luni extra pentru cei care nu au avut PS Plus in trecut.

  10. #3670 SP
    Member Antiohh's Avatar
    Quote Originally Posted by Espiritus View Post
    E putin aiurea bugetul ala pentru 65", foarte aproape sa poti lua ceva bun dar nu chiar. Din pacate diferenta dintre ceva bun si ce poti lua in 4500 e destul de mare. Eu as face un efort si as lua Sony XH90, e cel mai bun LCD dupa Samsung Q90 care costa o avere.

    LE: Bineinteles, daca esti dispus sa renunti la diagonala si sa faci pe babysitterul cu televizorul tau, ai LG BX de 55" la 4800.
    As fi facut pe Baby Sitterul cu TV-ul, dar adevarul e ca eu nu reprezint decat un beneficiar secundar al acestuia. Despre ceilalti utilizatori, nu as fi putut garanta De asemenea, nu am vrut sa renunt la dimensiune.

    Am trecut peste buget si am luat XH90 de 65 inch. Astept sa ajunga zilele urmatoare.

    Am facut comparatia cu XH80 (versiunea mai ieftina) si nu am putut sa imi dau seama foarte bine de diferente intr-o incapere bine iluminata ca cele de la showroom (ambele pareau sa aiba un negru bun, dar avand in vedere conditiile, destul de irelevant). In schimb, ce am putut observa a fost ca pe XH80 imaginea era mai ,,laptoasa,, - desi nu era o diferenta enorma. Pe XH90 culorile ieseau in evidenta mai bine si in anumite scene (de exemplu era ceva camp cu iarba), imaginea era o idee mai realista. Am luat XH90 pentru latente mai mici si in speranta ca intr-o camera mica si complet intunecata voi reusi sa vad noi detalii + teama sa nu patesc ca si cu monitorul meu ips: la scenele intunecate trebuie sa maresc o groaza gammaul ca sa inteleg ceva din imagine (shadow of the tomb rider a fost un chin din acest punct de vedere).

  11. #3671 SP
    Member lucicleric's Avatar
    Quote Originally Posted by Kratos666 View Post
    Oare cu sărbătoarea asta days of play, baga și niște reduceri la ps+?
    Daca nu ai cont pe romania, psplus e la jumate de pret mereu pe cdkeys. (america, anglia, canada etc.)[COLOR="Silver"]

  12. #3672 SP
    Senior Member GabiCutlac's Avatar
    Si nu vi se pare dubios asta? De unde au ei codurile alea la jumate de preț? Daca sunt luate prin metode nu tocmai legale?

  13. #3673 SP
    Manager paul's Avatar
    Quote Originally Posted by Wired
    According to Hermen Hulst, a Guerrilla cofounder whom Jim Ryan tapped to lead PlayStation Studios in 2019, the group has more than 25 titles in development for the PS5—nearly half of which are entirely new IP. “There’s an incredible amount of variety originating from different regions,” Hulst says. “Big, small, different genres.”

    And in many of those cases, Sony’s shared services became a lifeline for studios navigating lockdown. Having moved all its employees home in early 2020, Guerilla Games found itself staring down the barrel of a game that hadn’t even finished its voice and performance capture, let alone play-testing. For the audio, Guerrilla shipped recording booths to the voice actors’ homes. Performance capture was tougher, since it couldn’t use its usual facilities in California, but last summer the studio moved into a new Amsterdam space they’d designed to have a motion-capture stage; that, plus some very careful hygiene, allowed them to get what they needed. And the play-testing? Well, it’s a good thing Sony had invested in cloud gaming for its streaming service PlayStation Now. “Seeing that first play test using PlayStation was a huge relief,” says Smets. “Knowing that, ‘OK, great, we can continue.’”

    Indies are getting in on the fun too. Haven Studios, a new venture from industry veteran Jade Raymond, has partnered with Sony for its next game, as has Firewalk Studios for an unannounced multiplayer title. Ember Lab, an animation and digital studio, is releasing its first major game, the Zelda-esque Kena: Bridge of Spirits, in August; while the game began its life as a PS4 title, Sony encouraged cofounders (and brothers) Josh and Mike Grier to make it available on both. Now, the pair is excited not just about what they’ve been able to do with the added horsepower—more characters onscreen, 3D audio, using the haptics to make the protagonist’s bow and arrow feel as lifelike as possible—but what they’ve learned for when it comes time to make their next title. “Our groundwork was on the PS4,” says Josh Grier. “But looking at game two, focusing on taking advantage of the SSD and building mechanics and tools around that, will be really fun. I know for sure we haven't fully taken advantage of how actually fast it is—we were getting a lot of benefits of it being just out-of-the-box better. But I think you can push it even more.”
    The PS5 Is Starting to Look Like the Revolution It Promised | WIRED

  14. #3674 SP
    Member lucicleric's Avatar
    Quote Originally Posted by GabiCutlac View Post
    Si nu vi se pare dubios asta? De unde au ei codurile alea la jumate de preț? Daca sunt luate prin metode nu tocmai legale?
    Sa fim seriosi, crezi ca Sony nu stie asta? Nu au facut nimic pana acum....eu iau de ani de zile si nu am avut nicio problema, totul a fost legit. probabil cumpara in bulk si se fac oferte. Nu sunt coduri pentru toate tarile binenteles. Si la fel si cu conturile pe alte tari, daca sony ar iesi pe minus ar restrictiona treaba asta.
    Pana acum singurele ban-uri care le-am vazut au fost pentru ciparea consolei si faza cu ps collectionul pe ps4.

  15. #3675 SP
    Why so serious ? razvanrazy's Avatar
    Este tot gray market dar este mai safe decat altele de genu.
    Dar este un subiect discutat pe tot internetul.

    Is CDKeys Better Than G2A? I Decided To Find Out
    What makes CDKeys different is they do not allow users to sell keys, they get all the keys themselves!

    CDKeys management team has over thirty years of combined experience in gaming, this gives them a massive network of suppliers and contracts to source keys. They buy globally to get the cheapest price possible and pass the saving onto the consumer.

    To put it simply CDKeys will buy a game from a company where the currency is weaker and the price lower, and sell that game for a cheaper price. This practice is common and makes CDKeys a grey market.

    It’s similar to exploiting the Nintendo E-shop to get the cheapest game possible, to see my guide on how to do this check my post here.

    CDKeys have detailed terms and conditions that protect both you and CDKeys from fraud, so if stolen keys appeared on CDKeys they would be directly liable, whilst G2A can just say they are not responsible for where sellers get their keys.
    Is it ok to buy games from g2a, cdkeys etc?
    PC game storefronts compared: what you need to know about retailers and resellers

  16. #3676 SP
    Member lucicleric's Avatar
    Quote Originally Posted by razvanrazy View Post
    Sincer nu puteam sa explic mai bine. Spor la cumparaturi!

  17. #3677 SP
    Senior Member GabiCutlac's Avatar
    Quote Originally Posted by lucicleric View Post
    Sa fim seriosi, crezi ca Sony nu stie asta? Nu au facut nimic pana acum....eu iau de ani de zile si nu am avut nicio problema, totul a fost legit. probabil cumpara in bulk si se fac oferte. Nu sunt coduri pentru toate tarile binenteles. Si la fel si cu conturile pe alte tari, daca sony ar iesi pe minus ar restrictiona treaba asta.
    Pana acum singurele ban-uri care le-am vazut au fost pentru ciparea consolei si faza cu ps collectionul pe ps4.
    Nu ma refer la ban-uri de la Sony. Și Sony nu face nimic pt ca si-ar ridica in cap o mulțime de oameni care au cumpărat acele coduri in necunostinta de cauză si pt ei Sony ar fi principalul vinovat daca sa zicem lor nu le-ar mai merge jocul/abonamentul sau consola. E exact aceeași problema si la celalalte companii care aleg sa nu anuleze key-uri activate dupa ce se descoperă ca au fost cumpărate cu carduri furate si mai apoi revândut pe aceste site-uri "gray market". Ca de asta zic eu ca e dubios ceva la prețurile alea. Oare ce amarat si-a pierdut toti banii din cont ca sa pot eu sa-mi iau Plus la jumate de preț?

  18. #3678 SP
    Manager paul's Avatar
    Implementarea functiilor DualSense in cateva jocuri:
    Quote Originally Posted by PlayStation.Blog
    Ratchet & Clank: Rift Apart

    Insomniac Games: We love how the fidelity of the controller’s haptics allow us to give so many things in the world a distinct feel and the range allows us to support bombastic responses like explosions all the way down to footsteps without the sensation getting old. Although firing weapons and striking different surfaces with your wrench were no-brainers for haptics, we found that we could also use many more subtle cues that make the haptic canvas feel full.

    For example, the simple act of picking up bolts from a defeated enemy is that much more satisfying when you feel a tiny impulse from each on in your hands, complemented by a subtle controller sound. Simply using the weapon wheel or scanning the map become more enjoyable when you feel a faint click as you highlight objects.

    Subnautica: Below Zero

    Unknown Worlds: When we first held a DualSense controller in our hands, we knew we had to take advantage of its awesome features in Subnautica: Below Zero (launching on PS4 and PS5… tomorrow!).

    We’ve taken advantage of haptic feedback by connecting players to certain powered tools. You’ll feel like you’re actually turning on the Flashlight’s switch, or feel the coil of the cable in your PrawnSuit as it launches from your Grappling Arm. The drilling sensation as you drill for resources with your Drill Arm also adds to the immersion.

    When players use the new Metal Detector tool and select a target resource, we use rumble and vibration to help players actually feel where their target is through the controller. Varying levels and speeds of vibration rumble in the correct direction of the resource helps let players know if things are on their left, to their right, or right in front of them, simply by holding their controller.

    To help emphasize how close players are to their target, we also use the new RGB Strip of the DualSense controller to pulse faster as players get closer to their resource objective. Driving both the directional vibration and the RGB pulse is the actual data that the in-game tool is receiving in real-time, so it’s always dynamic and accurate to what the player is seeing and feeling while playing.

    With these great features combined, it really feels like you have a working Metal Detector tool in your hands.

    Ghostwire: Tokyo

    Tango Gameworks: The opportunities that DualSense controller technology presents for Ghostwire: Tokyo couldn’t excite us more. The combination of haptic feedback, adaptive triggers and built-in audio lets players further immerse themselves in the supernatural world of the game.

    With haptic feedback, players attune themselves to their surroundings, aided by otherworldly voices emanating from the controller’s speakers. This lets you use your “sixth sense,” perceiving things normal humans cannot and using that insight to help solve the many mysteries enveloping the city of Tokyo.

    In combat, players weave elemental powers with their hands to take on malicious spirits, and the DualSense controller’s adaptive triggers bring these powers to life by offering each their own distinct, tangible feeling. Even with your eyes closed, you can tell the difference between wielding snappy, precise bursts of wind; the destructive rush of water; and the raw devastation of fire. Attempting risky exorcisms at close range is even more intense, as the triggers help simulate the act of pulling a spectral enemy’s core out with your own hands.

    As players hone their supernatural prowess, the controller’s capabilities will also “power up.” The stronger their abilities become, the stronger the feedback from the controller will be, creating a noticeable sensation of real progress that we cannot wait for Ghostwire players to experience themselves.

    Life is Strange: True Colors

    Deck Nine: At its core, Life is Strange: True Colors is about connecting with people through Alex Chen’s psychic power of Empathy. Alex’s supernatural ability allows her to view and experience the strong emotions of others through their brightly colored auras – and so the burning red of Anger, sharp purple of Fear, deep blue of Sadness, and shining gold of Joy will all blaze into life through the new light bar as you connect with each of them.

    As you explore the streets and spaces of Haven Springs, reaching out with Alex’s growing power using the left trigger, you’ll find the trigger feedback strength ramps up as the power builds in intensity, haptically hinting at the volatile, supernatural sense that’s just barely under Alex’s control. Even as Alex becomes more confident in her power across the arc of the game, it’s never something she taps into lightly.

    Scarlet Nexus

    Bandai Namco: In Scarlet Nexus, players will wield psychokinetic abilities to lift and hurl objects at enemies. The DualSense controller is a great match for this power, as both the haptics and adaptive triggers enhance the sensation of smashing pieces of the environment into foes.

    When you lift and toss objects, you will feel the flow of the hero’s power, no matter if it’s from left to right, or front to back. When the object moves from left to right on-screen, the sensation is achieved by having the left motor vibrate then move along to the right motor.

    Moreover, adaptive triggers provide players with a more realistic game experience. Just like you sense weight and resistance while picking up objects in real life, you’ll feel like you’re lifting an in-game object with your own strength.

    Mobile Suit Gundam Battle Operation 2

    Bandai Namco: The PS5 version of GBO2 utilizes the DualSense controller to better imitate the feeling of firing various weapons, from resistance when pulling the trigger to feedback that indicates your projectile hit its target.

    When using L2 or R2 for attack, pilots will notice a resistance to simulate the pulling of an actual trigger. For example, with the bazooka the resistance will cause the trigger to catch at the input position just before the bullet is fired, and as you continue to pull the trigger, the bullet will fire and release the tension. We have also created a stronger rumble at the time of discharge, and a longer trail (the rumbling will last longer) to recreate the discharge of a larger caliber bullet.

    We also made modifications to the vibration patterns of different weapons – you’ll have a unique sensation whether you are using a machine gun or beam rifle. For melee attacks, we’ve recreated the effect of your hands feeling tingly after you hit something. When your attack lands on an opponent, the effect is meant to feel like you’ve dealt a heavy blow to them.

    This new tactile experience is based on the sound file for each weapon to provide both the audio and haptic feedback, while the weapon fire and weapon switch audio will output from the DualSense controller’s built-in speaker, making your experience as immersive as possible.

    Kena: Bridge of Spirits

    Ember Lab: Development with the DualSense controller has allowed us to add a deeper level of immersion to the experience in Kena. As a Spirit Guide, Kena can transform her staff into a bow and this mechanic takes full advantage of the DualSense adaptive triggers. When Kena draws her bow, players can feel the resistance in the triggers as the wood bends and strains under pressure. In combination with the haptic feedback, the player has the sensation of drawing a bow.

    Returnal

    Housemarque: The immediate new potential DualSense brought to the table is the ability to fully convince and immerse with haptic feedback detail that simply was not possible before. We can now provide subtle details that cross the threshold for what the hands and brain believe to be real and truly bring the players consciousness into the world on screen.

    As an example, the rain in Returnal is complemented by subtle raindrop haptic pulses, that are procedurally synthesised at runtime, which allowed us to refine and tweak the feel of them on the fly whilst playing in-game. The end result of that approach is that along with the visuals and audio, the haptic sensations produced by the DualSense controller give your subconscious brain yet another indication that it really is in the world of Atropos, standing in the rain. (Check out the full article for more details!)
    Devs reveal their upcoming DualSense wireless controller implementations – PlayStation.Blog

  19. #3679 SP
    Member Antiohh's Avatar
    Quote Originally Posted by Antiohh View Post
    As fi facut pe Baby Sitterul cu TV-ul, dar adevarul e ca eu nu reprezint decat un beneficiar secundar al acestuia. Despre ceilalti utilizatori, nu as fi putut garanta De asemenea, nu am vrut sa renunt la dimensiune.

    Am trecut peste buget si am luat XH90 de 65 inch. Astept sa ajunga zilele urmatoare.

    Am facut comparatia cu XH80 (versiunea mai ieftina) si nu am putut sa imi dau seama foarte bine de diferente intr-o incapere bine iluminata ca cele de la showroom (ambele pareau sa aiba un negru bun, dar avand in vedere conditiile, destul de irelevant). In schimb, ce am putut observa a fost ca pe XH80 imaginea era mai ,,laptoasa,, - desi nu era o diferenta enorma. Pe XH90 culorile ieseau in evidenta mai bine si in anumite scene (de exemplu era ceva camp cu iarba), imaginea era o idee mai realista. Am luat XH90 pentru latente mai mici si in speranta ca intr-o camera mica si complet intunecata voi reusi sa vad noi detalii + teama sa nu patesc ca si cu monitorul meu ips: la scenele intunecate trebuie sa maresc o groaza gammaul ca sa inteleg ceva din imagine (shadow of the tomb rider a fost un chin din acest punct de vedere).
    Da. Mi-a venit si pot spune ca cel putin pe continutul de la playstation 5 si filme 4k blue ray sta EXCEPTIONAL. Pana acum ma jucam pe un monitor ips de la lg de 27 inch 2k si diferenta e de la cer la pamant. Sunt foarte multumit de el pana in momentul de fata. Stau la 3m distanta de el si pot spune ca imersiunea e fantastica (dar nu mi se pare ca e prea mare). Culori, contrast, chiar si sunet... wow. Cand apare o imagine neagra, zici ca e stins ecranul.

  20. #3680 SP
    Senior Member dronology's Avatar
    PS4 & PS5 CMOS Battery Replacement - But Why?

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